Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,6,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
French Indo China : 1 flag
Sumatra : 1 flag
Production/PUs Summary :
Germans : 40 / 49
Russians : 37 / 40
Japanese : 43 / 49
Americans : 52 / 77
Chinese : 10 / 16
British : 26 / 26
UK_Pacific : 13 / 9
Italians : 16 / 16
ANZAC : 14 / 15
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Bulgaria to Romania
1 fighter moved from Southern Italy to Romania
1 fighter moved from Southern Italy to Romania
Combat - Italians
Strategic bombing raid in Gibraltar
AA guns fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Romania
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Romania, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Romania, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun, 1 armour and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 bomber moved from Gibraltar to Southern France
1 fighter moved from Romania to Slovakia Hungary
1 fighter moved from Romania to Slovakia Hungary
Place Units - Italians
1 fighter and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Morocco : 1 flag, 2 infantry
98 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 43 / 49
Russians : 34 / 40
Japanese : 43 / 49
Americans : 52 / 77
Chinese : 10 / 16
British : 26 / 26
UK_Pacific : 13 / 9
Italians : 16 / 16
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 6 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Scotland to United Kingdom
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
11 transports moved from 111 Sea Zone to 112 Sea Zone
6 armour and 10 infantry moved from Western Germany to 112 Sea Zone
6 armour, 10 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
6 armour and 10 infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Poland to 110 Sea Zone
Scramble request for Sz110.
No.
2 aa hits… damn.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 6 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Scotland to United Kingdom
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
11 transports moved from 111 Sea Zone to 112 Sea Zone
6 armour and 10 infantry moved from Western Germany to 112 Sea Zone
6 armour, 10 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
6 armour and 10 infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Poland to 110 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in United Kingdom
Germans attack with 9 armour, 6 artilleries, 2 bombers, 1 fighter, 20 infantry, 4 mech_infantrys and 1 tactical_bomber
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 24 infantry and 1 mech_infantry
Germans captures 26PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 9 armour, 2 artilleries and 2 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 4 artilleries, 1 fighter, 20 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 2 artilleries, 2 fighters, 24 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 bombers could not land in United Kingdom and were removed
2 artilleries and 5 infantry moved from Germany to Slovakia Hungary
6 aaGuns moved from Poland to Slovakia Hungary
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
1 artillery and 7 infantry placed in Germany
Germans undo move 2.
1 artillery and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 48 PUs (1 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
I inadvertantly misclicked and didn’t land my bombers - they were destroyed.
I edited them back in in West Germany, where I wanted to land them.
veqryn, how come i always have to set draw borders on top to high every game? shouldn’t that be the default?
sweet aa gunned down 2 air units. you still had 13 survivors, about average.
guys, triplea 1.6.1.1 is released, and it is a stable release.
it will load 1.6.1 savegames
(when it loads a 1.6.1 savegame, it will add the missing data and become 1.6.1.1)
however, there is a small problem: I don’t know what happens if a person with 1.6.1 loads a 1.6.1.1 savegame
so in order to prevent that from happening, everyone needs to upgrade to 1.6.1.1
see this link: http://www.axisandallies.org/forums/index.php?topic=28038.0
You’re Amazing V!
Downloading now…
Test summary from TripleA, engine version: 1.6.1.1, time: 00:28:27
I now have the technology
That is so 1990… I am like the terminator I come from the future.
Well all that matters, is the machines always LOSE in the end.
we will see.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Karelia to Finland
1 armour and 1 mech_infantry moved from Novgorod to Finland
1 armour moved from Northwest Persia to Iraq
2 infantry moved from Persia to Iraq
1 artillery and 2 infantry moved from Eastern Poland to Poland
1 armour, 1 artillery, 7 infantry and 5 mech_infantrys moved from Eastern Poland to Romania
2 mech_infantrys moved from Belarus to Romania
3 infantry moved from Bessarabia to Romania
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Finland
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Finland, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Finland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour and 2 infantry
Neutral_Axis defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Iraq, round 1 : 0/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 1 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in Iraq, round 2 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 armour, 1 artillery, 10 infantry and 7 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 artillery, 10 infantry and 7 mech_infantrys in Romania, round 1 : 3/19 hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour, 1 artillery, 9 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Poland, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Eastern Poland to Romania
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Novgorod to Eastern Poland
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Tsagaan Olom to Olgiy
2 infantry moved from Timguska to Olgiy
3 infantry moved from Yenisey to Olgiy
2 aaGuns and 17 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 mech_infantrys placed in Novgorod
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs
Territory Summary for Russians :
Yenisey : 1 flag, 2 aaGuns and 17 infantry
Olgiy : 1 flag, 6 infantry
Dzavhan : 1 flag
Tsagaan Olom : 1 flag, 1 infantry
Romania : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 9 infantry and 7 mech_infantrys
Poland : 1 flag, 1 artillery and 2 infantry
Bryansk : 1 flag, 3 infantry
Eastern Poland : 1 flag, 1 mech_infantry
Bessarabia : 1 flag, 2 artilleries and 1 infantry
Russia : 1 flag, 1 airfield, 2 artilleries, 1 factory_major and 3 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
125 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 armour and 1 infantry
114 Sea Zone : 1 flag, 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag, 1 armour and 2 mech_infantrys
Production/PUs Summary :
Germans : 42 / 79
Russians : 43 / 55
Japanese : 43 / 49
Americans : 52 / 77
Chinese : 10 / 16
British : 20 / 0
UK_Pacific : 13 / 9
Italians : 16 / 16
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0