ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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 hugh good thing china and america don’t have combat lol, it didn’t post. 
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :3 Purchase Units - Americans 
 Americans buy 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :3 Purchase Units - Americans 
 Americans buy 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 2 carriers and 1 fighter moved from 101 Sea Zone to 102 Sea Zone
 1 cruiser and 1 destroyer moved from 102 Sea Zone to 101 Sea Zone
 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 armour and 1 infantry moved from Central United States to 101 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone
 2 fighters and 1 tactical_bomber moved from Central United States to 102 Sea Zone
 3 mech_infantrys moved from Central United States to Eastern United States
 1 destroyer moved from 46 Sea Zone to 54 Sea Zone
 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
 2 submarines moved from 26 Sea Zone to 54 Sea Zone
 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
 1 destroyer moved from 31 Sea Zone to 25 Sea ZonePlace Units - Americans 
 3 transports placed in 101 Sea Zone
 1 destroyer placed in 101 Sea Zone
 2 infantry placed in Eastern United States
 1 destroyer and 2 submarines placed in 10 Sea Zone
 Note to player Americans: America has joined the Allies, and declared war on the Axis!
 Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans : Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry 
 Guam : 1 flag, 1 airfield
 Wake Island : 1 flag, 1 airfield
 Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
 Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
 Midway : 1 flag, 1 airfield
 25 Sea Zone : 1 flag, 1 destroyer
 10 Sea Zone : 1 flag, 1 destroyer and 2 submarines
 54 Sea Zone : 1 flag, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports
 55 Sea Zone : 1 flag, 1 destroyer
 Central United States : 1 flag, 1 factory_minor
 Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
 102 Sea Zone : 1 flag, 1 armour, 1 artillery, 3 carriers, 1 destroyer, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports
 101 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 3 transportsProduction/PUs Summary : Germans : 40 / 49 
 Russians : 37 / 40
 Japanese : 48 / 49
 Americans : 52 / 77
 Chinese : 8 / 15
 British : 26 / 20
 UK_Pacific : 10 / 19
 Italians : 16 / 16
 ANZAC : 14 / 15
 French : 7 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :3 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 1 infantry moved from Yunnan to Hunan
 Chinese take Hunan from Japanese
 1 infantry moved from Yunnan to KweichowCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Shensi
 1 infantry placed in Suiyuyan
 1 infantry placed in Szechwan
 2 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese : Kwangsi : 1 flag, 1 infantry 
 Shensi : 1 flag, 1 infantry
 Yunnan : 1 flag, 1 artillery, 1 fighter and 6 infantry
 Suiyuyan : 1 flag, 1 infantry
 Kweichow : 1 flag, 1 infantry
 Hunan : 1 flag, 1 infantry
 Szechwan : 1 flag, 1 infantryProduction/PUs Summary : Germans : 40 / 49 
 Russians : 37 / 40
 Japanese : 46 / 49
 Americans : 52 / 77
 Chinese : 10 / 16
 British : 26 / 20
 UK_Pacific : 10 / 19
 Italians : 16 / 16
 ANZAC : 14 / 15
 French : 7 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :3 Combat Move - British 
 1 infantry moved from Yunnan to French Indo China
 UK_Pacific take French Indo China from Japanese
 1 fighter and 2 infantry moved from Yunnan to Shan State
 1 infantry moved from Yunnan to Shan State
 1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
 1 battleship moved from 76 Sea Zone to 98 Sea Zone
 1 fighter and 1 tactical_bomber moved from Egypt to Iraq
 1 mech_infantry moved from Egypt to Iraq
 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
 1 fighter moved from Malta to 94 Sea Zone
 1 bomber moved from Malta to 91 Sea ZoneCombat - British 
 Battle in 91 Sea Zone
 British attack with 1 bomber
 Germans defend with 1 cruiser
 British roll dice for 1 bomber in 91 Sea Zone, round 1 : 1/1 hits
 Germans roll dice for 1 cruiser in 91 Sea Zone, round 1 : 1/1 hits
 1 bomber owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone
 Germans win with no units remaining. Battle score for attacker is 0
 Casualties for Germans: 1 cruiser
 Casualties for British: 1 bomber
 Battle in 94 Sea Zone
 British attack with 1 fighter
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 94 Sea Zone
 British win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Battle in Shan State
 British attack with 1 fighter and 3 infantry
 Japanese defend with 1 infantry
 British roll dice for 1 fighter and 3 infantry in Shan State, round 1 : 1/4 hits
 Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Iraq
 British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Neutral_Axis defend with 3 infantry
 British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 : 2/5 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
 2 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
 1 mech_infantry retreated to Trans-Jordan
 British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
 British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
 1 infantry owned by the British lost in Iraq
 Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -1
 Casualties for Neutral_Axis: 2 infantry
 Casualties for British: 1 artillery and 1 infantryNon Combat Move - British 
 1 artillery and 2 infantry moved from Egypt to Alexandria
 1 fighter moved from 94 Sea Zone to Malta
 1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
 3 infantry moved from Burma to India
 1 infantry moved from West India to India
 1 fighter moved from Shan State to IndiaPlace Units - British 
 2 artilleries and 4 infantry placed in United KingdomTurn Complete - British 
 British collect 26 PUs; end with 26 PUs totalTerritory Summary for British : Yunnan : 1 flag, 3 aaGuns, 1 artillery, 5 infantry and 2 mech_infantrys 
 Shan State : 1 flag, 3 infantry
 India : 1 flag, 1 airfield, 1 fighter, 1 harbour and 11 infantry
 French Indo China : 1 flag, 1 infantry
 Sumatra : 1 flag, 1 infantry
 Iceland : 1 flag, 1 airfield
 Quebec : 1 flag, 1 factory_minor
 Trans-Jordan : 1 flag, 1 mech_infantry
 Alexandria : 1 flag, 1 artillery and 2 infantry
 Gibraltar : 1 flag, 1 harbour
 New Brunswick Nova Scotia : 1 flag, 1 harbour
 Egypt : 1 flag, 1 harbour
 Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
 Malta : 1 flag, 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
 United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 24 infantry and 1 mech_infantry
 Anglo Egyptian Sudan : 1 flag, 2 infantry
 Morocco : 1 flag, 1 artillery and 1 infantry
 80 Sea Zone : 1 flag, 1 transport
 Eastern Persia : 1 flag, 1 fighter and 1 tactical_bomber
 98 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 destroyersProduction/PUs Summary : Germans : 40 / 49 
 Russians : 37 / 40
 Japanese : 43 / 49
 Americans : 52 / 77
 Chinese : 10 / 16
 British : 26 / 26
 UK_Pacific : 13 / 0
 Italians : 16 / 16
 ANZAC : 14 / 15
 French : 7 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :3 Place Units - UK_Pacific 
 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,6,3
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
 UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs total
 Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for UK_Pacific : India : 1 flag, 1 factory_major 
 French Indo China : 1 flag
 Sumatra : 1 flagProduction/PUs Summary : Germans : 40 / 49 
 Russians : 37 / 40
 Japanese : 43 / 49
 Americans : 52 / 77
 Chinese : 10 / 16
 British : 26 / 26
 UK_Pacific : 13 / 9
 Italians : 16 / 16
 ANZAC : 14 / 15
 French : 7 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :3 Politics - Italians 
 Italians takes Political Action: Political Action Axis To War With Russians
 Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians 
 Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 bomber moved from Southern Italy to Gibraltar
 1 infantry moved from Yugoslavia to Romania
 1 artillery moved from Bulgaria to Romania
 1 fighter moved from Southern Italy to Romania
 1 fighter moved from Southern Italy to RomaniaCombat - Italians 
 Strategic bombing raid in Gibraltar
 AA guns fire in Gibraltar : 0/1 hits
 Bombing raid in Gibraltar causes: 6 damage to unit: harbour
 Bombing raid in Gibraltar causes 6 damage total.
 Battle in Romania
 Italians attack with 1 artillery, 2 fighters and 1 infantry
 Russians defend with 1 infantry
 Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Romania, round 1 : 0/4 hits
 Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
 Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Romania, round 2 : 1/4 hits
 Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Romania
 Italians win, taking Romania from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Italians 
 1 aaGun, 1 armour and 3 infantry moved from Yugoslavia to Slovakia Hungary
 1 armour moved from Northern Italy to Slovakia Hungary
 1 infantry moved from Northern Italy to Yugoslavia
 1 aaGun moved from Southern Italy to Northern Italy
 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
 1 bomber moved from Gibraltar to Southern France
 1 fighter moved from Romania to Slovakia Hungary
 1 fighter moved from Romania to Slovakia HungaryPlace Units - Italians 
 1 fighter and 2 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 16 PUs; end with 16 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :3 Combat Move - French Non Combat Move - French 
 1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French Territory Summary for French : Egypt : 1 flag, 1 infantry 
 United Kingdom : 1 flag, 2 infantry
 Anglo Egyptian Sudan : 1 flag, 1 infantry
 Morocco : 1 flag, 2 infantry
 98 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary : Germans : 43 / 49 
 Russians : 34 / 40
 Japanese : 43 / 49
 Americans : 52 / 77
 Chinese : 10 / 16
 British : 26 / 26
 UK_Pacific : 13 / 9
 Italians : 16 / 16
 ANZAC : 14 / 14
 French : 7 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :4 Purchase Units - Germans 
 Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 3 armour, 6 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Scotland to United Kingdom
 1 battleship moved from 111 Sea Zone to 110 Sea Zone
 1 carrier moved from 111 Sea Zone to 110 Sea Zone
 11 transports moved from 111 Sea Zone to 112 Sea Zone
 6 armour and 10 infantry moved from Western Germany to 112 Sea Zone
 6 armour, 10 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
 6 armour and 10 infantry moved from 110 Sea Zone to United Kingdom
 2 bombers moved from Western Germany to United Kingdom
 2 fighters and 2 tactical_bombers moved from Poland to 110 Sea Zone
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 Scramble request for Sz110. 
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 No. 
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 2 aa hits… damn. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :4 Purchase Units - Germans 
 Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 3 armour, 6 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Scotland to United Kingdom
 1 battleship moved from 111 Sea Zone to 110 Sea Zone
 1 carrier moved from 111 Sea Zone to 110 Sea Zone
 11 transports moved from 111 Sea Zone to 112 Sea Zone
 6 armour and 10 infantry moved from Western Germany to 112 Sea Zone
 6 armour, 10 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
 6 armour and 10 infantry moved from 110 Sea Zone to United Kingdom
 2 bombers moved from Western Germany to United Kingdom
 2 fighters and 2 tactical_bombers moved from Poland to 110 Sea ZoneCombat - Germans 
 Germans creates battle in territory 125 Sea Zone
 Battle in United Kingdom
 Germans attack with 9 armour, 6 artilleries, 2 bombers, 1 fighter, 20 infantry, 4 mech_infantrys and 1 tactical_bomber
 French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 24 infantry and 1 mech_infantry
 Germans captures 26PUs while taking British capital
 Germans converts factory_major into different units
 Germans win, taking United Kingdom from British with 9 armour, 2 artilleries and 2 bombers remaining. Battle score for attacker is 28
 Casualties for Germans: 4 artilleries, 1 fighter, 20 infantry, 4 mech_infantrys and 1 tactical_bomber
 Casualties for French: 2 infantry
 Casualties for British: 5 aaGuns, 1 armour, 2 artilleries, 2 fighters, 24 infantry and 1 mech_infantry
 Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans 
 2 bombers could not land in United Kingdom and were removed
 2 artilleries and 5 infantry moved from Germany to Slovakia Hungary
 6 aaGuns moved from Poland to Slovakia HungaryPlace Units - Germans 
 1 carrier and 1 destroyer placed in 110 Sea Zone
 1 artillery and 7 infantry placed in Germany
 Germans undo move 2.
 1 artillery and 7 infantry placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
 Germans collect 48 PUs (1 lost to blockades); end with 74 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
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 I inadvertantly misclicked and didn’t land my bombers - they were destroyed. I edited them back in in West Germany, where I wanted to land them. 
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 veqryn, how come i always have to set draw borders on top to high every game? shouldn’t that be the default? 
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 sweet aa gunned down 2 air units. you still had 13 survivors, about average. 
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 guys, triplea 1.6.1.1 is released, and it is a stable release. it will load 1.6.1 savegames (when it loads a 1.6.1 savegame, it will add the missing data and become 1.6.1.1) however, there is a small problem: I don’t know what happens if a person with 1.6.1 loads a 1.6.1.1 savegame so in order to prevent that from happening, everyone needs to upgrade to 1.6.1.1 see this link: http://www.axisandallies.org/forums/index.php?topic=28038.0 
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 You’re Amazing V! Downloading now… 
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 Test summary from TripleA, engine version: 1.6.1.1, time: 00:28:27 
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 I now have the technology 
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