ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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 Are you kidding? Eastern Poland was BS. :P Did you not battle calc it? You had only 84% with 9-10 units remaining (including your air). You won with 7 units remaining. That is a difference of only 2-3 units, on a huge battle that you had 15-16% to lose completely on. If i was germany, i’d be cheering at this result, cus the dice could have been so much worse. I was a rather average result. 
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 Well I’m not going to argue about dice, I made that promise. Onward! :D 
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 Dice are like Jedi. You never know when they’re going to turn on you and try to ban your old lady and leave you with no arms or legs to die in a pool of lava. At least that’s what my asmatic buddy in black always tells me. 
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 hugh good thing china and america don’t have combat lol, it didn’t post. 
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :3 Purchase Units - Americans 
 Americans buy 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :3 Purchase Units - Americans 
 Americans buy 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 2 carriers and 1 fighter moved from 101 Sea Zone to 102 Sea Zone
 1 cruiser and 1 destroyer moved from 102 Sea Zone to 101 Sea Zone
 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 armour and 1 infantry moved from Central United States to 101 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone
 2 fighters and 1 tactical_bomber moved from Central United States to 102 Sea Zone
 3 mech_infantrys moved from Central United States to Eastern United States
 1 destroyer moved from 46 Sea Zone to 54 Sea Zone
 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
 2 submarines moved from 26 Sea Zone to 54 Sea Zone
 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
 1 destroyer moved from 31 Sea Zone to 25 Sea ZonePlace Units - Americans 
 3 transports placed in 101 Sea Zone
 1 destroyer placed in 101 Sea Zone
 2 infantry placed in Eastern United States
 1 destroyer and 2 submarines placed in 10 Sea Zone
 Note to player Americans: America has joined the Allies, and declared war on the Axis!
 Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans : Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry 
 Guam : 1 flag, 1 airfield
 Wake Island : 1 flag, 1 airfield
 Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
 Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
 Midway : 1 flag, 1 airfield
 25 Sea Zone : 1 flag, 1 destroyer
 10 Sea Zone : 1 flag, 1 destroyer and 2 submarines
 54 Sea Zone : 1 flag, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports
 55 Sea Zone : 1 flag, 1 destroyer
 Central United States : 1 flag, 1 factory_minor
 Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
 102 Sea Zone : 1 flag, 1 armour, 1 artillery, 3 carriers, 1 destroyer, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports
 101 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 3 transportsProduction/PUs Summary : Germans : 40 / 49 
 Russians : 37 / 40
 Japanese : 48 / 49
 Americans : 52 / 77
 Chinese : 8 / 15
 British : 26 / 20
 UK_Pacific : 10 / 19
 Italians : 16 / 16
 ANZAC : 14 / 15
 French : 7 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :3 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 1 infantry moved from Yunnan to Hunan
 Chinese take Hunan from Japanese
 1 infantry moved from Yunnan to KweichowCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Shensi
 1 infantry placed in Suiyuyan
 1 infantry placed in Szechwan
 2 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese : Kwangsi : 1 flag, 1 infantry 
 Shensi : 1 flag, 1 infantry
 Yunnan : 1 flag, 1 artillery, 1 fighter and 6 infantry
 Suiyuyan : 1 flag, 1 infantry
 Kweichow : 1 flag, 1 infantry
 Hunan : 1 flag, 1 infantry
 Szechwan : 1 flag, 1 infantryProduction/PUs Summary : Germans : 40 / 49 
 Russians : 37 / 40
 Japanese : 46 / 49
 Americans : 52 / 77
 Chinese : 10 / 16
 British : 26 / 20
 UK_Pacific : 10 / 19
 Italians : 16 / 16
 ANZAC : 14 / 15
 French : 7 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :3 Combat Move - British 
 1 infantry moved from Yunnan to French Indo China
 UK_Pacific take French Indo China from Japanese
 1 fighter and 2 infantry moved from Yunnan to Shan State
 1 infantry moved from Yunnan to Shan State
 1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
 1 battleship moved from 76 Sea Zone to 98 Sea Zone
 1 fighter and 1 tactical_bomber moved from Egypt to Iraq
 1 mech_infantry moved from Egypt to Iraq
 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
 1 fighter moved from Malta to 94 Sea Zone
 1 bomber moved from Malta to 91 Sea ZoneCombat - British 
 Battle in 91 Sea Zone
 British attack with 1 bomber
 Germans defend with 1 cruiser
 British roll dice for 1 bomber in 91 Sea Zone, round 1 : 1/1 hits
 Germans roll dice for 1 cruiser in 91 Sea Zone, round 1 : 1/1 hits
 1 bomber owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone
 Germans win with no units remaining. Battle score for attacker is 0
 Casualties for Germans: 1 cruiser
 Casualties for British: 1 bomber
 Battle in 94 Sea Zone
 British attack with 1 fighter
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 94 Sea Zone
 British win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Battle in Shan State
 British attack with 1 fighter and 3 infantry
 Japanese defend with 1 infantry
 British roll dice for 1 fighter and 3 infantry in Shan State, round 1 : 1/4 hits
 Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Iraq
 British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Neutral_Axis defend with 3 infantry
 British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 : 2/5 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
 2 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
 1 mech_infantry retreated to Trans-Jordan
 British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
 British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
 1 infantry owned by the British lost in Iraq
 Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -1
 Casualties for Neutral_Axis: 2 infantry
 Casualties for British: 1 artillery and 1 infantryNon Combat Move - British 
 1 artillery and 2 infantry moved from Egypt to Alexandria
 1 fighter moved from 94 Sea Zone to Malta
 1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
 3 infantry moved from Burma to India
 1 infantry moved from West India to India
 1 fighter moved from Shan State to IndiaPlace Units - British 
 2 artilleries and 4 infantry placed in United KingdomTurn Complete - British 
 British collect 26 PUs; end with 26 PUs totalTerritory Summary for British : Yunnan : 1 flag, 3 aaGuns, 1 artillery, 5 infantry and 2 mech_infantrys 
 Shan State : 1 flag, 3 infantry
 India : 1 flag, 1 airfield, 1 fighter, 1 harbour and 11 infantry
 French Indo China : 1 flag, 1 infantry
 Sumatra : 1 flag, 1 infantry
 Iceland : 1 flag, 1 airfield
 Quebec : 1 flag, 1 factory_minor
 Trans-Jordan : 1 flag, 1 mech_infantry
 Alexandria : 1 flag, 1 artillery and 2 infantry
 Gibraltar : 1 flag, 1 harbour
 New Brunswick Nova Scotia : 1 flag, 1 harbour
 Egypt : 1 flag, 1 harbour
 Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
 Malta : 1 flag, 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
 United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 24 infantry and 1 mech_infantry
 Anglo Egyptian Sudan : 1 flag, 2 infantry
 Morocco : 1 flag, 1 artillery and 1 infantry
 80 Sea Zone : 1 flag, 1 transport
 Eastern Persia : 1 flag, 1 fighter and 1 tactical_bomber
 98 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 destroyersProduction/PUs Summary : Germans : 40 / 49 
 Russians : 37 / 40
 Japanese : 43 / 49
 Americans : 52 / 77
 Chinese : 10 / 16
 British : 26 / 26
 UK_Pacific : 13 / 0
 Italians : 16 / 16
 ANZAC : 14 / 15
 French : 7 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :3 Place Units - UK_Pacific 
 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,6,3
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
 UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs total
 Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for UK_Pacific : India : 1 flag, 1 factory_major 
 French Indo China : 1 flag
 Sumatra : 1 flagProduction/PUs Summary : Germans : 40 / 49 
 Russians : 37 / 40
 Japanese : 43 / 49
 Americans : 52 / 77
 Chinese : 10 / 16
 British : 26 / 26
 UK_Pacific : 13 / 9
 Italians : 16 / 16
 ANZAC : 14 / 15
 French : 7 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :3 Politics - Italians 
 Italians takes Political Action: Political Action Axis To War With Russians
 Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians 
 Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 bomber moved from Southern Italy to Gibraltar
 1 infantry moved from Yugoslavia to Romania
 1 artillery moved from Bulgaria to Romania
 1 fighter moved from Southern Italy to Romania
 1 fighter moved from Southern Italy to RomaniaCombat - Italians 
 Strategic bombing raid in Gibraltar
 AA guns fire in Gibraltar : 0/1 hits
 Bombing raid in Gibraltar causes: 6 damage to unit: harbour
 Bombing raid in Gibraltar causes 6 damage total.
 Battle in Romania
 Italians attack with 1 artillery, 2 fighters and 1 infantry
 Russians defend with 1 infantry
 Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Romania, round 1 : 0/4 hits
 Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
 Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Romania, round 2 : 1/4 hits
 Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Romania
 Italians win, taking Romania from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Italians 
 1 aaGun, 1 armour and 3 infantry moved from Yugoslavia to Slovakia Hungary
 1 armour moved from Northern Italy to Slovakia Hungary
 1 infantry moved from Northern Italy to Yugoslavia
 1 aaGun moved from Southern Italy to Northern Italy
 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
 1 bomber moved from Gibraltar to Southern France
 1 fighter moved from Romania to Slovakia Hungary
 1 fighter moved from Romania to Slovakia HungaryPlace Units - Italians 
 1 fighter and 2 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 16 PUs; end with 16 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :3 Combat Move - French Non Combat Move - French 
 1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French Territory Summary for French : Egypt : 1 flag, 1 infantry 
 United Kingdom : 1 flag, 2 infantry
 Anglo Egyptian Sudan : 1 flag, 1 infantry
 Morocco : 1 flag, 2 infantry
 98 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary : Germans : 43 / 49 
 Russians : 34 / 40
 Japanese : 43 / 49
 Americans : 52 / 77
 Chinese : 10 / 16
 British : 26 / 26
 UK_Pacific : 13 / 9
 Italians : 16 / 16
 ANZAC : 14 / 14
 French : 7 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :4 Purchase Units - Germans 
 Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 3 armour, 6 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Scotland to United Kingdom
 1 battleship moved from 111 Sea Zone to 110 Sea Zone
 1 carrier moved from 111 Sea Zone to 110 Sea Zone
 11 transports moved from 111 Sea Zone to 112 Sea Zone
 6 armour and 10 infantry moved from Western Germany to 112 Sea Zone
 6 armour, 10 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
 6 armour and 10 infantry moved from 110 Sea Zone to United Kingdom
 2 bombers moved from Western Germany to United Kingdom
 2 fighters and 2 tactical_bombers moved from Poland to 110 Sea Zone
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 Scramble request for Sz110. 
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 No. 
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 2 aa hits… damn. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :4 Purchase Units - Germans 
 Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 3 armour, 6 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Scotland to United Kingdom
 1 battleship moved from 111 Sea Zone to 110 Sea Zone
 1 carrier moved from 111 Sea Zone to 110 Sea Zone
 11 transports moved from 111 Sea Zone to 112 Sea Zone
 6 armour and 10 infantry moved from Western Germany to 112 Sea Zone
 6 armour, 10 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
 6 armour and 10 infantry moved from 110 Sea Zone to United Kingdom
 2 bombers moved from Western Germany to United Kingdom
 2 fighters and 2 tactical_bombers moved from Poland to 110 Sea ZoneCombat - Germans 
 Germans creates battle in territory 125 Sea Zone
 Battle in United Kingdom
 Germans attack with 9 armour, 6 artilleries, 2 bombers, 1 fighter, 20 infantry, 4 mech_infantrys and 1 tactical_bomber
 French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 24 infantry and 1 mech_infantry
 Germans captures 26PUs while taking British capital
 Germans converts factory_major into different units
 Germans win, taking United Kingdom from British with 9 armour, 2 artilleries and 2 bombers remaining. Battle score for attacker is 28
 Casualties for Germans: 4 artilleries, 1 fighter, 20 infantry, 4 mech_infantrys and 1 tactical_bomber
 Casualties for French: 2 infantry
 Casualties for British: 5 aaGuns, 1 armour, 2 artilleries, 2 fighters, 24 infantry and 1 mech_infantry
 Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans 
 2 bombers could not land in United Kingdom and were removed
 2 artilleries and 5 infantry moved from Germany to Slovakia Hungary
 6 aaGuns moved from Poland to Slovakia HungaryPlace Units - Germans 
 1 carrier and 1 destroyer placed in 110 Sea Zone
 1 artillery and 7 infantry placed in Germany
 Germans undo move 2.
 1 artillery and 7 infantry placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
 Germans collect 48 PUs (1 lost to blockades); end with 74 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
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 I inadvertantly misclicked and didn’t land my bombers - they were destroyed. I edited them back in in West Germany, where I wanted to land them. 
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 veqryn, how come i always have to set draw borders on top to high every game? shouldn’t that be the default? 
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 sweet aa gunned down 2 air units. you still had 13 survivors, about average. 
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 guys, triplea 1.6.1.1 is released, and it is a stable release. it will load 1.6.1 savegames (when it loads a 1.6.1 savegame, it will add the missing data and become 1.6.1.1) however, there is a small problem: I don’t know what happens if a person with 1.6.1 loads a 1.6.1.1 savegame so in order to prevent that from happening, everyone needs to upgrade to 1.6.1.1 see this link: http://www.axisandallies.org/forums/index.php?topic=28038.0 
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