Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 artillery and 4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Yunnan : 1 flag, 1 artillery, 1 fighter and 7 infantry
Hopei : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 32 / 34
Japanese : 36 / 37
Americans : 52 / 55
Chinese : 9 / 15
British : 26 / 34
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,6,3,5
UK_Pacific collect 14 PUs (7 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 7 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Sumatra : 1 flag
Production/PUs Summary :
Germans : 43 / 53
Russians : 32 / 34
Japanese : 35 / 37
Americans : 52 / 55
Chinese : 10 / 15
British : 26 / 20
UK_Pacific : 21 / 19
Italians : 16 / 21
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
hey anzac I DOW on japan, so your ships aren’t safe anywhere except to the right of new zealand. cos he can ignore america for a turn. I gave up usa combat so we could bank more with china/ukpac/anzac for a turn.
also I need your fighters on yunnan. you may as well take celebes.
I added 1 to uk at the end of japan’s turn for the industrial damage being 8 and not 7, when I redid the map. I bought the same thing I would have bought which is 9 inf.
actually usa goes to war when london falls… hmm hard to say where you want your naval.
Italy is missing 2 aa-guns in Yugoslavia.
This matters, so I’ll be adding them back onto the board as soon as I am able to play! (Tonight).
I attacked them.
My lone bomber hit the aa guns, nothing defend it so it just rolled the aa gun shot and automatically cleared it without rolling bomber.
I don’t keep mah bomber on malta for nothin!
LOL really? good move… ? lol…
you think my bomber attacking lone aa guns was bad?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Italians
Italians buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
1 armour moved from Tobruk to Tunisia
1 artillery and 3 infantry moved from Tobruk to Libya
1 armour moved from Greece to Yugoslavia
1 artillery moved from Greece to Bulgaria
1 aaGun and 4 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 bomber placed in Southern Italy
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
LOL no, it was a good call…
Most of these kinds of things cross my mind, especially the more ridiculous, I don’t know how that didn’t.
AA guns completely neutralized by bombers and not killing any of them!? Quick, someone teach those damn Italians how to shoot!!
wakka wakka. It was 5/6 chance to get 2 unit killed for free… aa guns be expensive too 10 ipc . worth the risk of a bomber. ><
aa guns should cost 3 or 4, not 5. anyway, TUV aside, it was a good but risky move, which is just Cow’s kind of thing.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from Shan State to Yunnan
1 cruiser and 1 transport moved from 62 Sea Zone to 52 Sea Zone
3 fighters moved from Java to 42 Sea Zone
2 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Queensland
2 fighters moved from 42 Sea Zone to Yunnan
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Yunnan : 1 flag, 2 fighters and 1 infantry
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag, 2 infantry
54 Sea Zone : 1 flag, 1 destroyer
52 Sea Zone : 1 flag, 1 cruiser and 1 transport
61 Sea Zone : 1 flag, 1 transport
Alexandria : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 32 / 34
Japanese : 35 / 37
Americans : 52 / 55
Chinese : 10 / 15
British : 26 / 20
UK_Pacific : 21 / 19
Italians : 16 / 16
ANZAC : 14 / 15
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
maybe if aa guns cost 4 we would see them purchased more often. makes skirmishing riskier though, not sure I like that.
I just play more aggressively is all veqryn. Hard to be hyper aggressive in team games to be honest, can’t coordinate fully. All good.
Never really thought of all in strategies as being risky or gambling, just seems optimal to me and the game will go on forever otherwise. That is not good.