Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
cow, i don’t know what you are planning, but lets make sure Italy doesn’t get her national objective
we need to put a surface warship in the med somewhere
he can still attack it with air, unless we take away his landing zones we will need more than just 1 sea unit (i think 3+ units would be enough to dissuade his airforce, but up to you to figure this out)
lemme know where you want that french dd
ofc
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 55 Sea Zone
1 destroyer moved from 30 Sea Zone to 46 Sea Zone
1 submarine moved from 48 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Central United States
1 tactical_bomber moved from 26 Sea Zone to Central United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 cruiser and 2 destroyers moved from 101 Sea Zone to 102 Sea Zone
Place Units - Americans
2 carriers and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Territory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield
46 Sea Zone : 1 flag, 1 destroyer
31 Sea Zone : 1 flag, 1 destroyer
30 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag, 2 submarines and 1 transport
54 Sea Zone : 1 flag, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 2 submarines and 1 transport
55 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
102 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
101 Sea Zone : 1 flag, 2 carriers, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 43 / 53
Russians : 32 / 34
Japanese : 37 / 37
Americans : 52 / 55
Chinese : 8 / 16
British : 26 / 34
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 artillery and 4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Yunnan : 1 flag, 1 artillery, 1 fighter and 7 infantry
Hopei : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 32 / 34
Japanese : 36 / 37
Americans : 52 / 55
Chinese : 9 / 15
British : 26 / 34
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,6,3,5
UK_Pacific collect 14 PUs (7 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 7 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Sumatra : 1 flag
Production/PUs Summary :
Germans : 43 / 53
Russians : 32 / 34
Japanese : 35 / 37
Americans : 52 / 55
Chinese : 10 / 15
British : 26 / 20
UK_Pacific : 21 / 19
Italians : 16 / 21
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
hey anzac I DOW on japan, so your ships aren’t safe anywhere except to the right of new zealand. cos he can ignore america for a turn. I gave up usa combat so we could bank more with china/ukpac/anzac for a turn.
also I need your fighters on yunnan. you may as well take celebes.
I added 1 to uk at the end of japan’s turn for the industrial damage being 8 and not 7, when I redid the map. I bought the same thing I would have bought which is 9 inf.
actually usa goes to war when london falls… hmm hard to say where you want your naval.
Italy is missing 2 aa-guns in Yugoslavia.
This matters, so I’ll be adding them back onto the board as soon as I am able to play! (Tonight).
I attacked them.
My lone bomber hit the aa guns, nothing defend it so it just rolled the aa gun shot and automatically cleared it without rolling bomber.
I don’t keep mah bomber on malta for nothin!
LOL really? good move… ? lol…
you think my bomber attacking lone aa guns was bad?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Italians
Italians buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
1 armour moved from Tobruk to Tunisia
1 artillery and 3 infantry moved from Tobruk to Libya
1 armour moved from Greece to Yugoslavia
1 artillery moved from Greece to Bulgaria
1 aaGun and 4 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 bomber placed in Southern Italy
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
LOL no, it was a good call…
Most of these kinds of things cross my mind, especially the more ridiculous, I don’t know how that didn’t.
AA guns completely neutralized by bombers and not killing any of them!? Quick, someone teach those damn Italians how to shoot!!
wakka wakka. It was 5/6 chance to get 2 unit killed for free… aa guns be expensive too 10 ipc . worth the risk of a bomber. ><
aa guns should cost 3 or 4, not 5. anyway, TUV aside, it was a good but risky move, which is just Cow’s kind of thing.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from Shan State to Yunnan
1 cruiser and 1 transport moved from 62 Sea Zone to 52 Sea Zone
3 fighters moved from Java to 42 Sea Zone
2 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Queensland
2 fighters moved from 42 Sea Zone to Yunnan
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Yunnan : 1 flag, 2 fighters and 1 infantry
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag, 2 infantry
54 Sea Zone : 1 flag, 1 destroyer
52 Sea Zone : 1 flag, 1 cruiser and 1 transport
61 Sea Zone : 1 flag, 1 transport
Alexandria : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 32 / 34
Japanese : 35 / 37
Americans : 52 / 55
Chinese : 10 / 15
British : 26 / 20
UK_Pacific : 21 / 19
Italians : 16 / 16
ANZAC : 14 / 15
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0