Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
            1 artillery and 2 infantry moved from Hunan to Yunnan
            1 bomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
            1 bomber moved from Kiangsu to Yunnan
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            1 armour moved from Siberia to Buryatia
                  Japanese take Sakha from Russians
                  Japanese take Buryatia from Russians
            1 infantry moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            9 infantry and 1 mech_infantry moved from Amur to Buryatia
            2 artilleries and 2 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 2 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 11 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 1 :  4/10 hits
                    Chinese roll dice for 11 infantry in Yunnan, round 1 :  1/11 hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 :  4/9 hits
                    Chinese roll dice for 7 infantry in Yunnan, round 2 :  2/7 hits
                    1 infantry owned by the Japanese , 4 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                retreated to Yunnan
                Chinese win with 3 infantry remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 8 infantry
Non Combat Move - Japanese
            2 bombers, 3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            1 artillery and 3 infantry moved from Kiangsi to Kwangsi
            2 fighters and 2 tactical_bombers moved from Manchuria to 36 Sea Zone
            1 infantry moved from Siberia to Amur
            1 transport moved from 4 Sea Zone to 6 Sea Zone
            2 infantry moved from Soviet Far East to 5 Sea Zone
            2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 36 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 carrier moved from 33 Sea Zone to 45 Sea Zone
            1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 36 Sea Zone to Kwangsi
            1 fighter moved from Korea to 36 Sea Zone
            1 fighter moved from Japan to Caroline Islands
            1 fighter and 2 tactical_bombers moved from Japan to Manchuria
Place Units - Japanese
            1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            1 factory_minor placed in Kiangsu
            2 armour and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
    Iwo Jima : 1 flag, 1 infantry
    Paulau Island : 1 flag, 1 infantry
    Kwangsi : 1 flag, 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 2 tactical_bombers
    Kiangsu : 1 flag, 1 factory_minor and 2 infantry
    Japan : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
    Manchuria : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 tactical_bombers
    Hunan : 1 flag
    Hopei : 1 flag, 1 artillery and 2 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag, 1 infantry
    Siberia : 1 flag
    Buryatia : 1 flag, 1 armour, 9 infantry and 1 mech_infantry
    French Indo China : 1 flag, 1 artillery and 3 infantry
    42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
    41 Sea Zone : 1 flag, 1 submarine
    45 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    33 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
    37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
    36 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
    19 Sea Zone : 1 flag, 1 transport
    6 Sea Zone : 1 flag, 2 transports
    Buyant-Uhaa : 1 flag, 2 artilleries and 2 infantry
    Ulaanbaatar : 1 flag, 1 infantry
    55 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 43 / 53
    Russians : 32 / 34
    Japanese : 37 / 37
    Americans : 52 / 52
    Chinese : 8 / 16
    British : 26 / 33
    UK_Pacific : 21 / 21
    Italians : 16 / 21
    ANZAC : 14 / 14
    French : 7 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
I did not edit UK’s damage or IPC amount.
cow, i don’t know what you are planning, but lets make sure Italy doesn’t get her national objective
we need to put a surface warship in the med somewhere
he can still attack it with air, unless we take away his landing zones we will need more than just 1 sea unit (i think 3+ units would be enough to dissuade his airforce, but up to you to figure this out)
lemme know where you want that french dd
ofc
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Americans
            Americans buy 2 carriers, 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
Non Combat Move - Americans
            1 fighter moved from Guam to 54 Sea Zone
            1 destroyer moved from 49 Sea Zone to 55 Sea Zone
            1 destroyer moved from 30 Sea Zone to 46 Sea Zone
            1 submarine moved from 48 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to Central United States
            1 tactical_bomber moved from 26 Sea Zone to Central United States
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Eastern United States to 102 Sea Zone
            1 carrier moved from 101 Sea Zone to 102 Sea Zone
            1 cruiser and 2 destroyers moved from 101 Sea Zone to 102 Sea Zone
Place Units - Americans
            2 carriers and 1 transport placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs total
Territory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
    Guam : 1 flag, 1 airfield
    Wake Island : 1 flag, 1 airfield
    Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
    Hawaiian Islands : 1 flag, 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
    Midway : 1 flag, 1 airfield
    46 Sea Zone : 1 flag, 1 destroyer
    31 Sea Zone : 1 flag, 1 destroyer
    30 Sea Zone : 1 flag, 1 destroyer
    26 Sea Zone : 1 flag, 2 submarines and 1 transport
    54 Sea Zone : 1 flag, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 2 submarines and 1 transport
    55 Sea Zone : 1 flag, 1 destroyer
    Central United States : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
    Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
    102 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
    101 Sea Zone : 1 flag, 2 carriers, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 43 / 53
    Russians : 32 / 34
    Japanese : 37 / 37
    Americans : 52 / 55
    Chinese : 8 / 16
    British : 26 / 34
    UK_Pacific : 21 / 21
    Italians : 16 / 21
    ANZAC : 14 / 14
    French : 7 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 fighter and 3 infantry moved from Shensi to Hopei
Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 1 :  1/4 hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 :  0/3 hits
                    1 infantry owned by the Japanese lost in Hopei
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  2/4 hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  2/2 hits
                    1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
Place Units - Chinese
            1 artillery and 4 infantry placed in Yunnan
Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Yunnan : 1 flag, 1 artillery, 1 fighter and 7 infantry
    Hopei : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 43 / 53
    Russians : 32 / 34
    Japanese : 36 / 37
    Americans : 52 / 55
    Chinese : 9 / 15
    British : 26 / 34
    UK_Pacific : 21 / 21
    Italians : 16 / 21
    ANZAC : 14 / 14
    French : 7 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Place Units - UK_Pacific
            7 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,6,3,5
            UK_Pacific collect 14 PUs (7 lost to blockades); end with 14 PUs total
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
            Some Units in India change ownership: 7 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
    Sumatra : 1 flag
Production/PUs Summary :
Germans : 43 / 53
    Russians : 32 / 34
    Japanese : 35 / 37
    Americans : 52 / 55
    Chinese : 10 / 15
    British : 26 / 20
    UK_Pacific : 21 / 19
    Italians : 16 / 21
    ANZAC : 14 / 14
    French : 7 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
hey anzac I DOW on japan, so your ships aren’t safe anywhere except to the right of new zealand. cos he can ignore america for a turn. I gave up usa combat so we could bank more with china/ukpac/anzac for a turn.
also I need your fighters on yunnan. you may as well take celebes.
I added 1 to uk at the end of japan’s turn for the industrial damage being 8 and not 7, when I redid the map. I bought the same thing I would have bought which is 9 inf.
actually usa goes to war when london falls… hmm hard to say where you want your naval.
Italy is missing 2 aa-guns in Yugoslavia.
This matters, so I’ll be adding them back onto the board as soon as I am able to play! (Tonight).
I attacked them.
My lone bomber hit the aa guns, nothing defend it so it just rolled the aa gun shot and automatically cleared it without rolling bomber.
I don’t keep mah bomber on malta for nothin!
LOL really? good move… ? lol…
you think my bomber attacking lone aa guns was bad?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Italians
            Italians buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
            1 transport moved from 97 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
            1 artillery moved from 94 Sea Zone to Tunisia
            1 armour moved from Tobruk to Tunisia
            1 artillery and 3 infantry moved from Tobruk to Libya
            1 armour moved from Greece to Yugoslavia
            1 artillery moved from Greece to Bulgaria
            1 aaGun and 4 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
            1 bomber placed in Southern Italy
            1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs total
LOL no, it was a good call…
Most of these kinds of things cross my mind, especially the more ridiculous, I don’t know how that didn’t.
AA guns completely neutralized by bombers and not killing any of them!? Quick, someone teach those damn Italians how to shoot!!
wakka wakka. It was 5/6 chance to get 2 unit killed for free… aa guns be expensive too 10 ipc . worth the risk of a bomber. ><
