Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
hey give me a second I will fix japan.
ok everything matches up. double check the stuff and go.
oh garg, italy is the aligator’s tail, uk is biting it.
You can’t tell me the axis did not look like a gater in WWII. The allies looked like wrestlers grabbing the mouth in stalingrad, punching the belly of italy, and hopping on the tail in normandy.
That is how it was explained to Stalin by FDR/Church, Stalin did not understand until it was put in those terms. He probably thought the rest of the allies were insane and just said went with the plan.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Research Technology - Russians
Purchase Units - Russians
            Russians buy 1 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Dzavhan to Yenisey
            2 infantry moved from Olgiy to Timguska
            3 infantry moved from Ukraine to Bessarabia
            1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
            2 aaGuns, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
            2 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
            2 infantry moved from Rostov to Ukraine
            1 armour moved from Volgograd to Ukraine
            2 aaGuns, 1 artillery and 13 infantry moved from Belarus to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 6 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Karelia
            3 mech_infantrys moved from Russia to Western Ukraine
Place Units - Russians
            1 infantry and 2 mech_infantrys placed in Ukraine
            1 armour placed in Volgograd
            3 mech_infantrys placed in Novgorod
            2 mech_infantrys placed in Russia
Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs total
Territory Summary for Russians :
Yenisey : 1 flag, 7 infantry
    Yakut S.S.R. : 1 flag, 2 aaGuns and 13 infantry
    Timguska : 1 flag, 2 infantry
    Olgiy : 1 flag
    Dzavhan : 1 flag
    Central Mongolia : 1 flag, 2 infantry
    Buyant-Uhaa : 1 flag
    Ulaanbaatar : 1 flag
    Tsagaan Olom : 1 flag
    Karelia : 1 flag, 1 infantry
    Baltic States : 1 flag, 1 artillery and 6 infantry
    Eastern Poland : 1 flag, 2 aaGuns, 2 armour, 2 artilleries, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber
    Bessarabia : 1 flag, 3 infantry
    Russia : 1 flag, 1 airfield, 1 factory_major and 2 mech_infantrys
    Ukraine : 1 flag, 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
    Western Ukraine : 1 flag, 2 aaGuns, 1 artillery, 1 infantry and 3 mech_infantrys
    Volgograd : 1 flag, 1 armour and 1 factory_minor
    Turkmenistan : 1 flag, 1 mech_infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    125 Sea Zone : 1 flag, 1 submarine
    114 Sea Zone : 1 flag, 1 cruiser
    115 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 43 / 53
    Russians : 34 / 34
    Japanese : 31 / 42
    Americans : 52 / 52
    Chinese : 10 / 16
    British : 26 / 33
    UK_Pacific : 21 / 21
    Italians : 16 / 21
    ANZAC : 14 / 14
    French : 9 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
cute picture!
someone else can double check the Edit the Cow did to make the game up to date on 3.1 map. I did not have time to check at all. i only did my turn.
Thank you for doing the work Cow…
It looked ok to me?
uk should be 7 damage, not 8, on the factory
oh yeah just give uk 1 more ipc. that is true I was supposed to be able to make a perfect amount of infantry and not 1 less guy.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
            1 artillery and 2 infantry moved from Hunan to Yunnan
            1 bomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
            1 bomber moved from Kiangsu to Yunnan
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            1 armour moved from Siberia to Buryatia
                  Japanese take Sakha from Russians
                  Japanese take Buryatia from Russians
            1 infantry moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            9 infantry and 1 mech_infantry moved from Amur to Buryatia
            2 artilleries and 2 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 2 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 11 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 1 :  4/10 hits
                    Chinese roll dice for 11 infantry in Yunnan, round 1 :  1/11 hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 :  4/9 hits
                    Chinese roll dice for 7 infantry in Yunnan, round 2 :  2/7 hits
                    1 infantry owned by the Japanese , 4 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                retreated to Yunnan
                Chinese win with 3 infantry remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 8 infantry
Non Combat Move - Japanese
            2 bombers, 3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            1 artillery and 3 infantry moved from Kiangsi to Kwangsi
            2 fighters and 2 tactical_bombers moved from Manchuria to 36 Sea Zone
            1 infantry moved from Siberia to Amur
            1 transport moved from 4 Sea Zone to 6 Sea Zone
            2 infantry moved from Soviet Far East to 5 Sea Zone
            2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 36 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 carrier moved from 33 Sea Zone to 45 Sea Zone
            1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 36 Sea Zone to Kwangsi
            1 fighter moved from Korea to 36 Sea Zone
            1 fighter moved from Japan to Caroline Islands
            1 fighter and 2 tactical_bombers moved from Japan to Manchuria
Place Units - Japanese
            1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            1 factory_minor placed in Kiangsu
            2 armour and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
    Iwo Jima : 1 flag, 1 infantry
    Paulau Island : 1 flag, 1 infantry
    Kwangsi : 1 flag, 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 2 tactical_bombers
    Kiangsu : 1 flag, 1 factory_minor and 2 infantry
    Japan : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
    Manchuria : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 tactical_bombers
    Hunan : 1 flag
    Hopei : 1 flag, 1 artillery and 2 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag, 1 infantry
    Siberia : 1 flag
    Buryatia : 1 flag, 1 armour, 9 infantry and 1 mech_infantry
    French Indo China : 1 flag, 1 artillery and 3 infantry
    42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
    41 Sea Zone : 1 flag, 1 submarine
    45 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    33 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
    37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
    36 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
    19 Sea Zone : 1 flag, 1 transport
    6 Sea Zone : 1 flag, 2 transports
    Buyant-Uhaa : 1 flag, 2 artilleries and 2 infantry
    Ulaanbaatar : 1 flag, 1 infantry
    55 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 43 / 53
    Russians : 32 / 34
    Japanese : 37 / 37
    Americans : 52 / 52
    Chinese : 8 / 16
    British : 26 / 33
    UK_Pacific : 21 / 21
    Italians : 16 / 21
    ANZAC : 14 / 14
    French : 7 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
I did not edit UK’s damage or IPC amount.
cow, i don’t know what you are planning, but lets make sure Italy doesn’t get her national objective
we need to put a surface warship in the med somewhere
he can still attack it with air, unless we take away his landing zones we will need more than just 1 sea unit (i think 3+ units would be enough to dissuade his airforce, but up to you to figure this out)
lemme know where you want that french dd
ofc
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Americans
            Americans buy 2 carriers, 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
Non Combat Move - Americans
            1 fighter moved from Guam to 54 Sea Zone
            1 destroyer moved from 49 Sea Zone to 55 Sea Zone
            1 destroyer moved from 30 Sea Zone to 46 Sea Zone
            1 submarine moved from 48 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to Central United States
            1 tactical_bomber moved from 26 Sea Zone to Central United States
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Eastern United States to 102 Sea Zone
            1 carrier moved from 101 Sea Zone to 102 Sea Zone
            1 cruiser and 2 destroyers moved from 101 Sea Zone to 102 Sea Zone
Place Units - Americans
            2 carriers and 1 transport placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs total
Territory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
    Guam : 1 flag, 1 airfield
    Wake Island : 1 flag, 1 airfield
    Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
    Hawaiian Islands : 1 flag, 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
    Midway : 1 flag, 1 airfield
    46 Sea Zone : 1 flag, 1 destroyer
    31 Sea Zone : 1 flag, 1 destroyer
    30 Sea Zone : 1 flag, 1 destroyer
    26 Sea Zone : 1 flag, 2 submarines and 1 transport
    54 Sea Zone : 1 flag, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 2 submarines and 1 transport
    55 Sea Zone : 1 flag, 1 destroyer
    Central United States : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
    Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
    102 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
    101 Sea Zone : 1 flag, 2 carriers, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 43 / 53
    Russians : 32 / 34
    Japanese : 37 / 37
    Americans : 52 / 55
    Chinese : 8 / 16
    British : 26 / 34
    UK_Pacific : 21 / 21
    Italians : 16 / 21
    ANZAC : 14 / 14
    French : 7 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 fighter and 3 infantry moved from Shensi to Hopei
Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 1 :  1/4 hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 :  0/3 hits
                    1 infantry owned by the Japanese lost in Hopei
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  2/4 hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  2/2 hits
                    1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
Place Units - Chinese
            1 artillery and 4 infantry placed in Yunnan
Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Yunnan : 1 flag, 1 artillery, 1 fighter and 7 infantry
    Hopei : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 43 / 53
    Russians : 32 / 34
    Japanese : 36 / 37
    Americans : 52 / 55
    Chinese : 9 / 15
    British : 26 / 34
    UK_Pacific : 21 / 21
    Italians : 16 / 21
    ANZAC : 14 / 14
    French : 7 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Place Units - UK_Pacific
            7 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,6,3,5
            UK_Pacific collect 14 PUs (7 lost to blockades); end with 14 PUs total
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
            Some Units in India change ownership: 7 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
    Sumatra : 1 flag
Production/PUs Summary :
Germans : 43 / 53
    Russians : 32 / 34
    Japanese : 35 / 37
    Americans : 52 / 55
    Chinese : 10 / 15
    British : 26 / 20
    UK_Pacific : 21 / 19
    Italians : 16 / 21
    ANZAC : 14 / 14
    French : 7 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
hey anzac I DOW on japan, so your ships aren’t safe anywhere except to the right of new zealand. cos he can ignore america for a turn. I gave up usa combat so we could bank more with china/ukpac/anzac for a turn.
also I need your fighters on yunnan. you may as well take celebes.
I added 1 to uk at the end of japan’s turn for the industrial damage being 8 and not 7, when I redid the map. I bought the same thing I would have bought which is 9 inf.
actually usa goes to war when london falls… hmm hard to say where you want your naval.
Italy is missing 2 aa-guns in Yugoslavia.
This matters, so I’ll be adding them back onto the board as soon as I am able to play! (Tonight).
