XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • TripleA

    moo ok. moo.

  • Customizer

    @Cow:

    moo ok. moo.

    does that mean you will fix the setup with edit mode on 3.1?

    or just continue with the potentially buggy 2.7?

    We are missing out on the following:

    3.1
    Created game option to force tech tokens to be removed after rolling them, regardless of success.
    Preventing British and UK_Pacific from both rolling for Warbonds. Instead only British will roll, unless their capital is taken, then UK Pacific will.
    **Preventing Kamikaze Suicide Attacks from occuring all the time, now should only occur when there is a battle or an amphibious attack from that sea zone.
    Created game option that prevent unescorted transports from conducting amphibious assaults. **

    3.0
    Added all technology to Global 1940.
    Allowed paratroopers to be moved in a second combat movement phase.
    Made bonus for Mech Infantry work correctly.
    Made Rockets go 4 spaces and not fly over neutrals.
    Allowed UK_Pacific to share the cost of researching technology.
    Made British share all technology with UK_Pacific.
    Allowed Convoy Blockades to roll dice (you can turn this off in game options).
    Allowed Low Luck for Strategy Bombing and Rockets to be set again.
    **Stopped British air units from dying if UK_Pacific was building a factory under them.
    Forced Tactical Bombers to only be able to target airfields and harbours.
    Allowed Submarines to enter any sea zone during non-combat, but end movement if there is an enemy Destroyer present. **

    2.9
    **Allowed Italy and Germany to declare war on Russia seperately, and for Russia to declare war seperately as well.
    Made Mongolian territories flip to Russian even if Japan attacks but loses against a Russian border territory.
    Allowed Chinese units to enter Burma and Kwangtung.
    Made all factories on originally Chinese territories be deleted if China controls them.
    Added connection between 30 and 31 Sea Zones, and changed map tiles to show a connection.
    Deleted connection between Newfoundland Labrador and 121 Sea Zone.
    Deleted connection between Rio de Oro and French West Africa.
    Added connection between Rio de Oro and Algeria.
    Deleted connection between Eastern Persia and 79 Sea Zone. **

    2.8
    Fixed issue with Japanese objective for Trade with America.
    Allowed user to choose AA casualties.

    Garg, update your map!

  • TripleA

    I will fix it. Just give me a second geez I needed to get some aligator pics to show you how this works.

  • TripleA

    I mean the allies did have to show stalin an aligator drawing and explain how the allies will conduct their operations.

  • TripleA

    The Aligator is going to swallow one of us. As long as someone is wrestling the aligator, USA can punch the belly and make him spit someone out.

    So you got to wrestle the aligator. Do you see now?

    cwglt080330-dogeats-alligator.jpg

  • Liaison TripleA '11 '10

    Ok, so that’s Italy on the ground…

    Just wait until Momma or Pappa alligator show up, and swallow those puppies whole!

  • TripleA

    ok all you got to do is edit japan. all the stats match units everything perfect. Just have to edit move japan’s stuff in position.

    moo31setup.tsvg

  • TripleA

    I even recreated the battles and edited in results. IF you thought the axis were unlucky you should have seen the recreated battle results.

  • Liaison TripleA '11 '10

    LOL how bad?

    And for who?

  • Liaison TripleA '11 '10

    Dloading the latest map for 1.6.1.0…

  • TripleA

    hey give me a second I will fix japan.

  • TripleA

    ok everything matches up. double check the stuff and go.

    moo31setupfinal.tsvg

  • TripleA

    oh garg, italy is the aligator’s tail, uk is biting it.

  • TripleA

    You can’t tell me the axis did not look like a gater in WWII. The allies looked like wrestlers grabbing the mouth in stalingrad, punching the belly of italy, and hopping on the tail in normandy.

    That is how it was explained to Stalin by FDR/Church, Stalin did not understand until it was put in those terms. He probably thought the rest of the allies were insane and just said went with the plan.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 1 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Dzavhan to Yenisey
                2 infantry moved from Olgiy to Timguska
                3 infantry moved from Ukraine to Bessarabia
                1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
                2 aaGuns, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
                2 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Rostov to Ukraine
                1 armour moved from Volgograd to Ukraine
                2 aaGuns, 1 artillery and 13 infantry moved from Belarus to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 6 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Karelia
                3 mech_infantrys moved from Russia to Western Ukraine

    Place Units - Russians
                1 infantry and 2 mech_infantrys placed in Ukraine
                1 armour placed in Volgograd
                3 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

    Territory Summary for Russians :

    Yenisey : 1 flag, 7 infantry
        Yakut S.S.R. : 1 flag, 2 aaGuns and 13 infantry
        Timguska : 1 flag, 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag, 2 infantry
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag, 1 artillery and 6 infantry
        Eastern Poland : 1 flag, 2 aaGuns, 2 armour, 2 artilleries, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber
        Bessarabia : 1 flag, 3 infantry
        Russia : 1 flag, 1 airfield, 1 factory_major and 2 mech_infantrys
        Ukraine : 1 flag, 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
        Western Ukraine : 1 flag, 2 aaGuns, 1 artillery, 1 infantry and 3 mech_infantrys
        Volgograd : 1 flag, 1 armour and 1 factory_minor
        Turkmenistan : 1 flag, 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        125 Sea Zone : 1 flag, 1 submarine
        114 Sea Zone : 1 flag, 1 cruiser
        115 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 34 / 34
        Japanese : 31 / 42
        Americans : 52 / 52
        Chinese : 10 / 16
        British : 26 / 33
        UK_Pacific : 21 / 21
        Italians : 16 / 21
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • Customizer

    cute picture!

    someone else can double check the Edit the Cow did to make the game up to date on 3.1 map.  I did not have time to check at all.  i only did my turn.

  • Liaison TripleA '11 '10

    Thank you for doing the work Cow…

    It looked ok to me?

  • Customizer

    uk should be 7 damage, not 8, on the factory

  • TripleA

    oh yeah just give uk 1 more ipc. that is true I was supposed to be able to make a perfect amount of infantry and not 1 less guy.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 bomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 bomber moved from Kiangsu to Yunnan
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 33 Sea Zone to 55 Sea Zone
                1 armour moved from Siberia to Buryatia
                      Japanese take Sakha from Russians
                      Japanese take Buryatia from Russians
                1 infantry moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                9 infantry and 1 mech_infantry moved from Amur to Buryatia
                2 artilleries and 2 infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 2 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 11 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 1 :  4/10 hits
                        Chinese roll dice for 11 infantry in Yunnan, round 1 :  1/11 hits
                        1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 :  4/9 hits
                        Chinese roll dice for 7 infantry in Yunnan, round 2 :  2/7 hits
                        1 infantry owned by the Japanese , 4 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                    retreated to Yunnan
                    Chinese win with 3 infantry remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 8 infantry

    Non Combat Move - Japanese
                2 bombers, 3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                2 fighters and 2 tactical_bombers moved from Manchuria to 36 Sea Zone
                1 infantry moved from Siberia to Amur
                1 transport moved from 4 Sea Zone to 6 Sea Zone
                2 infantry moved from Soviet Far East to 5 Sea Zone
                2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 carrier moved from 33 Sea Zone to 36 Sea Zone
                1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 carrier moved from 33 Sea Zone to 45 Sea Zone
                1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Korea to 36 Sea Zone
                1 fighter moved from Japan to Caroline Islands
                1 fighter and 2 tactical_bombers moved from Japan to Manchuria

    Place Units - Japanese
                1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 factory_minor placed in Kiangsu
                2 armour and 1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kwangsi : 1 flag, 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 2 tactical_bombers
        Kiangsu : 1 flag, 1 factory_minor and 2 infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Manchuria : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 tactical_bombers
        Hunan : 1 flag
        Hopei : 1 flag, 1 artillery and 2 infantry
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 1 armour, 9 infantry and 1 mech_infantry
        French Indo China : 1 flag, 1 artillery and 3 infantry
        42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        41 Sea Zone : 1 flag, 1 submarine
        45 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        33 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
        37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
        36 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
        19 Sea Zone : 1 flag, 1 transport
        6 Sea Zone : 1 flag, 2 transports
        Buyant-Uhaa : 1 flag, 2 artilleries and 2 infantry
        Ulaanbaatar : 1 flag, 1 infantry
        55 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 34
        Japanese : 37 / 37
        Americans : 52 / 52
        Chinese : 8 / 16
        British : 26 / 33
        UK_Pacific : 21 / 21
        Italians : 16 / 21
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

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