XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • TripleA

    I mean italy slamming my fleet made sense, because germany wanted to do sea lion. It was a coin flip, battle and most people would clash with 50/50 odds.  Obviously Italy needed that stuff dead so germany could take london.

    At least italy made his +5 bonus for that round. losing the inf and armor to a single inf… now that sucked.

    As far as the last uk fighter goes… that flies back to london and is a pretty big deal for big fights like that, because it could fire potentially 5 rounds worth of combat.

  • TripleA

    I thought he might do sea lion last round, but japan kind of threw me off… but I do tell people, if you don’t declare war with japan, you may as well have fun with the russians, beats doing nothing.

  • Customizer

    I just realized we are playing version 2.7 of global

    Garg, I blame you.

    I wouldn’t care too much, except that there are some very important fixes from 2.7 to 3.1

    Everyone go update your map to make sure the next game you start begins with 3.1

    Anyway, updating won’t change a game that has already begun.

    Does anyone want to recreate the board using 3.1?
    (i don’t have time to)

  • Liaison TripleA '11 '10

    fuck…

    Can’t we just continue?

    I don’t have time to update/crossover either… and I wouldn’t “trust” satin P :D

    Cow?


  • I don’t trust me either. I’m not even sure that I wasn’t drunk when I did J1.

  • TripleA

    moo ok. moo.

  • Customizer

    @Cow:

    moo ok. moo.

    does that mean you will fix the setup with edit mode on 3.1?

    or just continue with the potentially buggy 2.7?

    We are missing out on the following:

    3.1
    Created game option to force tech tokens to be removed after rolling them, regardless of success.
    Preventing British and UK_Pacific from both rolling for Warbonds. Instead only British will roll, unless their capital is taken, then UK Pacific will.
    **Preventing Kamikaze Suicide Attacks from occuring all the time, now should only occur when there is a battle or an amphibious attack from that sea zone.
    Created game option that prevent unescorted transports from conducting amphibious assaults. **

    3.0
    Added all technology to Global 1940.
    Allowed paratroopers to be moved in a second combat movement phase.
    Made bonus for Mech Infantry work correctly.
    Made Rockets go 4 spaces and not fly over neutrals.
    Allowed UK_Pacific to share the cost of researching technology.
    Made British share all technology with UK_Pacific.
    Allowed Convoy Blockades to roll dice (you can turn this off in game options).
    Allowed Low Luck for Strategy Bombing and Rockets to be set again.
    **Stopped British air units from dying if UK_Pacific was building a factory under them.
    Forced Tactical Bombers to only be able to target airfields and harbours.
    Allowed Submarines to enter any sea zone during non-combat, but end movement if there is an enemy Destroyer present. **

    2.9
    **Allowed Italy and Germany to declare war on Russia seperately, and for Russia to declare war seperately as well.
    Made Mongolian territories flip to Russian even if Japan attacks but loses against a Russian border territory.
    Allowed Chinese units to enter Burma and Kwangtung.
    Made all factories on originally Chinese territories be deleted if China controls them.
    Added connection between 30 and 31 Sea Zones, and changed map tiles to show a connection.
    Deleted connection between Newfoundland Labrador and 121 Sea Zone.
    Deleted connection between Rio de Oro and French West Africa.
    Added connection between Rio de Oro and Algeria.
    Deleted connection between Eastern Persia and 79 Sea Zone. **

    2.8
    Fixed issue with Japanese objective for Trade with America.
    Allowed user to choose AA casualties.

    Garg, update your map!

  • TripleA

    I will fix it. Just give me a second geez I needed to get some aligator pics to show you how this works.

  • TripleA

    I mean the allies did have to show stalin an aligator drawing and explain how the allies will conduct their operations.

  • TripleA

    The Aligator is going to swallow one of us. As long as someone is wrestling the aligator, USA can punch the belly and make him spit someone out.

    So you got to wrestle the aligator. Do you see now?

    cwglt080330-dogeats-alligator.jpg

  • Liaison TripleA '11 '10

    Ok, so that’s Italy on the ground…

    Just wait until Momma or Pappa alligator show up, and swallow those puppies whole!

  • TripleA

    ok all you got to do is edit japan. all the stats match units everything perfect. Just have to edit move japan’s stuff in position.

    moo31setup.tsvg

  • TripleA

    I even recreated the battles and edited in results. IF you thought the axis were unlucky you should have seen the recreated battle results.

  • Liaison TripleA '11 '10

    LOL how bad?

    And for who?

  • Liaison TripleA '11 '10

    Dloading the latest map for 1.6.1.0…

  • TripleA

    hey give me a second I will fix japan.

  • TripleA

    ok everything matches up. double check the stuff and go.

    moo31setupfinal.tsvg

  • TripleA

    oh garg, italy is the aligator’s tail, uk is biting it.

  • TripleA

    You can’t tell me the axis did not look like a gater in WWII. The allies looked like wrestlers grabbing the mouth in stalingrad, punching the belly of italy, and hopping on the tail in normandy.

    That is how it was explained to Stalin by FDR/Church, Stalin did not understand until it was put in those terms. He probably thought the rest of the allies were insane and just said went with the plan.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 1 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Dzavhan to Yenisey
                2 infantry moved from Olgiy to Timguska
                3 infantry moved from Ukraine to Bessarabia
                1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
                2 aaGuns, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
                2 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Rostov to Ukraine
                1 armour moved from Volgograd to Ukraine
                2 aaGuns, 1 artillery and 13 infantry moved from Belarus to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 6 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Karelia
                3 mech_infantrys moved from Russia to Western Ukraine

    Place Units - Russians
                1 infantry and 2 mech_infantrys placed in Ukraine
                1 armour placed in Volgograd
                3 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

    Territory Summary for Russians :

    Yenisey : 1 flag, 7 infantry
        Yakut S.S.R. : 1 flag, 2 aaGuns and 13 infantry
        Timguska : 1 flag, 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag, 2 infantry
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag, 1 artillery and 6 infantry
        Eastern Poland : 1 flag, 2 aaGuns, 2 armour, 2 artilleries, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber
        Bessarabia : 1 flag, 3 infantry
        Russia : 1 flag, 1 airfield, 1 factory_major and 2 mech_infantrys
        Ukraine : 1 flag, 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
        Western Ukraine : 1 flag, 2 aaGuns, 1 artillery, 1 infantry and 3 mech_infantrys
        Volgograd : 1 flag, 1 armour and 1 factory_minor
        Turkmenistan : 1 flag, 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        125 Sea Zone : 1 flag, 1 submarine
        114 Sea Zone : 1 flag, 1 cruiser
        115 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 34 / 34
        Japanese : 31 / 42
        Americans : 52 / 52
        Chinese : 10 / 16
        British : 26 / 33
        UK_Pacific : 21 / 21
        Italians : 16 / 21
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

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