TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Bid Purchase - GermansCombat Hit Differential Summary :
Yes, I would have kept a destroyer and lost the Soviet fighter in the 2nd round. Otherwise I am at risk to your German submarines. It would have been a risk, especially with your very good second round roll but it was what i was planning to do. Otherwise, I am at too much risk when the Germans attack.
Cheers
If this changes anything please make any adjustments you want.
Didn’t think about how you could replace the Russian one with a USA fighter.
OK, swap out the Russian fighter for a destroyer…
Are you sure? Â This was right before you got an unbelievably good roll. Â At the time I had a good chance of sinking everything, and could ignore subs on Germany’s turn.
Well, that’s what I get for not waiting. Â Didn’t think you’d want any destroyers because USA subs would pretty much offset the German ones. Â Surprise strike would be no big deal. Â Go ahead and swap it. Â When a player doesn’t wait for casualty choices, the other player should get to change them retroactively, so it’s fine. Â I’m not even sure that’s a better choice, but the choice is yours
Yeah I am not sure either, but I was planning to lose the Soviet fighter in the battle because it gave the best chance of saving the fleet. I was hoping strongly for a better result but I guess it probably came out around average?
Cheers
Seems like about average…
Italians had about a 1 in 4 chance of sinking everything, going in
The destroyer greatly increases your chances of repelling the Germans, assuming you move a lot of subs in
Losing the fighter will help your chances of holding Z12 through G9, but you will probably lose another American fighter because of it.
Of course, this is all academic because the dice gave me the game the first round and beyond
I didn’t wait, so you have every right to change the choice afterwards, and I can’t really argue. That’s what I give up by expediting the battle and assuming choices. Thanks for being a good sport, as always
Game on
America turn 8
Purchase
52 IPC
3 destroyers
2 ac
Combat Moves
Z36 (transport) v fighter (Z35)
TRJ (infantry) v bomber (FEQ), 4 fighters (Z37), 3 fighters, 3 bombers (PER)
dice…
TRJ
A - 7 fighters, 4 bombers
Rolls: 7@3 4@4; Total Hits: 77@3: (4, 1, 1, 6, 2, 3, 1)4@4: (2, 5, 3, 5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
:|
TRJ cleared with 6 fighters, 4 bombers
Noncombat Moves
2 fighters from FEQ to Z35 to 1 British ac
2 fighters from FEQ to PER
2 fighters from WCA to Z12
3 fighters from WCA to ECA
fighter from Z36 to Z35 to British ac
10 fighters, 4 bombers from TRJ to PER
submarine, 4 destroyers, 2 ac, battleship, 4 fighters from Z37 to Z35
8 submarines from Z10 to Z12
4 infantry from WCA to ALA
infantry, AA gun from WCA to ECA
Mobilize
3 destroyers, 2 ac in Z10
Income
38 + 5 NO = 43
Karl kept me busy with a 1940 game today, or I’d keep this one moving forward…. not that you’re having too much fun with this one…
It’s the first time I’ve been past like round 4 in a global game (have played several different rulesets over the past two years, too :-P) and we’ve got a very tight one going. It takes countless hours to play that game right, but man is it a whole 'nother level of A&A…
I liberated France in round 7 or 8 and am denying counterattacks so far, so that’s been fun. Will soon be spending 17 IPC’s with France for the second time. Thinking about buying a researcher because I can :-D Couldn’t bring myself to do it the first time though - wanted a fighter more.
Also about to do a neutral crush, unless I change my mind. Spain is hugely strategic for USA - 5 different sea zones to build in, and one of them off South France allows naval base access right out of the gate if South France is controlled…
Check it out - it’s a heckuva game. He just got the 5th city with Japan and needs that all-elusive 6th to seal the game. He’s also got Moscow under siege and the Japs are closing in. The middle east oil bonuses are calling the Axis… But USA just got improved shipyards, and it’s USA and UK’s turn…
It’s like the old Classic game in that it always looks really good for the Axis after Japan goes, but really good for the Allies after Russia (Classic) or USA/UK/ANZ/France (1940) goes…
The game has been out for 2 full years, and this is the first compelling game I’ve had… Has a lot to do with my opponent (Karl’s played real sound) and the Alpha3 ruleset, I think…
Let me know if you check it out.
Until tomorrow then… Cheers
http://www.axisandallies.org/forums/index.php?topic=27547.new
Whew - coming up for air from the G40 game…
Let’s see if I can get this move done here late at night…
Your map didn’t have the new units placed (should be in 10) but mine will
G9 with 65, buy 4 INF, ART, 5 ARM, 2 BMB
Combat moves -
Z12 - FTR (Ger) 2 SS, 2 DD, CV, 2 FTR (Z13) BMB (Fra)
Per - 14 INF, 3 ART, 18 ARM (Cau) 4 ARM (Chi) 2 ARM (Rus) INF (Kaz)
Z12 subs
Rolls: 2@2; Total Hits: 12@2: (1, 3)rest
Rolls: 1@1 2@2 3@3 1@4; Total Hits: 21@1: (4)2@2: (5, 4)3@3: (4, 5, 1)1@4: (2)
Consider carefully - take your time
Map attached
Need casualty choice for Z12 and will be needing choices for Persia after 12 is done
Too tired to figure out whether it’s ok to roll Persia attack right now, so just won’t - will play it by the book
Yeah, it should be OK… let’s move things along
Persia
Rolls: 12@1 6@2 24@3; Total Hits: 1412@1: (6, 1, 2, 3, 1, 1, 4, 1, 1, 5, 5, 5)6@2: (4, 5, 5, 4, 5, 5)24@3: (6, 4, 3, 1, 6, 5, 2, 4, 3, 5, 1, 4, 5, 1, 4, 6, 3, 5, 6, 1, 6, 1, 5, 4)
That’s weird. With all those 1’s hitting, it’s still 2 hits below average
OK, waiting for choices for 12 and Persia both
Lose 3 submarines in Z12 and lose 14 infantry in PER
Which infantry? :-)
You have 2 British ones there
Z12 answer
Rolls: 8@1 2@2 3@4; Total Hits: 38@1: (6, 5, 2, 6, 4, 2, 6, 4)2@2: (2, 5)3@4: (5, 1, 3)
I didn’t think I’d get off that easy
Lose carrier, 2 destroyers
Z12 round 2 defending subs surprise strike
Rolls: 5@1; Total Hits: 15@1: (6, 1, 4, 4, 3)maybe they’ll make up for round 1, here
Nope - I have one bonus casualty I didn’t count on at this point…
Z12 round 2 attack
Rolls: 1@2 3@3 1@4; Total Hits: 31@2: (2)3@3: (3, 6, 5)1@4: (2)