TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Bid Purchase - GermansCombat Hit Differential Summary :
I8 with 30, buy INF, ARM, FTR, BMB
Combat moves -
Z12 - FTR (Lib) 2 SS, 4 DD, BB (Z14)
Alg - ARM (Z13) INF, 2 ARM (Lib)
Alg
Rolls: 1@1 3@3; Total Hits: 21@1: (4)3@3: (1, 3, 5)
Rolls: 1@2; Total Hits: 01@2: (4)
Z12
Rolls: 2@2 4@2 1@3 1@4; Total Hits: 32@2: (6, 5)4@2: (2, 6, 1, 3)1@3: (5)1@4: (4)
OK, you would definitely lose sub, hit to battleship, destroyer
Z12 defense
Rolls: 1@1 6@2 2@4; Total Hits: 41@1: (6)6@2: (4, 1, 6, 1, 6, 6)2@4: (2, 2)
Lose 2 subs, destroyer, hit battleship
Z12 round 2
Rolls: 3@2 1@3 1@4; Total Hits: 43@2: (5, 1, 2)1@3: (2)1@4: (4)
Extremely lucky roll yet again in this game
You would certainly lose 4 destroyers
Rolls: 5@2 2@4; Total Hits: 45@2: (1, 2, 4, 3, 4)2@4: (1, 2)
Pretty much neutralized by your luck thereā¦.
Z12 round 3
Rolls: 1@4; Total Hits: 01@4: (5)
Z12 defense
Rolls: 1@2 2@4; Total Hits: 21@2: (4)2@4: (3, 1)
Cng - ARM (Egy)
Egy - INF (Lib)
Yun - 2 ARM (Chi)
Ukr - ART (Bul)
Bul - 2 INF (Blk) ARM (Ita)
Alg - INF, AA (Ita)
Collect 30, 30 on hand
Let me know if you really would have chosen casualties any differently thereā¦. judging the situation I think I took what were the best choices at the timeā¦Ā Carrier is ready to take on American air, and USA subs could join the defense in 12 so I donāt think you should have kept any destroyers
Please let me know right away if you disagree and we can make changes.
Yes, I would have kept a destroyer and lost the Soviet fighter in the 2nd round.Ā Otherwise I am at risk to your German submarines.Ā It would have been a risk, especially with your very good second round roll but it was what i was planning to do.Ā Otherwise, I am at too much risk when the Germans attack.
Cheers
If this changes anything please make any adjustments you want.
Didnāt think about how you could replace the Russian one with a USA fighter.
OK, swap out the Russian fighter for a destroyerā¦
Are you sure? ĆĀ This was right before you got an unbelievably good roll. ĆĀ At the time I had a good chance of sinking everything, and could ignore subs on Germanyās turn.
Well, thatās what I get for not waiting. ĆĀ Didnāt think youād want any destroyers because USA subs would pretty much offset the German ones. ĆĀ Surprise strike would be no big deal. ĆĀ Go ahead and swap it. ĆĀ When a player doesnāt wait for casualty choices, the other player should get to change them retroactively, so itās fine. ĆĀ Iām not even sure thatās a better choice, but the choice is yours
Yeah I am not sure either, but I was planning to lose the Soviet fighter in the battle because it gave the best chance of saving the fleet.Ā I was hoping strongly for a better result but I guess it probably came out around average?
Cheers
Seems like about averageā¦
Italians had about a 1 in 4 chance of sinking everything, going in
The destroyer greatly increases your chances of repelling the Germans, assuming you move a lot of subs in
Losing the fighter will help your chances of holding Z12 through G9, but you will probably lose another American fighter because of it.
Of course, this is all academic because the dice gave me the game the first round and beyond
I didnāt wait, so you have every right to change the choice afterwards, and I canāt really argue.Ā Thatās what I give up by expediting the battle and assuming choices.Ā Thanks for being a good sport, as always
Game on
America turn 8
Purchase
52 IPC
3 destroyers
2 ac
Combat Moves
Z36 (transport) v fighter (Z35)
TRJ (infantry) v bomber (FEQ), 4 fighters (Z37), 3 fighters, 3 bombers (PER)
diceā¦
TRJ
A - 7 fighters, 4 bombers
Rolls: 7@3 4@4; Total Hits: 77@3: (4, 1, 1, 6, 2, 3, 1)4@4: (2, 5, 3, 5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
:|
TRJ cleared with 6 fighters, 4 bombers
Noncombat Moves
2 fighters from FEQ to Z35 to 1 British ac
2 fighters from FEQ to PER
2 fighters from WCA to Z12
3 fighters from WCA to ECA
fighter from Z36 to Z35 to British ac
10 fighters, 4 bombers from TRJ to PER
submarine, 4 destroyers, 2 ac, battleship, 4 fighters from Z37 to Z35
8 submarines from Z10 to Z12
4 infantry from WCA to ALA
infantry, AA gun from WCA to ECA
Mobilize
3 destroyers, 2 ac in Z10
Income
38 + 5 NO = 43
Karl kept me busy with a 1940 game today, or Iād keep this one moving forwardā¦. not that youāre having too much fun with this oneā¦
Itās the first time Iāve been past like round 4 in a global game (have played several different rulesets over the past two years, tooĀ :-P) and weāve got a very tight one going.Ā It takes countless hours to play that game right, but man is it a whole 'nother level of A&Aā¦
I liberated France in round 7 or 8 and am denying counterattacks so far, so thatās been fun.Ā Will soon be spending 17 IPCās with France for the second time.Ā Thinking about buying a researcher because I canĀ :-DĀ Couldnāt bring myself to do it the first time though - wanted a fighter more.
Also about to do a neutral crush, unless I change my mind.Ā Spain is hugely strategic for USA - 5 different sea zones to build in, and one of them off South France allows naval base access right out of the gate if South France is controlledā¦
Check it out - itās a heckuva game.Ā He just got the 5th city with Japan and needs that all-elusive 6th to seal the game.Ā Heās also got Moscow under siege and the Japs are closing in.Ā The middle east oil bonuses are calling the Axisā¦Ā But USA just got improved shipyards, and itās USA and UKās turnā¦
Itās like the old Classic game in that it always looks really good for the Axis after Japan goes, but really good for the Allies after Russia (Classic) or USA/UK/ANZ/France (1940) goesā¦
The game has been out for 2 full years, and this is the first compelling game Iāve hadā¦Ā Has a lot to do with my opponent (Karlās played real sound) and the Alpha3 ruleset, I thinkā¦
Let me know if you check it out.
Until tomorrow thenā¦Ā Cheers
http://www.axisandallies.org/forums/index.php?topic=27547.new
Whew - coming up for air from the G40 gameā¦
Letās see if I can get this move done here late at nightā¦
Your map didnāt have the new units placed (should be in 10) but mine will
G9 with 65, buy 4 INF, ART, 5 ARM, 2 BMB
Combat moves -
Z12 - FTR (Ger) 2 SS, 2 DD, CV, 2 FTR (Z13) BMB (Fra)
Per - 14 INF, 3 ART, 18 ARM (Cau) 4 ARM (Chi) 2 ARM (Rus) INF (Kaz)
Z12 subs
Rolls: 2@2; Total Hits: 12@2: (1, 3)rest
Rolls: 1@1 2@2 3@3 1@4; Total Hits: 21@1: (4)2@2: (5, 4)3@3: (4, 5, 1)1@4: (2)
Consider carefully - take your time
Map attached
Need casualty choice for Z12 and will be needing choices for Persia after 12 is done
Too tired to figure out whether itās ok to roll Persia attack right now, so just wonāt - will play it by the book