BOOM AND DOOM!
Stalingradski (Axis) vs Antholin (Allies) Game 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to unitsNon Combat Move - Italians
1 armour, 1 artillery and 2 mech_infantrys moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 aaGun and 4 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Slovakia Hungary to Greater Southern GermanyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery placed in Southern FranceTurn Complete - Italians
Italians collect 10 PUs (6 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 harbour and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 transport moved from 61 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 harbour placed in JavaTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery
Java : 1 flag, 2 artilleries, 1 harbour and 4 infantry
Dutch New Guinea : 1 flag, 42 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 transports
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 52 / 63
Russians : 18 / 20
Japanese : 57 / 59
Americans : 52 / 77
Chinese : 0 / 1
British : 38 / 43
UK_Pacific : 9 / 7
Italians : 16 / 10
ANZAC : 17 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Combat Move - French
Giving bonus movement to units
1 fighter moved from Algeria to 95 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 3 infantry
United Kingdom : 2 infantry
Libya : 1 flag, 95 Sea Zone : 1 destroyer and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Rostov to Tambov
2 infantry moved from Rostov to Volgograd
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
7 artilleries and 17 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 armour moved from Baltic States to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
3 tactical_bombers moved from Novgorod to Tambov
3 artilleries moved from Rostov to Bryansk
1 artillery moved from Ukraine to Bryansk
1 bomber moved from Ukraine to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
2 infantry moved from Rostov to Caucasus
1 bomber moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
11 infantry moved from Rostov to BryanskCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 armour, 11 artilleries, 28 infantry and 4 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 2 armour, 11 artilleries, 28 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Germans win with 2 armour, 11 artilleries, 28 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
3 tactical_bombers moved from Tambov to Ukraine
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
2 aaGuns moved from Ukraine to Bryansk
2 aaGuns moved from Belarus to Bryansk
2 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Novgorod to Belarus
1 bomber moved from Caucasus to Ukraine
1 bomber moved from 98 Sea Zone to Ukraine
1 fighter moved from Southern Italy to Ukraine
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
7 infantry moved from Western Germany to Northern Italy
3 mech_infantrys moved from Western Germany to Southern Italy
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 3 transports moved from 113 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Ukraine to Bryansk
1 aaGun moved from Rostov to Caucasus
6 armour moved from Rostov to Caucasus
4 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
6 armour and 4 mech_infantrys moved from Rostov to BryanskPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
4 infantry and 1 mech_infantry placed in Western Germany
3 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
21 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.Non Combat Move - Russians
4 aaGuns, 1 armour, 17 artilleries, 2 fighters, 33 infantry and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Dzavhan to Central Mongolia
2 aaGuns moved from Buyant-Uhaa to Chahar
1 mech_infantry moved from Turkmenistan to Kazakhstan
5 armour and 2 mech_infantrys moved from Turkmenistan to PersiaPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs totalTerritory Summary for Russians :
Chahar : 2 aaGuns and 21 infantry
Kazakhstan : 1 mech_infantry
Dzavhan : 1 flag, Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag, Ulaanbaatar : 1 flag, Russia : 1 airfield, 2 artilleries, 1 factory_major and 4 infantry
Samara : 4 aaGuns, 1 armour, 17 artilleries, 2 fighters, 33 infantry and 1 tactical_bomber
97 Sea Zone : 1 submarine
Persia : 5 armour and 2 mech_infantrysProduction/PUs Summary :
Germans : 59 / 77
Russians : 11 / 11
Japanese : 56 / 59
Americans : 52 / 77
Chinese : 1 / 1
British : 38 / 43
UK_Pacific : 9 / 7
Italians : 16 / 10
ANZAC : 17 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
1 tactical_bomber moved from 36 Sea Zone to Borneo
2 fighters moved from 36 Sea Zone to Philippines
2 tactical_bombers moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Olgiy to Yenisey
Japanese take Yenisey from Russians
1 tactical_bomber moved from 36 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 bomber moved from Kweichow to India
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Japanese take Dutch New Guinea from ANZACCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 armour
Japanese win, taking Borneo from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Japanese win with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Strategic bombing raid in India
Bombing raid in India causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Japanese win with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 2 infantry
ANZAC defend with 1 artillery
ANZAC win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters moved from Philippines to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from Philippines to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Borneo to 36 Sea Zone
1 artillery moved from Yunnan to Shan State
3 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Tsagaan Olom to Suiyuyan
1 artillery moved from Olgiy to Kansu
1 infantry moved from Manchuria to Jehol
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
2 aaGuns and 6 infantry moved from Korea to Manchuria
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 20 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 bomber moved from India to French Indo China
1 mech_infantry moved from French Indo China to YunnanPlace Units - Japanese
1 submarine placed in 36 Sea Zone
Japanese undo move 1.
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Purchase Units - Americans
Americans buy 4 artilleries, 1 harbour, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry and 1 mech_infantry moved from Sicily to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
Americans take Greece from Italians
1 mech_infantry moved from 97 Sea Zone to Greece
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Java to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Borneo
1 tactical_bomber moved from 42 Sea Zone to BorneoCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 1/2 hits
Japanese roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans roll dice for 1 artillery in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Borneo
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 1 : 3/4 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Americans win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Borneo to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 bomber moved from 35 Sea Zone to Java
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 artilleries and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
2 artilleries moved from 95 Sea Zone to Sicily
4 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Morocco
4 artilleries moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 104 Sea ZonePlace Units - Americans
1 harbour placed in Sicily
2 artilleries and 2 infantry placed in Eastern United States
1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Americans undo move 3.
2 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Borneo : 1 artillery and 1 infantry
Queensland : 2 artilleries and 2 infantry
Philippines : 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Johnston Island : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Java : 1 bomber
42 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 7 fighters, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalTerritory Summary for Chinese :
Chahar : 1 infantry
Production/PUs Summary :
Germans : 59 / 77
Russians : 8 / 11
Japanese : 59 / 65
Americans : 54 / 79
Chinese : 1 / 2
British : 38 / 43
UK_Pacific : 9 / 7
Italians : 14 / 10
ANZAC : 17 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 59 / 77
Russians : 8 / 11
Japanese : 58 / 65
Americans : 54 / 79
Chinese : 1 / 2
British : 38 / 41
UK_Pacific : 10 / 10
Italians : 14 / 10
ANZAC : 17 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
All right, I’m back after a lenghty hiatus due to the mourning of the tragic losses sustained by the RAF in the 1st battle for Italy. My only solace of comfort was from my good friend and fellow commander of the navies, Cpt Morgan, along with my bodyguard, Sam “Octoberfest” Adams.
On a side note, I don’t seem to have any luck with posting stats for Britain-London turn. I even backed out and reloaded the game after my American turn, no such luck though. Sorry again for the incovenience of the posting. My only big move with London was bombing Paris. I suddenly grew angry over the thought of the 100 years war, and had to take out my frustrations with a carpet bombing of the city of lights.
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Sir, could you edit the AA gun on Malta to Egypt? I meant to grab it on the way through, but was too preoccupied in moving my ground troops around the splendidly arid climates of the Middle East. Thank you kindly.
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No problem, Sir Antholin.
You got a laugh out of me twice in that last post… :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 fighter moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
Russians defend with 1 submarine; Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 5 PUs (9 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
3 fighters moved from 42 Sea Zone to SumatraCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 1 : 1/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Sumatra
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Sumatra, round 1 : 3/5 hits
Japanese roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
ANZAC win with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
3 fighters moved from Sumatra to 42 Sea Zone
1 transport moved from 62 Sea Zone to 42 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 42 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 artillery and 1 tactical_bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 tactical_bomber
Celebes : 1 flag, Java : 1 flag, 1 artillery, 1 harbour and 2 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport
41 Sea Zone : 1 transport
45 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 59 / 77
Russians : 8 / 11
Japanese : 54 / 65
Americans : 54 / 79
Chinese : 1 / 2
British : 38 / 41
UK_Pacific : 10 / 10
Italians : 14 / 5
ANZAC : 21 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Combat Move - French
Giving bonus movement to units
Turning on Edit Mode
EDIT: French player Removing units owned by PlayerID named:Americans from Morocco: 4 artilleries, 5 infantry and 1 mech_infantry
EDIT: French player Removing units owned by PlayerID named:Americans from 91 Sea Zone: 5 transports
EDIT: French player Adding units owned by PlayerID named:Americans to 101 Sea Zone: 5 transports
EDIT: French player Adding units owned by PlayerID named:Americans to Eastern United States: 4 artilleries, 5 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 3 infantry
United Kingdom : 2 infantry
Libya : 1 flag, 95 Sea Zone : 1 destroyer and 1 fighter -
All right, so I edited the American land units and transports back to the East coast. Thank you again for pointing that out and being very sportsmanlike, I greatly appreciate it. Game on sir.
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You’re welcome - and for the record, before Germany’s turn, I’m ok if you want them to still be in SZ91 with a carrier and a couple fighters, for example… I’ll hold off my German turn until you confirm… I’m not trying to slow down your flow into the Med… you have a good thing going.
I’ll still download and think about my turn regardless…
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Thank you, I appreciate it. I’ll redo the French turn completely, with a slight modification of forces to SZ91.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turning on Edit Mode
EDIT: French player Removing units owned by PlayerID named:Americans from 95 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
EDIT: French player Adding units owned by PlayerID named:Americans to 91 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
EDIT: Turning off Edit ModeTurn Complete - French
Territory Summary for French :
Egypt : 3 infantry
United Kingdom : 2 infantry
Libya : 1 flag, 95 Sea Zone : 1 destroyer and 1 fighter -
Thanks again, much appreciated. And gives me even more respect for air power.





