@SuperbattleshipYamato Shocked your not going aggressive with Italy.
Kaboom vs. dropittwice
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Japanese
Japanese buy 6 armour and 1 bomber; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
2 bombers moved from Persia to India
2 armour moved from Hunan to Kwangsi
3 armour moved from Kiangsu to Kwangsi
3 armour moved from Kwangtung to Kwangsi
3 fighters and 3 tactical_bombers moved from Kwangtung to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
2 destroyers moved from 36 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 3 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 fighter and 3 tactical_bombers
Casualties for Americans: 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 fighter and 3 tactical_bombers
Casualties for Americans: 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Battle in Kwangsi
Japanese attack with 8 armour
British defend with 1 armour, 7 artilleries and 3 infantry; Chinese defend with 1 harbour
Japanese win, taking Kwangsi from Chinese with 3 armour remaining. Battle score for attacker is 13
Casualties for Japanese: 5 armour
Casualties for British: 1 armour, 7 artilleries and 3 infantry
Japanese win with 3 armour remaining. Battle score for attacker is 13
Casualties for Japanese: 5 armour
Casualties for British: 1 armour, 7 artilleries and 3 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 cruiser
Japanese win, taking 43 Sea Zone from UK_Pacific with 2 destroyers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Japanese win with 2 destroyers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Strategic bombing raid in India
Bombing raid in India causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers moved from India to Eastern Persia
1 fighter moved from 41 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 bomber placed in Japan
3 armour placed in Kiangsu
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 41 PUs (1 lost to blockades); end with 41 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 mech_infantrys moved from Morocco to Algeria
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 armour moved from Aleutian Islands to 8 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Korea to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,4
Battle in 92 Sea Zone
Americans attack with 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 4 cruisers, 4 destroyers, 2 fighters, 2 submarines and 2 transports
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Italians
Italians win with 1 battleship, 1 carrier, 4 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is -123
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Recording Battle Statistics
2 fighters owned by the Italians could not land and were killedNon Combat Move - Americans
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Combat Move - British
Giving bonus movement to units
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 submarine and 2 transports moved from 109 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
3 infantry moved from India to West India
1 infantry moved from Shan State to French Indo China
2 infantry moved from Burma to YunnanCombat - British
Battle in Western Germany
British attack with 3 artilleries and 3 infantry
Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
British converts factory_major into different units
British win, taking Western Germany from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 3 aaGuns and 4 infantry
Casualties for British: 2 infantry
British win with 3 artilleries and 1 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 3 aaGuns and 4 infantry
Casualties for British: 2 infantry
Battle in West India
British attack with 3 infantry
Italians defend with 1 infantry
British win, taking West India from Italians with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
British win with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - British
2 infantry moved from Kweichow to YunnanPlace Units - British
1 cruiser and 1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs (2 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Italians
Italians buy 3 armour, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 bomber moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 armour moved from South West Africa to Belgian Congo
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 armour moved from Gold Coast to French Central Africa
5 armour moved from Egypt to TobrukCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 armour, 1 destroyer, 1 infantry and 2 transports
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Italians: 1 submarine
Casualties for Americans: 1 armour, 1 destroyer, 1 infantry and 2 transports
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Italians: 1 submarine
Casualties for Americans: 1 armour, 1 destroyer, 1 infantry and 2 transports
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 armour, 1 fighter, 1 harbour and 1 infantry; Americans defend with 1 armour and 1 artillery
Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 26
Casualties for British: 1 armour, 1 fighter and 1 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 artillery
Italians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 26
Casualties for British: 1 armour, 1 fighter and 1 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 artillery
Recording Battle StatisticsNon Combat Move - Italians
1 tactical_bomber moved from 91 Sea Zone to 92 Sea ZonePlace Units - Italians
3 armour placed in Egypt
3 fighters placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 35 PUs; end with 35 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Northern Territory to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in 36 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 carrier and 1 fighter
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -16
Casualties for ANZAC: 2 destroyers
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Germans
Germans buy 9 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery moved from France to Western Germany
2 infantry moved from France to Western Germany
6 infantry moved from Holland Belgium to Western Germany
7 armour moved from Bryansk to Russia
5 fighters and 4 tactical_bombers moved from Western Ukraine to Russia
3 armour moved from Volgograd to Russia
7 armour moved from Tambov to Russia
3 armour moved from Ukraine to Russia
8 armour, 8 artilleries and 4 infantry moved from Smolensk to Russia
1 armour moved from Vologda to Timguska
Germans take Urals from Russians
1 armour moved from Novosibirsk to Timguska
3 submarines moved from 93 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Timguska
Germans attack with 2 armour
ANZAC defend with 1 fighter
Germans win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 fighter
Casualties for Germans: 1 armour
Germans win with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 fighter
Casualties for Germans: 1 armour
Battle in Western Germany
Germans attack with 1 artillery and 8 infantry
British defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from British with 1 artillery and 7 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for British: 3 artilleries and 1 infantry
Germans win with 1 artillery and 7 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for British: 3 artilleries and 1 infantry
Battle in Russia
Germans attack with 28 armour, 8 artilleries, 5 fighters, 4 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_major, 3 fighters, 17 infantry and 2 tactical_bombers
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 24 armour, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 85
Casualties for Germans: 4 armour, 8 artilleries and 4 infantry
Casualties for Russians: 2 aaGuns, 2 armour, 7 artilleries, 3 fighters, 17 infantry and 2 tactical_bombers
Germans win with 24 armour, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 85
Casualties for Germans: 4 armour, 8 artilleries and 4 infantry
Casualties for Russians: 2 aaGuns, 2 armour, 7 artilleries, 3 fighters, 17 infantry and 2 tactical_bombers
Recording Battle StatisticsNon Combat Move - Germans
5 fighters and 4 tactical_bombers moved from Russia to Western Ukraine
2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
3 armour moved from Novgorod to Finland
2 artilleries and 2 infantry moved from Eastern Poland to PolandPlace Units - Germans
4 armour, 3 artilleries and 3 infantry placed in Germany
3 armour placed in France
2 armour placed in Volgograd
Germans undo move 1.
1 armour placed in Volgograd
3 armour placed in Germany
3 artilleries and 4 infantry placed in Germany
1 artillery and 1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 69 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs -
what do ya think you want to start a second game and beat this one out?
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yeah we can start a new one thanks for the wooping. nice game ron
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ok well switch sides you can be the axis
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how do you start a new one
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Test summary from TripleA 10:10:46
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ok have attached a game file you should be able to open it and start playing and post. im going to use the same tread. let me know if you have any problems.
instructions to starting a new tread and game.
1. you need the email address of all players who will be playing.
2. open tripleA and select start BPEM
3. Dice server needs to be dice.tripleawarclub.org
4. enter email address of players. (yours should already be there)
5. insert game id. this is in the address bar of the web page. its the last set of numbers (ie. 27819.0)
- let me know if you dont know how to start a new tread.
6. Under Play By Forum select AxisAndAllies.org
7. Topic id is the same as the game id.
8. now if you have all the information in there click on test post. check your tread if you see that little place box you should be good to go.again any problems just let me know.
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hey ron i have a game for us its the have mercy one im asking if you want to call up any fighters from the uk on navy battles