@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Kaboom vs. dropittwice
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from New South Wales to Queensland
1 fighter moved from Western Australia to Shan State
1 fighter moved from India to Burma
1 fighter moved from Queensland to Western Australia
1 cruiser and 1 destroyer moved from 26 Sea Zone to 24 Sea ZoneNon Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
French take 20 Sea Zone from Japanese
French take 19 Sea Zone from JapaneseCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
9 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
4 infantry moved from Romania to Bessarabia
4 artilleries and 5 infantry moved from Poland to Baltic States
2 armour moved from Germany to Baltic States
1 artillery and 3 infantry moved from Finland to Karelia
4 fighters and 5 tactical_bombers moved from Poland to Karelia
4 infantry moved from France to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
3 artilleries and 5 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 bomber moved from France to United KingdomCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour and 4 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 1 armour and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Germans win with 1 armour and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Ukraine
Germans attack with 9 armour, 1 artillery, 7 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 9 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 9 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 artillery, 4 fighters, 3 infantry and 5 tactical_bombers
Russians defend with 6 infantry
Germans win, taking Karelia from Russians with 1 artillery, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantry
Germans win with 1 artillery, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantry
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
4 fighters and 5 tactical_bombers moved from Karelia to FinlandPlace Units - Germans
2 submarines placed in 113 Sea Zone
3 infantry placed in Western Germany
3 armour, 2 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Politics - Russians
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
7 infantry moved from Amur to Manchuria
2 infantry moved from Amur to Buyant-Uhaa
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Ukraine
1 armour moved from Volgograd to Ukraine
2 infantry moved from Bryansk to Ukraine
3 fighters moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 tactical_bomber moved from Volgograd to Ukraine
7 infantry moved from Amur to Korea
2 infantry moved from Amur to Buyant-Uhaa
2 artilleries moved from Belarus to Novgorod
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Manchuria
Russians attack with 7 infantry
Japanese defend with 1 aaGun and 4 infantry
Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Russians: 3 infantry
Russians win with 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Russians: 3 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 submarines
Russians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Russians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Korea
Russians attack with 7 infantry
Japanese defend with 4 infantry
Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 infantry
Russians win with 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 2 armour, 4 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 9 armour, 1 artillery, 1 factory_minor, 6 infantry and 1 mech_infantry
retreated to Ukraine
Germans win with 9 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -32
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour, 2 fighters and 3 infantry
Battle in Buyant-Uhaa
Russians attack with 4 infantry
Mongolians defend with 2 infantry
Russians win, taking Buyant-Uhaa from Mongolians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Mongolians: 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Mongolians: 2 infantry
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.Non Combat Move - Russians
2 tactical_bombers moved from Ukraine to Russia
2 fighters moved from Ukraine to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to RostovPlace Units - Russians
1 armour, 1 artillery, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Politics - Japanese
Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Olgiy
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Dzavhan
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Tsagaan Olom
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Central Mongolia
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Buyant-Uhaa
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.Purchase Units - Japanese
Japanese buy 6 armour, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 24 Sea Zone
3 fighters moved from Japan to 24 Sea Zone
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to 36 Sea Zone
2 armour moved from Kwangsi to Yunnan
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries and 1 infantry moved from Sikang to Shensi
3 armour moved from Kiangsu to Jehol
2 armour moved from Hopei to Suiyuyan
1 armour moved from Hopei to Buyant-UhaaCombat - Japanese
Battle in Buyant-Uhaa
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese win, taking Buyant-Uhaa from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 24 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 1 transport
ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Japanese win with 2 battleships, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 35
Casualties for Japanese: 3 carriers, 3 cruisers, 5 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports
Japanese win with 2 battleships, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 35
Casualties for Japanese: 3 carriers, 3 cruisers, 5 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports
Battle in Shensi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 5 fighters and 5 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Units damaged: 1 battleship owned by the British
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Suiyuyan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour
British defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour
Casualties for British: 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers, 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from 24 Sea Zone to Iwo JimaPlace Units - Japanese
3 armour placed in Kwangtung
3 armour placed in Kiangsu
1 carrier and 1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Politics - Americans
Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 artillery, 2 cruisers, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 fighter and 1 tactical_bomber moved from Western United States to 24 Sea Zone
1 carrier moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Eastern United StatesCombat - Americans
Battle in 24 Sea Zone
Americans attack with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships and 1 transport
Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 30
Casualties for Japanese: 2 battleships and 1 transport
Casualties for Americans: 1 submarine and 1 tactical_bomber
Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 30
Casualties for Japanese: 2 battleships and 1 transport
Casualties for Americans: 1 submarine and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
2 transports placed in 10 Sea Zone
1 artillery placed in Western United States
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Burma to Yunnan
6 artilleries and 11 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery moved from Shan State to Yunnan
1 infantry moved from India to Burma
1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West IndiaCombat - British
Battle in Tanganyika Territory
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Morocco
British attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Morocco from Italians with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
British win with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Recording Battle StatisticsNon Combat Move - British
Place Units - British
1 cruiser and 1 transport placed in 110 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Politics - Italians
Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 fighters moved from 92 Sea Zone to Morocco
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries and 1 infantry moved from 92 Sea Zone to Morocco
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 armour moved from Egypt to Belgian Congo
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French West Africa
1 armour moved from French Central Africa to French West Africa
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Morocco from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 2 artilleries and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in French West Africa
Italians attack with 2 armour
French defend with 1 fighter
Italians win, taking French West Africa from French with 2 armour remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Italians win with 2 armour remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Battle in Belgian Congo
Italians attack with 3 armour and 1 bomber
British defend with 2 armour and 1 infantry
Italians win, taking Belgian Congo from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 2 armour and 1 infantry
Casualties for Italians: 2 armour
Italians win with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 2 armour and 1 infantry
Casualties for Italians: 2 armour
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Belgian Congo to Egypt
2 fighters moved from Morocco to 92 Sea ZonePlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 infantry and 1 tactical_bomber placed in Northern Italy
1 submarine placed in 95 Sea Zone
3 armour placed in EgyptTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 artillery moved from Northern Territory to Western Australia
1 fighter moved from Burma to Yunnan
1 fighter moved from Shan State to YunnanNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 19 Sea Zone to 6 Sea ZoneCombat - French
Battle in 6 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 carrier and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Politics - Germans
Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Germans
Germans buy 5 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery moved from Karelia to Novgorod
2 armour, 4 artilleries and 5 infantry moved from Baltic States to Novgorod
1 armour, 3 artilleries and 5 infantry moved from Poland to Baltic States
1 armour moved from Baltic States to Novgorod
3 armour moved from Germany to Baltic States
2 artilleries and 2 infantry moved from Germany to Poland
3 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Germany
3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to United Kingdom
4 fighters and 5 tactical_bombers moved from Finland to 110 Sea Zone
1 fighter moved from Alexandria to Northern Italy
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery and 1 infantry moved from Ukraine to Bryansk
3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Ukraine to Bryansk
9 armour, 1 infantry and 1 mech_infantry moved from Ukraine to RostovCombat - Germans
Battle in 110 Sea Zone
Germans attack with 4 fighters and 5 tactical_bombers
British defend with 2 cruisers and 1 transport
Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 cruisers and 1 transport
Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 cruisers and 1 transport
Battle in Rostov
Germans attack with 9 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 9 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 9 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 armour, 5 artilleries and 5 infantry
Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 3 armour and 5 artilleries remaining. Battle score for attacker is 13
Casualties for Germans: 5 infantry
Casualties for Russians: 2 aaGuns, 3 artilleries and 2 infantry
Germans win with 3 armour and 5 artilleries remaining. Battle score for attacker is 13
Casualties for Germans: 5 infantry
Casualties for Russians: 2 aaGuns, 3 artilleries and 2 infantry
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
4 fighters and 4 tactical_bombers moved from 110 Sea Zone to Normandy BordeauxPlace Units - Germans
5 armour, 2 artilleries and 2 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Russians win with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
3 fighters moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Japanese
Japanese buy 6 armour, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 unit repaired.
Giving bonus movement to units
2 fighters and 2 tactical_bombers moved from Iwo Jima to 24 Sea Zone
2 artilleries moved from Shensi to Kansu
1 armour moved from Buyant-Uhaa to Manchuria
3 armour moved from Jehol to Manchuria
2 bombers moved from Kwangsi to India
3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
3 armour moved from Kiangsu to Kwangtung
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 armour moved from Suiyuyan to Jehol
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in 24 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 carrier and 1 fighter
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier and 1 fighter
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier and 1 fighter
Battle in Manchuria
Japanese attack with 4 armour, 1 artillery and 1 infantry
Russians defend with 4 infantry; Chinese defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 4 armour remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 4 infantry
Casualties for Chinese: 2 infantry
Japanese win with 4 armour remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 4 infantry
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 2 artilleries
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Strategic bombing raid in India
Bombing raid in India causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers moved from India to Persia
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 armour placed in Kwangtung
3 armour placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship and 1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
British take Gibraltar from Italians
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea ZoneCombat - Americans
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
1 armour placed in Western United States
1 destroyer and 2 transports placed in 10 Sea Zone
1 cruiser and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - British
Giving bonus movement to units
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Burma to YunnanCombat - British
Recording Battle StatisticsNon Combat Move - British
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
1 cruiser and 1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Italians
Italians buy 3 armour, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 artilleries and 1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 armour moved from Belgian Congo to Union of South Africa
Italians take Rhodesia from British
Italians take Union of South Africa from British
3 armour moved from Egypt to Belgian Congo
1 bomber moved from Egypt to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Caucasus to Northwest Persia
1 armour moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 armour moved from French West Africa to French Equatorial Africa
1 submarine moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Eastern Persia
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win, taking Eastern Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Italians win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Italians win with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Northern Italy to Algeria
1 bomber moved from Eastern Persia to PersiaPlace Units - Italians
3 armour placed in Egypt
1 cruiser, 2 destroyers and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 35 PUs; end with 35 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs





