@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsRattenkrieg must die
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier and 1 infantry; Remaining resources: 3 PUs;Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Evenki National Okrug to Novosibirsk
1 artillery and 1 infantry moved from Yakut S.S.R. to Novosibirsk
2 infantry moved from Kwantung to China
3 armour moved from Manchuria to China
2 infantry moved from French Indochina to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:British from 3 Sea Zone: 1 cruiser and 3 transports
EDIT: Japanese player Adding units owned by PlayerID named:British to 6 Sea Zone: 1 cruiser and 3 transports
EDIT: Japanese player Adding units owned by PlayerID named:Germans to Western Europe: 2 fighters
EDIT: Japanese player Removing units owned by PlayerID named:Germans from Germany: 2 fighters
EDIT: Turning off Edit ModeCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in China
Japanese attack with 3 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking China from Americans with 3 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 3 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 4 infantry
British defend with 1 aaGun and 1 infantry
Japanese win, taking India from British with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Japan to 60 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 60 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Solomon Islands
1 fighter moved from Manchuria to 60 Sea Zone
1 bomber moved from Japan to Solomon Islands
1 transport moved from 59 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 fighter moved from French Equatorial Africa to Anglo Egypt
1 fighter moved from French Equatorial Africa to Southern Europe
1 carrier moved from 34 Sea Zone to 16 Sea Zone
1 battleship moved from 34 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 carrier placed in 60 Sea Zone
3 armour placed in Manchuria
Japanese undo move 2.
2 armour and 1 infantry placed in Manchuria
1 armour placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer and 3 infantry; Remaining resources: 10 PUs;Combat Move - Americans
1 armour and 1 infantry moved from French West Africa to French Equatorial Africa
British take French Equatorial Africa from Germans
1 artillery and 1 infantry moved from Algeria to Libya
Americans take Libya from Germans
1 bomber moved from Belgian Congo to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from 35 Sea Zone to Belgian Congo
2 submarines moved from 12 Sea Zone to 14 Sea Zone
1 cruiser moved from 12 Sea Zone to 6 Sea Zone
1 destroyer moved from 12 Sea Zone to 6 Sea Zone
2 armour and 3 infantry moved from Eastern United States to 10 Sea Zone
2 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 1 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 transport moved from 17 Sea Zone to 9 Sea Zone
1 destroyer moved from 44 Sea Zone to 52 Sea Zone
1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 44 Sea Zone to 55 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 40 Sea Zone
2 infantry moved from 40 Sea Zone to AustraliaPlace Units - Americans
1 destroyer placed in 55 Sea Zone
1 bomber placed in Western United States
1 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters moved from Russia to West Russia
2 armour moved from Russia to West Russia
1 armour, 1 artillery and 1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to West Russia
1 infantry moved from Sinkiang to Kazakh S.S.R.Combat - Russians
Battle in West Russia
Russians attack with 2 armour, 2 fighters and 1 infantry
Germans defend with 3 infantry
Russians win, taking West Russia from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 1 infantry
Russians win with 1 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 aaGun, 1 armour and 1 factory
Russians win, taking Caucasus from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Russians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Recording Battle StatisticsNon Combat Move - Russians
2 fighters moved from West Russia to RussiaPlace Units - Russians
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 transport moved from 16 Sea Zone to 14 Sea Zone
1 battleship moved from 16 Sea Zone to 14 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 armour moved from 14 Sea Zone to Libya
1 fighter moved from Anglo Egypt to Libya
1 bomber moved from Anglo Egypt to French Equatorial Africa
1 infantry moved from Anglo Egypt to French Equatorial Africa
1 armour moved from Trans-Jordan to French Equatorial Africa
1 infantry moved from Ukraine S.S.R. to West Russia
2 infantry moved from Ukraine S.S.R. to Caucasus
3 armour moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to West Russia
1 armour moved from Ukraine S.S.R. to CaucasusCombat - Germans
Battle in West Russia
Germans attack with 1 armour and 1 infantry
Russians defend with 1 armour
Germans win, taking West Russia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in French Equatorial Africa
Germans attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 armour and 1 infantry
Germans win, taking French Equatorial Africa from British with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Germans win with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Libya
Germans attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Libya from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Germans win with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 4 armour and 2 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Germans win with 3 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 artillery moved from Trans-Jordan to Anglo Egypt
1 bomber moved from French Equatorial Africa to Germany
1 fighter moved from Libya to Western Europe
2 fighters moved from Western Europe to 5 Sea Zone
3 infantry moved from Germany to Western Europe
1 aaGun moved from Eastern Europe to Karelia S.S.R.Place Units - Germans
1 battleship, 1 carrier and 1 transport placed in 5 Sea Zone
2 infantry placed in Germany
1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 48 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 2 PUs;Combat Move - British
2 armour and 2 infantry moved from Norway to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
2 armour and 3 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
2 armour, 1 artillery, 1 cruiser, 3 infantry and 3 transports moved from 6 Sea Zone to 4 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 4 Sea Zone to Archangel
3 infantry moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Eastern Canada to 1 Sea ZoneCombat - British
Battle in French Equatorial Africa
British attack with 3 infantry
Germans defend with 1 armour
British win, taking French Equatorial Africa from Germans with 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
British win with 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Archangel
British attack with 2 armour, 1 artillery and 3 infantry
Germans defend with 1 infantry
British win, taking Archangel from Germans with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
British win with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - British
Place Units - British
1 carrier and 1 submarine placed in 2 Sea Zone
1 fighter placed in 2 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory and 1 fighter; Remaining resources: 4 PUs;Combat Move - Japanese
3 armour and 1 infantry moved from China to Sinkiang
2 armour moved from Manchuria to Sinkiang
1 armour, 1 artillery and 1 infantry moved from Novosibirsk to Kazakh S.S.R.
4 infantry moved from India to Persia
Japanese take Persia from British
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour and 1 infantry moved from Solomon Islands to 45 Sea Zone
1 bomber moved from Solomon Islands to 40 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 45 Sea Zone to 52 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 60 Sea Zone to 52 Sea Zone
2 armour, 3 fighters and 2 infantry moved from 52 Sea Zone to Hawaiian Islands
1 battleship moved from 16 Sea Zone to 14 Sea Zone
1 carrier moved from 16 Sea Zone to 14 Sea Zone
1 fighter moved from Anglo Egypt to 14 Sea Zone
1 fighter moved from Southern Europe to 14 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 2 transports
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 40 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakh S.S.R.
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sinkiang
Japanese attack with 5 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Sinkiang from Americans with 5 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 5 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 2 armour, 3 fighters and 2 infantry
Americans defend with 2 infantry
Japanese win, taking Hawaiian Islands from Americans with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Japanese win with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
3 fighters moved from Hawaiian Islands to 52 Sea Zone
2 infantry moved from Yakut S.S.R. to Novosibirsk
1 armour moved from Buryatia S.S.R. to Novosibirsk
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Manchuria to China
1 bomber moved from 40 Sea Zone to New GuineaPlace Units - Japanese
3 armour placed in Manchuria
1 fighter placed in Japan
1 factory placed in IndiaTurn Complete - Japanese
Japanese collect 47 PUs; end with 51 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 1 fighter moved from Belgian Congo to Anglo EgyptCombat - Americans
Americans creates battle in territory 14 Sea Zone
Battle in 14 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 battleship, 1 carrier and 2 fighters; Germans defend with 1 battleship and 1 transport
2 submarines owned by the Americans Submerged
Battle in Anglo Egypt
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 artillery
Americans winJapanese win with 2 battleships, 1 carrier, 2 fighters and 1 transport remaining with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery
Casualties for Americans: 1 fighter
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery
Casualties for Americans: 1 fighter
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Anglo Egypt to Brazil
1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
2 armour, 6 infantry and 4 transports moved from 1 Sea Zone to 2 Sea Zone
2 armour and 5 infantry moved from 2 Sea Zone to United Kingdom
1 transport moved from 9 Sea Zone to 1 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 55 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from 55 Sea Zone: 1 destroyer
EDIT: Americans player Adding units owned by PlayerID named:Americans to 53 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 fighters moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 armour moved from Russia to Caucasus
4 infantry moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 armour and 4 infantry
Germans defend with 1 aaGun, 3 armour and 1 factory
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour and 4 infantry
Battle in West Russia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 armour and 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 fighter and 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 fighter and 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from West Russia to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Europe to 5 Sea Zone
1 artillery and 2 infantry moved from Germany to 5 Sea Zone
3 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 artillery moved from 5 Sea Zone to Karelia S.S.R.
2 fighters moved from 5 Sea Zone to 4 Sea Zone
1 fighter moved from Western Europe to 4 Sea Zone
1 bomber moved from Germany to 4 Sea Zone
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Caucasus to Karelia S.S.R.
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Algeria
Germans take Algeria from Americans
1 battleship moved from 14 Sea Zone to 13 Sea Zone
1 armour moved from Libya to Italian East Africa
Germans take Italian East Africa from BritishCombat - Germans
Battle in 4 Sea Zone
Germans attack with 1 bomber and 3 fighters
British defend with 1 cruiser and 3 transports; Americans defend with 1 cruiser and 1 destroyer
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 33
Casualties for Germans: 2 fighters
Casualties for British: 1 cruiser and 3 transports
Casualties for Americans: 1 cruiser and 1 destroyer
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 33
Casualties for Germans: 2 fighters
Casualties for British: 1 cruiser and 3 transports
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in Karelia S.S.R.
Germans attack with 2 armour, 1 artillery and 3 infantry
British defend with 2 armour and 2 infantry; Russians defend with 1 aaGun
Germans win, taking Karelia S.S.R. from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for British: 2 armour and 2 infantry
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for British: 2 armour and 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 aaGun moved from Caucasus to West Russia
1 fighter moved from 4 Sea Zone to 5 Sea Zone
1 bomber moved from 4 Sea Zone to Germany
1 infantry moved from Libya to Anglo EgyptPlace Units - Germans
1 transport placed in 5 Sea Zone
1 artillery and 3 infantry placed in Caucasus
4 armour and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - British
British buy 1 armour, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 fighter and 1 submarine moved from 2 Sea Zone to 6 Sea Zone
1 infantry moved from 2 Sea Zone to United Kingdom
2 armour, 1 artillery and 3 infantry moved from Archangel to RussiaCombat - British
Recording Battle StatisticsNon Combat Move - British
Place Units - British
1 carrier and 1 fighter placed in 6 Sea Zone
1 armour placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 6 armour and 1 battleship; Remaining resources: 1 PUs;Combat Move - Japanese
1 battleship, 1 carrier and 2 fighters moved from 14 Sea Zone to 13 Sea Zone
2 fighters moved from 13 Sea Zone to Western Europe
1 infantry moved from Hawaiian Islands to 52 Sea Zone
2 armour moved from Hawaiian Islands to 52 Sea Zone
2 armour, 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports moved from 52 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Western United States
2 armour moved from 55 Sea Zone to Western United States
1 fighter moved from Japan to 55 Sea Zone
1 bomber moved from New Guinea to 55 Sea ZoneCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 2 transports
Americans defend with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Americans win with 1 battleship and 1 transport remaining. Battle score for attacker is -46
Casualties for Japanese: 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 2 transports
Casualties for Americans: 2 carriers, 1 destroyer, 4 fighters and 1 submarine
Recording Battle StatisticsNon Combat Move - Japanese
4 infantry moved from Persia to Caucasus
1 infantry moved from Sinkiang to Kazakh S.S.R.
5 armour moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Novosibirsk
3 armour moved from Manchuria to Sinkiang
1 infantry moved from China to SinkiangPlace Units - Japanese
1 battleship placed in 60 Sea Zone
3 armour placed in India
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 armour and 3 infantry moved from United Kingdom to 2 Sea Zone
3 armour, 3 infantry and 3 transports moved from 2 Sea Zone to 4 Sea Zone
2 infantry moved from Eastern Canada to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Algeria
1 bomber moved from Brazil to Algeria
2 submarines moved from 14 Sea Zone to 12 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Hawaiian Islands
Americans take Hawaiian Islands from Japanese
1 destroyer moved from 53 Sea Zone to 52 Sea Zone
1 battleship moved from 55 Sea Zone to 52 Sea Zone
1 bomber moved from Western United States to Midway
3 armour and 3 infantry moved from 4 Sea Zone to Archangel
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 2 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Algeria
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Americans win, taking Algeria from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Americans win with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Algeria to United KingdomPlace Units - Americans
1 carrier and 1 transport placed in 55 Sea Zone
1 fighter placed in 55 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Place Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from 5 Sea Zone to 4 Sea Zone
1 armour moved from Italian East Africa to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Union of South Africa
Germans take Union of South Africa from British
1 armour moved from Karelia S.S.R. to Norway
Germans take Norway from British
1 armour moved from Norway to Karelia S.S.R.
2 infantry moved from Western Europe to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 9 Sea Zone
2 infantry moved from 9 Sea Zone to Eastern Canada
Germans take Eastern Canada from British
1 battleship moved from 13 Sea Zone to 9 Sea Zone
1 bomber moved from Germany to United KingdomCombat - Germans
Battle in 4 Sea Zone
Germans attack with 1 fighter
Americans defend with 3 transports
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom costs: 2 production.
AA raid costs 2 production in United Kingdom
Recording Battle StatisticsNon Combat Move - Germans
1 bomber moved from United Kingdom to Germany
3 infantry moved from Germany to 5 Sea Zone
1 armour moved from Karelia S.S.R. to Caucasus
3 infantry moved from Western Europe to 5 Sea Zone
6 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from 4 Sea Zone to 5 Sea Zone
4 armour moved from Germany to Karelia S.S.R.
2 infantry moved from Western Europe to GermanyPlace Units - Germans
1 armour, 1 bomber and 1 infantry placed in Germany
1 armour and 1 artillery placed in Caucasus
1 destroyer and 1 fighter placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - British
British buy 1 battleship and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from French Equatorial Africa to Anglo Egypt
2 fighters moved from 6 Sea Zone to Russia
2 carriers and 1 submarine moved from 6 Sea Zone to 2 Sea ZoneCombat - British
Battle in Anglo Egypt
British attack with 2 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
Place Units - British
1 battleship placed in 2 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 16 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour and 3 infantry moved from Novosibirsk to Russia
6 armour, 1 artillery and 2 infantry moved from Kazakh S.S.R. to Russia
4 infantry moved from Caucasus to Russia
3 armour moved from Sinkiang to Russia
1 fighter moved from Western Europe to 6 Sea Zone
1 fighter moved from Western Europe to 12 Sea Zone
1 battleship moved from 13 Sea Zone to 9 Sea Zone
1 carrier moved from 13 Sea Zone to 9 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Japanese attack with 10 armour, 1 artillery and 9 infantry
British defend with 2 armour, 1 artillery, 2 fighters and 3 infantry; Russians defend with 1 aaGun, 1 artillery, 1 factory, 1 fighter and 8 infantry
Japanese captures 10PUs while taking Russians capital
Japanese win, taking Russia from Russians with 2 armour remaining. Battle score for attacker is 10
Casualties for Japanese: 8 armour, 1 artillery and 9 infantry
Casualties for Russians: 1 artillery, 1 fighter and 8 infantry
Casualties for British: 2 armour, 1 artillery, 2 fighters and 3 infantry
Japanese win with 2 armour remaining. Battle score for attacker is 10
Casualties for Japanese: 8 armour, 1 artillery and 9 infantry
Casualties for Russians: 1 artillery, 1 fighter and 8 infantry
Casualties for British: 2 armour, 1 artillery, 2 fighters and 3 infantry
Battle in 12 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from 12 Sea Zone to 9 Sea Zone
1 fighter moved from 6 Sea Zone to 9 Sea Zone
1 infantry moved from Sinkiang to Kazakh S.S.R.
3 armour moved from India to Kazakh S.S.R.
3 armour moved from Manchuria to SinkiangPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 60 Sea Zone
2 fighters placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 64 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 6 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to Central United States
1 transport moved from 55 Sea Zone to 64 Sea Zone
2 infantry moved from Hawaiian Islands to 52 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 52 Sea Zone to 47 Sea Zone
1 bomber moved from Midway to Australia
1 carrier and 1 fighter moved from 55 Sea Zone to 64 Sea Zone
2 infantry moved from Algeria to Libya
Americans take Libya from Germans
2 submarines moved from 12 Sea Zone to 2 Sea Zone
1 bomber moved from United Kingdom to Germany
3 armour and 3 infantry moved from Archangel to RussiaCombat - Americans
Strategic bombing raid in Germany
1 bomber killed by AA guns
AA raid costs 0 production in Germany
Battle in Russia
Americans attack with 3 armour and 3 infantry
Japanese defend with 1 aaGun, 2 armour and 1 factory
Americans win, taking Russia from Japanese with 3 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 armour
Casualties for Americans: 1 infantry
Americans win with 3 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 armour
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
6 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total





