Rattenkrieg must die
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 1 fighter moved from Belgian Congo to Anglo EgyptCombat - Americans
Americans creates battle in territory 14 Sea Zone
Battle in 14 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 battleship, 1 carrier and 2 fighters; Germans defend with 1 battleship and 1 transport
2 submarines owned by the Americans Submerged
Battle in Anglo Egypt
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 artillery
Americans winJapanese win with 2 battleships, 1 carrier, 2 fighters and 1 transport remaining with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery
Casualties for Americans: 1 fighter
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery
Casualties for Americans: 1 fighter
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Anglo Egypt to Brazil
1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
2 armour, 6 infantry and 4 transports moved from 1 Sea Zone to 2 Sea Zone
2 armour and 5 infantry moved from 2 Sea Zone to United Kingdom
1 transport moved from 9 Sea Zone to 1 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 55 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from 55 Sea Zone: 1 destroyer
EDIT: Americans player Adding units owned by PlayerID named:Americans to 53 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 fighters moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 armour moved from Russia to Caucasus
4 infantry moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 armour and 4 infantry
Germans defend with 1 aaGun, 3 armour and 1 factory
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour and 4 infantry
Battle in West Russia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 armour and 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 fighter and 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 fighter and 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from West Russia to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Europe to 5 Sea Zone
1 artillery and 2 infantry moved from Germany to 5 Sea Zone
3 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 artillery moved from 5 Sea Zone to Karelia S.S.R.
2 fighters moved from 5 Sea Zone to 4 Sea Zone
1 fighter moved from Western Europe to 4 Sea Zone
1 bomber moved from Germany to 4 Sea Zone
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Caucasus to Karelia S.S.R.
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Algeria
Germans take Algeria from Americans
1 battleship moved from 14 Sea Zone to 13 Sea Zone
1 armour moved from Libya to Italian East Africa
Germans take Italian East Africa from BritishCombat - Germans
Battle in 4 Sea Zone
Germans attack with 1 bomber and 3 fighters
British defend with 1 cruiser and 3 transports; Americans defend with 1 cruiser and 1 destroyer
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 33
Casualties for Germans: 2 fighters
Casualties for British: 1 cruiser and 3 transports
Casualties for Americans: 1 cruiser and 1 destroyer
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 33
Casualties for Germans: 2 fighters
Casualties for British: 1 cruiser and 3 transports
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in Karelia S.S.R.
Germans attack with 2 armour, 1 artillery and 3 infantry
British defend with 2 armour and 2 infantry; Russians defend with 1 aaGun
Germans win, taking Karelia S.S.R. from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for British: 2 armour and 2 infantry
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for British: 2 armour and 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 aaGun moved from Caucasus to West Russia
1 fighter moved from 4 Sea Zone to 5 Sea Zone
1 bomber moved from 4 Sea Zone to Germany
1 infantry moved from Libya to Anglo EgyptPlace Units - Germans
1 transport placed in 5 Sea Zone
1 artillery and 3 infantry placed in Caucasus
4 armour and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - British
British buy 1 armour, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 fighter and 1 submarine moved from 2 Sea Zone to 6 Sea Zone
1 infantry moved from 2 Sea Zone to United Kingdom
2 armour, 1 artillery and 3 infantry moved from Archangel to RussiaCombat - British
Recording Battle StatisticsNon Combat Move - British
Place Units - British
1 carrier and 1 fighter placed in 6 Sea Zone
1 armour placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 6 armour and 1 battleship; Remaining resources: 1 PUs;Combat Move - Japanese
1 battleship, 1 carrier and 2 fighters moved from 14 Sea Zone to 13 Sea Zone
2 fighters moved from 13 Sea Zone to Western Europe
1 infantry moved from Hawaiian Islands to 52 Sea Zone
2 armour moved from Hawaiian Islands to 52 Sea Zone
2 armour, 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports moved from 52 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Western United States
2 armour moved from 55 Sea Zone to Western United States
1 fighter moved from Japan to 55 Sea Zone
1 bomber moved from New Guinea to 55 Sea ZoneCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 2 transports
Americans defend with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Americans win with 1 battleship and 1 transport remaining. Battle score for attacker is -46
Casualties for Japanese: 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 2 transports
Casualties for Americans: 2 carriers, 1 destroyer, 4 fighters and 1 submarine
Recording Battle StatisticsNon Combat Move - Japanese
4 infantry moved from Persia to Caucasus
1 infantry moved from Sinkiang to Kazakh S.S.R.
5 armour moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Novosibirsk
3 armour moved from Manchuria to Sinkiang
1 infantry moved from China to SinkiangPlace Units - Japanese
1 battleship placed in 60 Sea Zone
3 armour placed in India
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 armour and 3 infantry moved from United Kingdom to 2 Sea Zone
3 armour, 3 infantry and 3 transports moved from 2 Sea Zone to 4 Sea Zone
2 infantry moved from Eastern Canada to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Algeria
1 bomber moved from Brazil to Algeria
2 submarines moved from 14 Sea Zone to 12 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Hawaiian Islands
Americans take Hawaiian Islands from Japanese
1 destroyer moved from 53 Sea Zone to 52 Sea Zone
1 battleship moved from 55 Sea Zone to 52 Sea Zone
1 bomber moved from Western United States to Midway
3 armour and 3 infantry moved from 4 Sea Zone to Archangel
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 2 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Algeria
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Americans win, taking Algeria from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Americans win with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Algeria to United KingdomPlace Units - Americans
1 carrier and 1 transport placed in 55 Sea Zone
1 fighter placed in 55 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Place Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from 5 Sea Zone to 4 Sea Zone
1 armour moved from Italian East Africa to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Union of South Africa
Germans take Union of South Africa from British
1 armour moved from Karelia S.S.R. to Norway
Germans take Norway from British
1 armour moved from Norway to Karelia S.S.R.
2 infantry moved from Western Europe to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 9 Sea Zone
2 infantry moved from 9 Sea Zone to Eastern Canada
Germans take Eastern Canada from British
1 battleship moved from 13 Sea Zone to 9 Sea Zone
1 bomber moved from Germany to United KingdomCombat - Germans
Battle in 4 Sea Zone
Germans attack with 1 fighter
Americans defend with 3 transports
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom costs: 2 production.
AA raid costs 2 production in United Kingdom
Recording Battle StatisticsNon Combat Move - Germans
1 bomber moved from United Kingdom to Germany
3 infantry moved from Germany to 5 Sea Zone
1 armour moved from Karelia S.S.R. to Caucasus
3 infantry moved from Western Europe to 5 Sea Zone
6 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from 4 Sea Zone to 5 Sea Zone
4 armour moved from Germany to Karelia S.S.R.
2 infantry moved from Western Europe to GermanyPlace Units - Germans
1 armour, 1 bomber and 1 infantry placed in Germany
1 armour and 1 artillery placed in Caucasus
1 destroyer and 1 fighter placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - British
British buy 1 battleship and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from French Equatorial Africa to Anglo Egypt
2 fighters moved from 6 Sea Zone to Russia
2 carriers and 1 submarine moved from 6 Sea Zone to 2 Sea ZoneCombat - British
Battle in Anglo Egypt
British attack with 2 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
Place Units - British
1 battleship placed in 2 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 16 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour and 3 infantry moved from Novosibirsk to Russia
6 armour, 1 artillery and 2 infantry moved from Kazakh S.S.R. to Russia
4 infantry moved from Caucasus to Russia
3 armour moved from Sinkiang to Russia
1 fighter moved from Western Europe to 6 Sea Zone
1 fighter moved from Western Europe to 12 Sea Zone
1 battleship moved from 13 Sea Zone to 9 Sea Zone
1 carrier moved from 13 Sea Zone to 9 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Japanese attack with 10 armour, 1 artillery and 9 infantry
British defend with 2 armour, 1 artillery, 2 fighters and 3 infantry; Russians defend with 1 aaGun, 1 artillery, 1 factory, 1 fighter and 8 infantry
Japanese captures 10PUs while taking Russians capital
Japanese win, taking Russia from Russians with 2 armour remaining. Battle score for attacker is 10
Casualties for Japanese: 8 armour, 1 artillery and 9 infantry
Casualties for Russians: 1 artillery, 1 fighter and 8 infantry
Casualties for British: 2 armour, 1 artillery, 2 fighters and 3 infantry
Japanese win with 2 armour remaining. Battle score for attacker is 10
Casualties for Japanese: 8 armour, 1 artillery and 9 infantry
Casualties for Russians: 1 artillery, 1 fighter and 8 infantry
Casualties for British: 2 armour, 1 artillery, 2 fighters and 3 infantry
Battle in 12 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from 12 Sea Zone to 9 Sea Zone
1 fighter moved from 6 Sea Zone to 9 Sea Zone
1 infantry moved from Sinkiang to Kazakh S.S.R.
3 armour moved from India to Kazakh S.S.R.
3 armour moved from Manchuria to SinkiangPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 60 Sea Zone
2 fighters placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 64 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 6 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to Central United States
1 transport moved from 55 Sea Zone to 64 Sea Zone
2 infantry moved from Hawaiian Islands to 52 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 52 Sea Zone to 47 Sea Zone
1 bomber moved from Midway to Australia
1 carrier and 1 fighter moved from 55 Sea Zone to 64 Sea Zone
2 infantry moved from Algeria to Libya
Americans take Libya from Germans
2 submarines moved from 12 Sea Zone to 2 Sea Zone
1 bomber moved from United Kingdom to Germany
3 armour and 3 infantry moved from Archangel to RussiaCombat - Americans
Strategic bombing raid in Germany
1 bomber killed by AA guns
AA raid costs 0 production in Germany
Battle in Russia
Americans attack with 3 armour and 3 infantry
Japanese defend with 1 aaGun, 2 armour and 1 factory
Americans win, taking Russia from Japanese with 3 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 armour
Casualties for Americans: 1 infantry
Americans win with 3 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 armour
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
6 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total