sent message before I checked. still missing stuff.
Suprise attack VS vance in the first of many
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
1 mech_infantry moved from Turkmenistan to Caucasus
2 infantry moved from Caucasus to Rostov
1 infantry moved from Belarus to Baltic States
3 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Rostov to KazakhstanPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
BTW I’m not complaining but I noticed something and I think you might not be aware of this issue so I will raise it. Just so you know, anytime you reroll something the other side can see the original dice rolls from the marti server in their email account. For instance, at 9:47 you rolled 4, 4, 3 for your fighter, bomber and tac in z98 (2 hits) and then at 9:55 you rolled 1, 3, 2 (3 hits). Either way you sunk both ships so 2 or 3 hits makes no difference. I know you are just getting the hang of TripleA and you probably redid your move because you made some mistake and couldn’t go back (sadly there is no “Back” button!). I had to do that a bunch of times too in my first tries with TripleA. This is just a practice game so no big deal, but in a league or tournament game (or even some “friendly” games) if you make even an honest mistake and have to re-do something the other side will start shitting bricks all over the place. I find that people sometimes start to get very particular when they are losing LOL. Anyway if that ever happens in a game with high stakes the thing to do will be to use Edit to add or remove units according to the first dice that were cast. No worries. :-)
-
-
No no no he’s not cheating. Honest mistake geeze.
-
LOL Obviously…
But we have to give him a hard time!
-
Well I did shit several bricks and I am in deep turmoil about it LOL.
Hey I just chimed in on the Global 1940 rules FAQ with a loophole question maybe you could help me out with. Its about what happens if Russia attacks strict neutral Turkey or Sweden while Russia is still not at war with the axis.
-
Russia can’t move into Pro or True neutrals until at WAR in Europe.
-
crap it would have been more fun the other way. ah well.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
5 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries moved from Kweichow to Szechwan
1 artillery moved from Hunan to Yunnan
2 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Kansu
1 infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to French Indo China
4 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone
2 battleships moved from 38 Sea Zone to 37 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport; British defend with 1 cruiser
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 transport
Casualties for British: 1 cruiser
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 transport
Casualties for British: 1 cruiser
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Japanese win with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Japanese win with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 1 fighter and 7 infantry
retreated to Kansu
Chinese win with 1 fighter and 5 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Japanese win with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in French Indo China
Japanese attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 fighter
Japanese win, taking French Indo China from French with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Japanese win with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from Kansu to Suiyuyan
1 bomber moved from Suiyuyan to Hopei
1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Siam
2 fighters moved from French Indo China to Kwangsi
1 fighter moved from 45 Sea Zone to Paulau Island
1 destroyer moved from 33 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
Forgot to declare war on U.S…… the redu, I think I messed up my J-2.
Anyway Italy is waiting.
I’ll post it tomorrow. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Politics - Americans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 artillery, 2 carriers and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
2 fighters moved from 54 Sea Zone to Guam
1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 54 Sea Zone to 21 Sea Zone
4 bombers moved from Hawaiian Islands to Guam
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 4 mech_infantrys moved from Western United States to Central United States
5 submarines moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 artillery placed in Eastern United States
2 carriers and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
4 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter
Japanese defend with 1 bomber
Chinese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Chinese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Hopei to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Combat Move - British
Giving bonus movement to units
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from French West Africa to 92 Sea Zone
2 infantry moved from Persia to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Kenya to Ethiopia
2 fighters moved from Egypt to 99 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 cruiser and 2 transports
British win with 1 bomber remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
British win with 1 bomber remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
Battle in Iraq
British attack with 1 artillery and 2 infantry
Neutral_Axis defend with 3 infantry
2 infantry owned by the British and 1 artillery owned by the British retreated to Trans-Jordan
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantry
Battle in Gibraltar
British attack with 1 artillery and 3 infantry
Italians defend with 1 harbour and 2 infantry
British win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in 99 Sea Zone
British attack with 2 fighters
Italians defend with 1 battleship
British win with 2 fighters remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleship
British win with 2 fighters remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleship
Battle in Ethiopia
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 armour moved from Kenya to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from 99 Sea Zone to Egypt
1 bomber moved from 92 Sea Zone to French West Africa
3 submarines moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Eire to United Kingdom
1 infantry moved from Scotland to Eire
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Burma to India
3 infantry moved from Burma to India
4 mech_infantrys moved from India to West India
1 fighter moved from India to West IndiaPlace Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
British undo move 2.
1 destroyer placed in 81 Sea ZoneTurn Complete - British
British collect 31 PUs (2 lost to blockades); end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Place Units - UK_Pacific
1 armour, 2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Italians
Italians buy 2 artilleries, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 2 infantry moved from Bulgaria to Romania
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 destroyer moved from 95 Sea Zone to 92 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
Did I read somewhere that you were moving?
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from Borneo to 36 Sea Zone
1 fighter moved from Borneo to 20 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
ANZAC win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Guam
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 20 Sea Zone to 21 Sea Zone
2 aaGuns moved from Queensland to South AustraliaPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
2 infantry moved from 121 Sea Zone to Quebec
Germans take Quebec from British
1 battleship, 1 cruiser and 1 destroyer moved from 123 Sea Zone to 121 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Norway to Finland
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
6 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
4 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
7 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
2 artilleries moved from Germany to Poland
4 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 fighter
British defend with 3 submarines and 2 transports; Americans defend with 5 submarines
5 submarines owned by the Americans and 3 submarines owned by the British Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 114 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Recording Battle Statistics
Cleaning up after air battles
Trigger Germans Land In North America: Setting turns to 1-+ for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 114 Sea Zone to Poland
1 tactical_bomber moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to PolandPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 artillery and 7 infantry placed in Germany
2 armour and 2 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Politics - Russians
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
6 infantry moved from Ukraine to Bessarabia
6 infantry moved from Western Ukraine to Bessarabia
3 artilleries moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
6 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Belarus to Baltic States
1 infantry moved from Novgorod to Baltic States
7 infantry moved from Belarus to Baltic States
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 tactical_bomber moved from Caucasus to IraqCombat - Russians
Battle in Baltic States
Russians attack with 3 artilleries and 8 infantry
Germans defend with 1 artillery and 6 infantry
2 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Novgorod
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 6 infantry
Casualties for Russians: 6 infantry
Battle in Eastern Poland
Russians attack with 3 artilleries and 6 infantry
Germans defend with 10 infantry
3 artilleries owned by the Russians retreated to Belarus
Germans win with 6 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 4 infantry
Casualties for Russians: 6 infantry
Battle in Bessarabia
Russians attack with 3 artilleries and 12 infantry
Germans defend with 10 infantry
6 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Western Ukraine
Germans win with 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 8 infantry
Casualties for Russians: 6 infantry
Battle in Iraq
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Russians win with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 tactical_bomber moved from Iraq to Egypt
2 fighters and 1 mech_infantry moved from Caucasus to Sikang
1 armour moved from Kazakhstan to Sikang
6 infantry moved from Timguska to Kansu
2 aaGuns and 12 infantry moved from Yenisey to Timguska
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Bryansk
7 infantry moved from Russia to Bryansk
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Western Ukraine to BryanskPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs