@mike64 I put the wrong factory in Egypt…can you edit that?
Suprise attack VS vance in the first of many
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Now I know how Stalin felt about Finland. These guys can’t hit anything! oh well
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 infantry moved from Szechwan to Kweichow
2 artilleries moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
3 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Burma
2 artilleries moved from Yunnan to Szechwan
2 infantry moved from Shan State to Burma
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 artillery and 4 infantry moved from Kwangtung to Kwangsi
2 destroyers and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Paulau Island to 21 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
2 battleships, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 21 Sea Zone
2 fighters moved from Kwangsi to 6 Sea Zone
3 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Siam to Philippines
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to ManchuriaCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 2 fighters; Americans defend with 1 battleship, 1 carrier, 2 cruisers and 1 submarine
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Americans
Americans win with 1 battleship and 1 fighter remaining. Battle score for attacker is -18
Casualties for Japanese: 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 carrier, 2 cruisers and 1 submarine
Recording Battle Statistics
1 fighter owned by the ANZAC forced to land in Guam
Trigger Japanese Land In North America: Setting turns to 1-+ for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
USA attacking z6 with 4 fighters, 1 tac
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- Kamikaze orders? - -
USA attacking z35 with 1 sub, 1 destroyer, 1 damaged battleship, 2 fighters, 4 bombers
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- Kamikaze and Scramble orders? - -
USA purchase was 1 carrier, 1 fighter, 1 tac, 1 cruiser, 1 sub, 1 naval base
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I guess no kamikaze’s in z6 :-)
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Yes on the Kami’s, if its not to late. Sorry had to play a game of Global today and it ate up most of the day
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Three in the Phili. 2 on the big boat and one on the small boat
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 fighter, 1 harbour, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Guam to 35 Sea Zone
4 bombers moved from Guam to 35 Sea Zone
1 battleship moved from 21 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Eastern United States to Quebec
4 mech_infantrys moved from Central United States to QuebecCombat - Americans
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 35 Sea Zone
Americans attack with 4 bombers, 2 fighters and 1 submarine
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 2 battleships, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -22
Casualties for Japanese: 2 carriers, 1 cruiser and 1 destroyer
Casualties for Americans: 4 bombers, 2 fighters and 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Quebec
Americans attack with 1 artillery and 4 mech_infantrys
Germans defend with 1 factory_minor and 2 infantry
Americans win, taking Quebec from Germans with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Americans win with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 6 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 2 fighters and 1 transport
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
Casualties for Americans: 3 fighters
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
Casualties for Americans: 3 fighters
Recording Battle Statistics
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: PhilippinesNon Combat Move - Americans
2 carriers moved from 10 Sea Zone to 7 Sea Zone
2 destroyers moved from 10 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 armour moved from Central United States to Central America
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 26 Sea Zone to 64 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 64 Sea Zone
2 destroyers moved from 26 Sea Zone to 7 Sea ZonePlace Units - Americans
1 harbour placed in Central America
1 carrier, 1 cruiser and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
2 infantry moved from Shensi to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Combat Move - British
Giving bonus movement to units
4 infantry moved from Egypt to Alexandria
1 armour, 1 artillery and 2 fighters moved from Egypt to Alexandria
1 armour, 4 artilleries and 17 infantry moved from India to Burma
1 fighter moved from West India to BurmaCombat - British
Battle in Burma
British attack with 1 armour, 4 artilleries, 1 fighter and 17 infantry
Japanese defend with 4 infantry
British win, taking Burma from Japanese with 1 armour, 4 artilleries, 1 fighter and 17 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
British win with 1 armour, 4 artilleries, 1 fighter and 17 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery and 3 infantry
British win, taking Alexandria from Italians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
British win with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Recording Battle StatisticsNon Combat Move - British
2 fighters moved from Alexandria to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
3 aaGuns moved from India to Burma
4 mech_infantrys moved from West India to Persia
1 infantry moved from Northwest Persia to Iraq
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Eire to Scotland
1 fighter could not land in Burma and was removedPlace Units - British
1 carrier placed in 98 Sea Zone
1 destroyer placed in 106 Sea Zone
1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 29 PUs (4 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour moved from Romania to Ukraine
Italians take Ukraine from Russians
4 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Bessarabia
1 artillery moved from Algeria to Tunisia
1 artillery moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Northern ItalyCombat - Italians
Recording Battle StatisticsNon Combat Move - Italians
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 55 Sea Zone to 35 Sea ZoneCombat - ANZAC
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 battleships, 1 fighter and 1 tactical_bomber
Japanese win with 2 battleships, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Recording Battle Statistics
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: PhilippinesNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from Guam to Queensland
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 artillery moved from South Australia to QueenslandPlace Units - ANZAC
1 artillery and 2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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sorry guess I forgot france again
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 121 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
7 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Finland to Karelia
1 armour moved from Norway to Karelia
1 infantry moved from Norway to Finland
1 artillery moved from Baltic States to Novgorod
1 mech_infantry moved from Poland to Novgorod
2 armour moved from Poland to Novgorod
1 armour moved from Poland to Novgorod
3 armour moved from Slovakia Hungary to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
5 infantry moved from Eastern Poland to Western Ukraine
3 armour moved from Romania to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
3 tactical_bombers moved from Poland to Novgorod
1 bomber moved from Western Germany to Novgorod
1 submarine moved from 112 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in 106 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Germans
Germans win, taking 106 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Western Ukraine
Germans attack with 6 armour and 8 infantry
Russians defend with 1 aaGun, 3 artilleries and 10 infantry
Germans win, taking Western Ukraine from Russians with 6 armour remaining. Battle score for attacker is 23
Casualties for Germans: 8 infantry
Casualties for Russians: 1 aaGun, 3 artilleries and 10 infantry
Germans win with 6 armour remaining. Battle score for attacker is 23
Casualties for Germans: 8 infantry
Casualties for Russians: 1 aaGun, 3 artilleries and 10 infantry
Battle in Novgorod
Germans attack with 3 armour, 1 artillery, 1 bomber, 8 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 11 infantry
Germans win, taking Novgorod from Russians with 3 armour, 1 artillery, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 8 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun, 3 artilleries and 11 infantry
Germans win with 3 armour, 1 artillery, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 8 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun, 3 artilleries and 11 infantry
Battle in Gibraltar
Germans attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Germans win, taking Gibraltar from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Germans win with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 fighter moved from Gibraltar to Morocco
1 bomber moved from Novgorod to Germany
3 tactical_bombers moved from Novgorod to Poland
4 infantry moved from Poland to Baltic States
3 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 artillery moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 artillery moved from Germany to Poland
5 infantry moved from Germany to Poland
3 artilleries and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Poland
1 infantry moved from Western Germany to Germany
1 infantry moved from France to Western GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 artillery and 9 infantry placed in Germany
2 armour and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 5 PUs;Combat Move - Russians
Giving bonus movement to units
3 infantry moved from Bryansk to Ukraine
2 artilleries moved from Belarus to Novgorod
6 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 3 armour and 1 artillery
Casualties for Russians: 3 infantry
Russians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 3 armour and 1 artillery
Casualties for Russians: 3 infantry
Battle in Ukraine
Russians attack with 3 infantry
Italians defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Russians win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Recording Battle StatisticsNon Combat Move - Russians
1 aaGun, 1 artillery and 4 infantry moved from Belarus to Bryansk
1 artillery and 8 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
6 infantry moved from Kansu to Novosibirsk
2 fighters moved from Sikang to Bryansk
1 tactical_bomber moved from Egypt to Caucasus
1 armour and 1 mech_infantry moved from Sikang to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to EgyptPlace Units - Russians
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 units repaired.
Giving bonus movement to units
2 battleships moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 fighter moved from Manchuria to Japan
3 infantry moved from Manchuria to Jehol
2 mech_infantrys moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Chahar
2 infantry moved from Kweichow to Hopei
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Hopei
1 artillery moved from Kweichow to Shensi
4 infantry moved from Szechwan to Yunnan
2 artilleries moved from Szechwan to Yunnan
1 artillery and 4 infantry moved from Kwangsi to Yunnan
1 infantry moved from Malaya to Shan State
1 infantry moved from Yunnan to Shan StateCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
I will use my Kami’s in Sea Zone 6, if you attack it, and I would like to scramble my one Fighter
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 64 Sea Zone to 91 Sea Zone
1 armour moved from Central America to 64 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 64 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 submarines moved from 93 Sea Zone to 91 Sea Zone
Americans take 93 Sea Zone from ItaliansCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 3 transports
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 2 carriers owned by the Americans
Americans win with 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 58
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 submarine
Americans win with 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 58
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 submarine
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Germans defend with 1 fighter
Americans win, taking Morocco from Italians with 1 armour remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for Americans: 1 infantry
Americans win with 1 armour remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 armour and 1 harbour
Americans win, taking Gibraltar from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Americans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Recording Battle StatisticsNon Combat Move - Americans
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 carriers, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 artillery moved from Quebec to Eastern United States
4 mech_infantrys moved from Quebec to Eastern United States
1 fighter and 1 tactical_bomber could not land in 91 Sea Zone and were removedPlace Units - Americans
3 fighters placed in Eastern United States
2 destroyers and 2 submarines placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from 91 Sea Zone: 1 carrier
EDIT: Americans player Adding units owned by PlayerID named:Americans to 91 Sea Zone: 1 carrier
EDIT: Americans player Removing units owned by PlayerID named:Americans from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Americans player Adding units owned by PlayerID named:Americans to 91 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
9 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 fighter moved from Sikang to Burma
3 infantry moved from Sikang to TsinghaiCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total