@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
G40 World Domination practice DizzKnee (x) vs U-505 (game 2)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 17 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from UK_Pacific
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
3 bombers, 3 fighters and 1 tactical_bomber moved from Kiangsu to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 infantry moved from Suiyuyan to Chahar
2 armour moved from Kiangsu to Chahar
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangsi to Hunan
1 armour and 1 mech_infantry moved from Kwangtung to Hunan
1 artillery and 5 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Kiangsu to ChaharCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 3 artilleries, 3 bombers, 7 fighters, 6 infantry, 1 mech_infantry and 6 tactical_bombers
Russians defend with 2 aaGuns and 15 infantry
AA guns fire in Manchuria : 4/6 hits
1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in Manchuria
Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 1 : 1/2 hits
Japanese roll dice for 1 armour, 3 artilleries, 3 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers in Manchuria, round 1 : 14/23 hits
Chinese roll dice for 2 aaGuns and 15 infantry in Manchuria, round 1 : 9/15 hits
13 infantry owned by the Russians , 6 infantry owned by the Japanese , 2 aaGuns owned by the Russians , 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters and 5 tactical_bombers in Manchuria, round 2 : 7/14 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 3 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -20
Casualties for Japanese: 3 artilleries, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 15 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Hunan, round 1 : 0/5 hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 1 : 0/3 hits
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Hunan, round 2 : 1/5 hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 2 : 0/3 hits
1 mech_infantry owned by the British lost in Hunan
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Hunan, round 3 : 1/5 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits
1 mech_infantry owned by the British lost in Hunan
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Hunan, round 4 : 3/5 hits
Chinese roll dice for 1 armour in Hunan, round 4 : 0/1 hits
1 armour owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Chahar
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Chahar, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Kansu, round 1 : 1/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 artillery and 4 infantry in Kansu, round 2 : 2/5 hits
Chinese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 aaGun moved from Suiyuyan to Kansu
1 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
3 bombers moved from Manchuria to Kiangsu
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsu
1 fighter and 2 tactical_bombers moved from Manchuria to JeholPlace Units - Japanese
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
1 armour, 1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 62 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 armour, 1 artillery, 3 bombers, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 fighter and 2 tactical_bombers
Manchuria : 1 flag, 1 armour
Suiyuyan : 1 flag
Hunan : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Kansu : 1 flag, 1 aaGun, 1 artillery and 4 infantry
Hopei : 1 flag
Chahar : 1 flag, 2 armour, 1 infantry and 1 mech_infantry
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Celebes : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 destroyer
20 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport
21 Sea Zone : 1 flag, 1 destroyer
19 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
18 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 37 / 47
Russians : 40 / 40
Japanese : 45 / 62
Americans : 52 / 73
Chinese : 6 / 14
British : 31 / 23
UK_Pacific : 12 / 16
Italians : 21 / 31
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well, the good news in the Manchuria battle is, even though your aa hit 4/6, that your infantry only hit 10/16 after…. ;)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Americans
Americans buy 1 bomber, 2 cruisers, 3 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 bomber moved from Wake Island to 18 Sea Zone
2 fighters moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 18 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Americans attack with 2 fighters, 1 submarine and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters and 3 transports in 35 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Americans roll dice for 2 fighters and 3 transports in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 2 fighters and 3 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in PhilippinesNon Combat Move - Americans
2 fighters moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from 18 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 mech_infantry and 4 transports moved from 86 Sea Zone to 90 Sea Zone
1 cruiser and 2 destroyers moved from 101 Sea Zone to 90 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
1 bomber placed in Eastern United States
1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea Zone
1 cruiser and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 flag, 1 airfield
33 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
35 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 3 transports
26 Sea Zone : 1 flag, 2 destroyers
22 Sea Zone : 1 flag
21 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 flag, 1 cruiser and 2 destroyers
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
90 Sea Zone : 1 flag, 1 armour, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 4 transports
101 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Brazil : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 37 / 47
Russians : 40 / 40
Japanese : 43 / 62
Americans : 54 / 80
Chinese : 6 / 14
British : 31 / 23
UK_Pacific : 12 / 16
Italians : 21 / 31
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Kweichow to Hunan
2 artilleries and 4 infantry moved from Yunnan to Hunan
1 fighter moved from Szechwan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Hunan, round 1 : 2/8 hits
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Hunan, round 1 : 3/5 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Hunan, round 2 : 1/5 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Hunan, round 2 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Chinese roll dice for 3 artilleries and 1 fighter in Hunan, round 3 : 1/4 hits
Japanese roll dice for 1 armour and 1 artillery in Hunan, round 3 : 2/2 hits
2 artilleries owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits
1 artillery owned by the Chinese and 1 armour owned by the Japanese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Chinese: 3 artilleries and 4 infantryNon Combat Move - Chinese
4 infantry moved from Szechwan to Kweichow
1 fighter moved from Hunan to KweichowPlace Units - Chinese
2 artilleries and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 artilleries, 1 fighter and 6 infantry
Hopei : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 37 / 47
Russians : 40 / 40
Japanese : 40 / 62
Americans : 54 / 80
Chinese : 9 / 15
British : 31 / 23
UK_Pacific : 12 / 16
Italians : 21 / 31
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Combat Move - British
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 fighters, 1 infantry and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Italian Somaliland to British Somaliland
British take British Somaliland from ItaliansCombat - British
Battle in Kwangsi
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 1 : 2/6 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
3 infantry moved from Eastern Persia to West India
5 infantry moved from India to Burma
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour and 1 artillery moved from Alexandria to Egypt
1 artillery and 3 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 106 Sea Zone to 90 Sea ZonePlace Units - British
1 tactical_bomber placed in United Kingdom
1 armour and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
Kwangsi : 1 flag, 2 infantry
Siam : 1 flag, 1 infantry
Yunnan : 1 flag, 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Hunan : 1 flag, 1 infantry
Burma : 1 flag, 5 infantry
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour
Dutch New Guinea : 1 flag, 2 infantry
West India : 1 flag, 3 infantry
Belgian Congo : 1 flag, 2 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
British Somaliland : 1 flag, 1 infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 flag, 1 artillery and 5 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
90 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 2 fighters
Eastern Persia : 1 flag
71 Sea Zone : 1 flag, 1 transport
81 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Persia : 1 flagProduction/PUs Summary :
Germans : 37 / 47
Russians : 40 / 40
Japanese : 37 / 62
Americans : 54 / 80
Chinese : 11 / 15
British : 31 / 31
UK_Pacific : 13 / 2
Italians : 21 / 31
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Place Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
UK_Pacific collect 10 PUs (3 lost to blockades); end with 12 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarineTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
French Indo China : 1 flag
Dutch New Guinea : 1 flagProduction/PUs Summary :
Germans : 37 / 47
Russians : 40 / 40
Japanese : 37 / 62
Americans : 54 / 80
Chinese : 11 / 15
British : 31 / 31
UK_Pacific : 13 / 12
Italians : 21 / 31
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
Italians take Syria from French
1 mech_infantry moved from Libya to Alexandria
Italians take Alexandria from BritishCombat - Italians
Non Combat Move - Italians
1 battleship and 1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from France to Northern Italy
1 armour moved from Libya to Tobruk
1 artillery moved from Tunisia to LibyaPlace Units - Italians
2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Northern Italy
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 23 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Alexandria : 1 flag, 1 mech_infantry
Gibraltar : 1 flag, 1 harbour and 1 infantry
Morocco : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Algeria : 1 flag
Syria : 1 flag, 1 armour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Tunisia : 1 flag
Tobruk : 1 flag, 1 armour
Northern Italy : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory_major and 2 infantry
Libya : 1 flag, 1 artillery
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
95 Sea Zone : 1 flag, 2 transports
Bulgaria : 1 flag
Greece : 1 flag, 4 infantry
98 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 37 / 47
Russians : 40 / 40
Japanese : 37 / 62
Americans : 54 / 80
Chinese : 11 / 15
British : 30 / 31
UK_Pacific : 13 / 12
Italians : 23 / 39
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to Philippines
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from South Australia to Western Australia
1 armour moved from New South Wales to Western Australia
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Shan State : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag, 2 armour, 1 artillery and 2 infantry
Philippines : 1 flag, 1 fighter
Java : 1 flag, 1 infantry
35 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
62 Sea Zone : 1 flag, 2 transports
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 37 / 47
Russians : 40 / 40
Japanese : 37 / 62
Americans : 54 / 80
Chinese : 11 / 15
British : 30 / 31
UK_Pacific : 13 / 12
Italians : 23 / 39
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 flag, 2 infantry
United Kingdom : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 37 / 47
Russians : 40 / 40
Japanese : 37 / 62
Americans : 54 / 80
Chinese : 11 / 15
British : 30 / 31
UK_Pacific : 13 / 12
Italians : 23 / 39
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 submarine moved from 91 Sea Zone to 85 Sea Zone
2 submarines moved from 91 Sea Zone to 82 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 armour and 3 infantry moved from Germany to Slovakia Hungary
1 armour and 3 infantry moved from Germany to Poland
1 artillery moved from Germany to Slovakia HungaryPlace Units - Germans
1 artillery and 2 infantry placed in Southern France
2 artilleries and 2 infantry placed in Western Germany
1 armour, 2 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 3 infantry
Normandy Bordeaux : 1 flag, 6 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Slovakia Hungary : 1 flag, 1 aaGun, 3 armour, 4 artilleries and 15 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Romania : 1 flag, 3 infantry
Poland : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Germany : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_major and 3 infantry
Norway : 1 flag, 1 artillery and 3 infantry
Denmark : 1 flag, 1 aaGun and 4 infantry
Holland Belgium : 1 flag, 1 aaGun and 4 infantry
85 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
82 Sea Zone : 1 flag, 2 submarines
Yugoslavia : 1 flag
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 37 / 47
Russians : 40 / 40
Japanese : 37 / 62
Americans : 54 / 80
Chinese : 11 / 15
British : 30 / 31
UK_Pacific : 13 / 12
Italians : 23 / 39
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 19 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns, 2 artilleries and 23 infantry moved from Belarus to Eastern Poland
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
3 infantry moved from Amur to Buryatia
2 infantry moved from Timguska to Urals
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Bryansk to Western Ukraine
5 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Eastern Poland
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
1 infantry moved from Russia to Bryansk
2 armour and 1 mech_infantry moved from Russia to Western Ukraine
3 infantry moved from Ukraine to Western UkrainePlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for Russians :
Korea : 1 flag
Yenisey : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
Buryatia : 1 flag, 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 flag, 2 infantry
Baltic States : 1 flag, 1 infantry
Bryansk : 1 flag, 1 infantry
Urals : 1 flag, 2 infantry
Eastern Poland : 1 flag, 4 aaGuns, 5 armour, 4 artilleries, 1 fighter, 42 infantry, 3 mech_infantrys and 1 tactical_bomber
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_major, 1 infantry and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 2 armour, 4 infantry and 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Northwest Persia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 37 / 47
Russians : 40 / 45
Japanese : 37 / 62
Americans : 54 / 80
Chinese : 11 / 15
British : 30 / 31
UK_Pacific : 13 / 12
Italians : 23 / 39
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
  Round :5
    Politics - Russians
      Russians takes Political Action: Political Action Russians To War With Germans
ÂHow rude.
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We could have done it last turn but instead we decided to adopt a foreign policy of angrily waving our fists at Germany.
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I sent the kitchen sink at SZ 35, including a few extra forks and knives. ANZAC ace high?
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Send em’ up.
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I got one hit with subs and took that on your BB….
I then rolled the rest and got 15 more hits. :-o
So, let me know what you would like to take as casualties…
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standard OOL. Anzac units die before US units of the same type. US BB last.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 carriers, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
3 bombers moved from Kiangsu to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
2 tactical_bombers moved from Jehol to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kansu to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Kansu to Suiyuyan
1 armour moved from Chahar to Suiyuyan
1 armour and 1 mech_infantry moved from Chahar to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour and 1 mech_infantry moved from Buyant-Uhaa to Amur
1 fighter moved from Jehol to Amur
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 armour moved from Manchuria to Korea
Japanese take Korea from Russians
1 armour moved from Korea to AmurCombat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 submarines and 6 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 3 transports
Japanese roll dice for 2 submarines in 35 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 6 tactical_bombers in 35 Sea Zone, round 1 : 15/20 hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 7 fighters and 3 transports in 35 Sea Zone, round 1 : 9/18 hits
Units damaged: 2 battleships owned by the Japanese
3 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 1 tactical_bomber owned by the Japanese , 2 cruisers owned by the Americans , 2 carriers owned by the Japanese , 1 carrier owned by the ANZAC , 1 destroyer owned by the ANZAC , 1 fighter owned by the Japanese , 1 submarine owned by the Japanese and 2 fighters owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 3 bombers, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 9/18 hits
Americans roll dice for 5 fighters in 35 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 battleship and 3 transports in 35 Sea Zone, round 2 : 1/1 hits
4 fighters owned by the Americans , 1 battleship owned by the Americans , 2 tactical_bombers owned by the Japanese , 3 transports owned by the Americans , 2 fighters owned by the Japanese , 1 submarine owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 3 bombers, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 120
Casualties for Japanese: 2 carriers, 3 fighters, 2 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 3 transports
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 3/4 hits
Chinese roll dice for 2 infantry in Kwangsi, round 1 : 0/2 hits
2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Suiyuyan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Suiyuyan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 2 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Amur, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
3 bombers moved from 35 Sea Zone to Kiangsu
1 transport moved from 20 Sea Zone to 6 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Amur to 19 Sea Zone
1 fighter moved from 19 Sea Zone to KiangsuPlace Units - Japanese
2 carriers and 1 destroyer placed in 19 Sea Zone
1 armour, 1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Shantung : 1 flag, 1 artillery and 1 infantry
Kwangsi : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japan : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Manchuria : 1 flag, 1 armour and 1 infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 armour, 1 artillery and 1 infantry
Kansu : 1 flag, 1 aaGun
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Amur : 1 flag, 2 armour and 1 mech_infantry
Timguska : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
19 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
Buyant-Uhaa : 1 flag
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 37 / 47
Russians : 34 / 45
Japanese : 51 / 56
Americans : 54 / 80
Chinese : 7 / 15
British : 30 / 31
UK_Pacific : 13 / 12
Italians : 23 / 39
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 cruisers moved from 90 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Germans defend with 3 infantry; Italians defend with 1 harbour and 1 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 1 : 2/2 hits
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Gibraltar, round 1 : 1/6 hits
Italians roll dice for 4 infantry in Gibraltar, round 1 : 1/4 hits
2 infantry owned by the Germans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 0/5 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Gibraltar, round 3 : 0/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour and 2 mech_infantrys in Gibraltar, round 4 : 1/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
1 artillery and 3 infantry moved from Brazil to French Guiana
2 fighters moved from 90 Sea Zone to United Kingdom
1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 90 Sea Zone to 91 Sea Zone
1 bomber moved from Caroline Islands to Wake Island
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Wake Island
1 submarine moved from 21 Sea Zone to 23 Sea Zone
1 carrier and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to French Guiana
1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 90 Sea Zone to 91 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 cruiser and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,1,5,6,6,6,2,4
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 1 bomber, 1 fighter and 1 tactical_bomber
Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 flag, 1 airfield
23 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 4 destroyers and 1 submarine
22 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters and 2 submarines
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Gibraltar : 1 flag, 1 armour and 2 mech_infantrys
United Kingdom : 1 flag, 2 fighters
French Guiana : 1 flag, 1 artillery, 1 bomber and 3 infantry
101 Sea Zone : 1 flag, 2 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 3 cruisers, 3 destroyers, 2 submarines and 5 transportsProduction/PUs Summary :
Germans : 37 / 47
Russians : 34 / 45
Japanese : 51 / 56
Americans : 54 / 77
Chinese : 7 / 15
British : 30 / 31
UK_Pacific : 13 / 12
Italians : 23 / 39
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 artilleries, 1 fighter and 6 infantry moved from Kweichow to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Shensi, round 1 : 3/9 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
1 infantry placed in Hopei
1 artillery and 2 infantry placed in SikangTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,6,3,2,1,1,2,5
Chinese collect 9 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Jehol : 1 flag, 1 infantry
Shensi : 1 flag, 2 artilleries and 6 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 artillery, 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 37 / 47
Russians : 34 / 45
Japanese : 48 / 56
Americans : 54 / 77
Chinese : 10 / 17
British : 30 / 31
UK_Pacific : 13 / 12
Italians : 23 / 39
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





