L12 wheatbeer (Axis) vs Boldfresh (Allies +7)

  • 17

    Here’s the combat move map for G1 for when you have program version 1.6 and map version 2.9 up and running.

    g1 v boldfresh cm.tsvg

  • 12

    @wheatbeer:

    Here’s the combat move map for G1 for when you have program version 1.6 and map version 2.9 up and running.

    tried to load, says it could not find the file folder or zip for map World War II Global

  • 17

    In the main menu:

    click “Download Maps…”

    A window which says “Select download site” should pop up.

    If it doesn’t say this already (it probably has it), enter:
    http://downloads.sourceforge.net/project/tripleamaps/triplea_maps.xml

    then click “List Games”

    select World War II Global from the left hand menu

    the click the “Install” Games button

  • 12

    scramble all fighters

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :1

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Germans buy 1 carrier and 1 destroyer; Remaining resources: 6 PUs;
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat Move - Germans
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour and 1 infantry moved from Romania to Yugoslavia
                1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
                1 armour and 1 tactical_bomber moved from Poland to Yugoslavia

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                        Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 1 :  11/20 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  1/11 hits
                        6 infantry owned by the French , 1 armour owned by the French , 1 armour owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French and 1 aaGun owned by the French lost in France
                        Germans roll dice for 6 armour, 3 artilleries, 6 infantry and 4 mech_infantrys in France, round 2 :  8/19 hits
                        French roll dice for 1 fighter in France, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 fighter owned by the French lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 47
                    Casualties for Germans: 2 infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 106 Sea Zone
                        1 transport owned by the British lost in 106 Sea Zone
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 2 :  0/2 hits
                    Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Yugoslavia, round 1 :  6/14 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  0/5 hits
                        5 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Neutral_Allies: 5 infantry
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 1 :  4/4 hits
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 :  1/4 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 cruiser owned by the British , 1 fighter owned by the British , 1 battleship owned by the British and 1 destroyer owned by the British lost in 111 Sea Zone
                    Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 50
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                    French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 :  6/7 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 3 fighters in 110 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 :  2/3 hits
                        1 cruiser owned by the French , 1 cruiser owned by the British , 2 fighters owned by the British , 1 fighter owned by the French , 2 fighters owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 110 Sea Zone, round 2 :  2/5 hits
                        British roll dice for 1 battleship in 110 Sea Zone, round 2 :  1/1 hits
                        1 battleship owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Germans: 3 fighters and 2 submarines
                    Casualties for French: 1 cruiser and 1 fighter
                    Casualties for British: 1 battleship, 1 cruiser and 2 fighters
                Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French

    Non Combat Move - Germans
                1 bomber and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                1 bomber moved from 111 Sea Zone to Western Germany
                2 infantry moved from Denmark to Western Germany
                1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
                2 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy

    Place Units - Germans
                1 carrier and 1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 39 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 39 / 74
        Russians : 37 / 37
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • 17

    German had some freakishly good dice across the board.

    If you want to mulligan this game and have me make a redo G1 rolls, I will.

  • 12

    yeah go ahead and rerun it.  but me getting terrible dice is the norm.  is the right move to scramble the fighters or not?

  • 12

    i know it’s a league game, but i’m really just looking for practice in the game.  if you want to take the win and go a second game that’s fine with me - looks like it would be pretty pointless to proceed with a game with such crazy lopsided dice.

  • 17

    Scrambling in SZ110 is probably not the right move against 2 subs and 7 planes.  While it does hurt the German airforce, the loss of so many UK fighters invites an easy Sea Lion.

    Scrambling in SZ111 against the smaller German force is more of a toss up.  My intention with this open is actually to fight one round and then retreat the damaged battleship.  Since I rolled so crazy high, I didn’t have the option to do that though  :lol:

    I don’t play league games to rack up a record, so I’ll just start a new one.

  • 17

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