Take the British
XDAP-2.1: Numenoreons vs Team Mountain High
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 fighter moved from Belgian Congo to Iraq
2 fighters moved from Gibraltar to 98 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Yunnan to India
1 armour moved from India to Eastern Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 bomber moved from India to Kazakhstan
1 mech_infantry moved from Eastern Persia to Iraq
1 fighter moved from India to IraqCombat - British
Battle in 98 Sea Zone
British attack with 2 fighters
Italians defend with 1 cruiser and 2 transports
British win with 2 fighters remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
British win with 2 fighters remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
Battle in Kazakhstan
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
retreated to Kazakhstan
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - British
1 bomber moved from Kazakhstan to Iraq
2 fighters moved from 98 Sea Zone to 96 Sea Zone
2 destroyers moved from 91 Sea Zone to 96 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Malta
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to GibraltarPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 airfield placed in MaltaTurn Complete - British
British collect 26 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Place Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs (2 lost to blockades); end with 12 PUs total
Some units change owners in territory India
Some units change owners in territory Malaya -
Well, I took a little bit of a risk with the US bomber, but the payoff was worth it and the dice stayed true.
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@seththenewb:
Well, I took a little bit of a risk with the US bomber, but the payoff was worth it and the dice stayed true.
Good move.
For some reason, I’d been under the impression that fighters fire on a 2 when defending against bombing raids. Looks like they only fire on a 1. :(
Anyway, you took a calculated risk, and it paid off. That’s some good, solid play right there. Now the Axis will have to do something equally good and solid! :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Italians
Italians buy 1 fighter and 7 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to unitsNon Combat Move - Italians
1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery moved from Syria to Trans-Jordan
1 artillery and 1 infantry moved from Tunisia to LibyaPlace Units - Italians
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs (3 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea ZoneTurn Complete - French
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The theme song for G6 is this. The German government would like to remind its audience that the vast majority of its senior officials are Protestants, Catholics, or atheists. Why, then, would Germany select as its theme song something titled “God is a Girl?” Well, beyond the obvious fact that the woman who sings it is a beautiful and enchanting German with an excellent voice.
When you watch the video, you’ll see that the song is intended as a critique of money-grubbing televangelists. Contrary to popular belief, it isn’t intended to imply that God is a little girl who rides around with Groove Coverage in their limousine.
The German government fully endorses Groove Coverage’s critique of money-grubbing televangelists. It would extend that critique to any person in a position of power who allows himself to become corrupted by the prospect for selfish gain. Germany exhorts its people to avoid this form of corruption and materialism, and to make a complete commitment to totaler krieg!
Game History
Round :6
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
3 mech_infantrys moved from Poland to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Novgorod to Archangel
Germans take Archangel from Russians
2 armour and 2 mech_infantrys moved from Archangel to Smolensk
1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 bomber moved from Germany to Smolensk
21 infantry moved from Western Ukraine to Bryansk
15 artilleries moved from Western Ukraine to Bryansk
8 armour moved from Western Ukraine to Bryansk
1 fighter moved from Germany to BelarusCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Germans win with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 8 armour, 15 artilleries and 21 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 8 armour, 15 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Germans win with 8 armour, 15 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 3 artilleries and 5 infantry
retreated to Smolensk
Russians win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 2 artilleries and 5 infantry
Recording Battle StatisticsNon Combat Move - Germans
10 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Ukraine to Rostov
1 fighter moved from Rostov to Ukraine
2 artilleries moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
3 artilleries moved from Eastern Poland to Western Ukraine
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Greater Southern Germany to Slovakia Hungary
4 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Smolensk to Germany
1 bomber moved from Smolensk to Western Ukraine
1 tactical_bomber moved from Smolensk to Western Ukraine
2 mech_infantrys moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Western Ukraine to Rostov
1 fighter moved from Belarus to NovgorodPlace Units - Germans
3 armour placed in Novgorod
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
1 infantry and 4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Germans from Slovakia Hungary: 1 artillery
EDIT: Germans player Adding units owned by PlayerID named:Germans to Western Germany: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 fighter moved from Volgograd to Kazakhstan
2 fighters moved from Russia to Kazakhstan
1 infantry moved from Volgograd to KazakhstanCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Kazakhstan
Russians attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
3 fighters moved from Kazakhstan to Russia
1 infantry moved from Volgograd to Tambov
4 armour, 6 infantry and 1 mech_infantry moved from Samara to Russia
1 artillery moved from Smolensk to Russia
1 tactical_bomber moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
2 aaGuns and 10 infantry moved from Amur to Buryatia
1 infantry moved from Amur to SakhaPlace Units - Russians
1 artillery, 1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
I’ll be leaving for Korea early Saturday and won’t be back until 1 September.
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Japan had a lot of hits from you guys on your casualty shots. I was hoping that 1/3 of a chance of a hit was closer to 1/3 rather than 3/4. At least the bomber missed :mrgreen: I edited the bomber back to the Philippines. The total movement for their in flight journey was 6. It would not let me move it back because of a bug.
This song I am using is truly epic. I am sorry I stole your song earlier… This one is like that one but much more dynamic, it really tells a story. The true spirit of fire and battle resides within this song and it fueled me to absolute perfection during my latest turn.
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
2 bombers moved from Philippines to 21 Sea Zone
2 bombers moved from 21 Sea Zone to Guam
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 artillery and 1 infantry moved from Sikang to Szechwan
2 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 armour, 2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 bomber moved from Kwangtung to Szechwan
1 fighter and 1 tactical_bomber moved from Chahar to Szechwan
1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
2 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Shantung to Hunan
2 artilleries moved from Kansu to Shensi
3 artilleries and 5 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to AmurCombat - Japanese
Battle in Kweichow
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Japanese win with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
British defend with 1 infantry; Chinese defend with 1 airfield
Japanese win, taking Celebes from Americans, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Guam
Japanese attack with 2 bombers
Americans defend with 1 airfield and 1 bomber
Japanese win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Japanese win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 3 artilleries and 8 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Szechwan to Shensi
2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
1 bomber moved from Szechwan to Kwangtung
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Guam: 2 bombers
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Philippines: 2 bombers
EDIT: Turning off Edit ModePlace Units - Japanese
3 artilleries placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 submarines placed in 19 Sea Zone
1 bomber and 1 factory_major placed in Japan
Japanese undo move 5.
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
@seththenewb:
I’ll be leaving for Korea early Saturday and won’t be back until 1 September.
Will you be able to participate in the tournament while you’re over there?
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scramble sz112?
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No, not really . . . we’ll be staying in tents. :-P
I know I mentioned the trip either somewhere in this thread or the tourney thread.
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@seththenewb:
scramble sz112?
no
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@seththenewb:
No, not really . . . we’ll be staying in tents. :-P
I know I mentioned the trip either somewhere in this thread or the tourney thread.
Okay.
I hope you have a good trip!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 fighters moved from Malta to 112 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
Americans take Norway from Germans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
Americans take Denmark from Germans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
4 bombers moved from Wake Island to Iwo Jima
1 bomber moved from Iraq to Russia
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Americans
Recording Battle StatisticsNon Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 96 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 fighter moved from Eastern United States to Gibraltar
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
1 bomber placed in Eastern United States
1 submarine placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Combat Move - British
Giving bonus movement to units
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Syria
2 fighters moved from Iraq to Syria
1 bomber moved from Iraq to Trans-Jordan
1 fighter moved from Malta to Trans-Jordan
2 destroyers moved from 96 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from United Kingdom to Scotland
2 fighters moved from 92 Sea Zone to Scotland
4 infantry and 1 mech_infantry moved from United Kingdom to ScotlandCombat - British
Battle in Syria
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Syria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kweichow
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
British win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Szechwan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
British win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 artillery
British win, taking Trans-Jordan from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
British win with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Recording Battle StatisticsNon Combat Move - British
1 bomber and 1 fighter moved from Trans-Jordan to Persia
2 fighters moved from Syria to Persia
1 armour moved from Eastern Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from India to Eastern Persia
1 tactical_bomber moved from India to Persia
1 infantry moved from Malaya to Shan State
3 aaGuns, 1 artillery and 2 infantry moved from Yunnan to Burma
5 infantry moved from India to Burma
1 mech_infantry moved from Siam to Burma
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 destroyer and 2 transports placed in 109 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: UK_Pacific player Removing units owned by PlayerID named:British from Scotland: 1 fighter
EDIT: UK_Pacific player Adding units owned by PlayerID named:British to Norway: 1 fighter
EDIT: Turning off Edit Mode
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs (2 lost to blockades); end with 15 PUs total
Some units change owners in territory India
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