Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
This thread it is then. Let the game begin!
Use your hate… strike me down!
Have you determined sides?
If not…
1,2,3, MountainHigh is Axis
4,5,6, Numoreans is Axis
Rolls: 1@6; Total Hits: 11@6: (4)
Have you determined sides?
If not…
1,2,3, MountainHigh is Axis
4,5,6, Numoreans is Axis
Rolls: 1@6; Total Hits: 11@6: (4)
Unless there’s a consensus to the contrary, I’ll assume we’re playing the Axis. (We in this case being the Numenoreons.)
Good luck everyone, and have fun.
Germany has just made its combat move. Does Britain want to scramble its fighters in England and/or Scotland?
Team Mountain High would like to introduce a fellow Colorado mountain man in bobgordon303. We haven’t decided who will take which countries yet, but that should be ironed out soon.
Welcome aboard Bob.
No scramble.
I’ll be taking USSR and US while Bob will take UK, China, Anzacs, & France.
Both of us can give ool and scrambling orders for each other’s units as needed, although sometimes we might wait to confer on what we do. Especially when there’s a multinational force involved.
Germany’s first turn is complete.
The theme song for Germany’s first turn is this. Nice and catchy, and you won’t be able to listen to it just once! :)
For some reason it skipped over the phase in which it would normally provide a turn summary. But you guys can look at the game history and the die rolls that the MARTI server emailed to Seth to verify that there was no cheating.
I don’t know if I like or trust this “bob” guy…
We’ll just have to see.
i haven’t played anyone with music suggestions before. sweet. Lead singer sorta looks like a German Neo Hipster…still, 4 Million hits…where have I been? you got my email? It’s Bolderbob@aol.com. Thanks for having me in the game.
This is mine!
http://www.youtube.com/watch?v=4I-JEU5RUeE&feature=related
It’s just a little bit more martial then yours so there!
Also, I don’t think you had the option for forum posting set correctly and that’s why you weren’t given the option for forum posting it. I changed that, but it defaulted to my last game setting and it’s over here
http://www.axisandallies.org/forums/index.php?topic=27181.555 . . . . :|
On the plus side, all the emails were added as it was just me and kurt. Anywho, Japan’s up and here’s a map with the correct forum settings . . .
We’ll pretend that carrier being killed is supposed to be a German or Italian one. :-D
my waiting music: http://www.youtube.com/watch?v=lRcQZ2tnWeg
USA, the back to back World War champions, are itching to get their war on. :-D
Game History
� �Round :1
� � � �Purchase Units - Japanese
� � � � � �Japanese buy 1 artillery and 3 transports; Remaining resources: 1 PUs;
� � � �Combat Move - Japanese
� � � � � �Giving bonus movement to units
� � � � � �3 infantry moved from Kwangsi to Yunnan
� � � � � �1 artillery moved from Kwangsi to Yunnan
� � � � � �1 artillery and 3 infantry moved from Kiangsi to Hunan
� � � � � �1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
� � � � � �1 infantry moved from Shantung to Anhwe
� � � � � � � � �Japanese take Anhwe from Chinese
� � � � � �1 artillery and 2 infantry moved from Jehol to Chahar
� � � � � � � � �Japanese take Chahar from Chinese
� � � � � �1 mech_infantry moved from Manchuria to Chahar
� � � � � �2 fighters moved from Manchuria to Hunan
� � � � � �2 tactical_bombers moved from Manchuria to Hunan
� � � � � �4 infantry moved from Korea to Manchuria
� � � � � �1 artillery and 2 infantry moved from Shantung to Anhwe
� � � � � �1 fighter moved from Korea to Kiangsi
� � � � � �1 fighter moved from Formosa to Hunan
� � � � � �2 bombers moved from Japan to Yunnan
� � � � � �1 artillery and 1 infantry moved from Japan to 6 Sea Zone
� � � � � �1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
� � � � � �1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
� � � � � �1 infantry moved from Okinawa to 19 Sea Zone
� � � � � �1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
� � � � � �2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
� � � � � �1 transport moved from 20 Sea Zone to 36 Sea Zone
� � � � � �1 cruiser moved from 20 Sea Zone to 36 Sea Zone
� � � � � �2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
� � � � � �1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
� � � � � �1 fighter moved from Okinawa to Kiangsi
� � � � � �1 artillery and 1 infantry moved from Kiangsu to Anhwe
� � � � � �1 infantry moved from Japan to 6 Sea Zone
� � � � � �2 infantry moved from 6 Sea Zone to Korea
� � � � � �1 battleship moved from 19 Sea Zone to 6 Sea Zone
� � � � � �1 destroyer moved from 19 Sea Zone to 6 Sea Zone
� � � � � �1 submarine moved from 19 Sea Zone to 36 Sea Zone
� � � �Combat - Japanese
� � � � � �Battle in Hunan
� � � � � � � �Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
� � � � � � � �Chinese defend with 2 infantry
� � � � � � � �Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
� � � � � � � �Casualties for Chinese: 2 infantry
� � � � � � � �Japanese win with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
� � � � � � � �Casualties for Chinese: 2 infantry
� � � � � �Battle in Yunnan
� � � � � � � �Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
� � � � � � � �Chinese defend with 4 infantry
� � � � � � � �Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
� � � � � � � �Casualties for Japanese: 1 infantry
� � � � � � � �Casualties for Chinese: 4 infantry
� � � � � � � �Japanese win with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
� � � � � � � �Casualties for Japanese: 1 infantry
� � � � � � � �Casualties for Chinese: 4 infantry
� � � � � �Recording Battle Statistics
� � � �Non Combat Move - Japanese
� � � � � �2 bombers moved from Yunnan to Kwangsi
� � � � � �1 fighter moved from Yunnan to Kwangsi
� � � � � �3 fighters moved from Hunan to Kwangsi
� � � � � �2 tactical_bombers moved from Hunan to Kwangsi
� � � � � �1 tactical_bomber moved from Yunnan to Kwangsi
� � � �Place Units - Japanese
� � � � � �1 artillery placed in Japan
� � � � � �3 transports placed in 6 Sea Zone
� � � �Turn Complete - Japanese
� � � � � �Japanese collect 30 PUs; end with 31 PUs total
Good choices for theme songs. The Soviet march is a very good piece of music, even if it is in celebration of communism! :P
Also the Pink Floyd song is very good!
For the theme song for Japan’s first turn, Mababa has chosen this:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Purchase Units - Americans
Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
Non Combat Move - Americans
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 101 Sea Zone to 28 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Central United States to Eastern United States
1 fighter moved from Philippines to Guam
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
3 bombers placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
2 infantry moved from Kweichow to Yunnan
1 fighter and 4 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
1 infantry moved from Shensi to Sikang
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Sikang
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs