@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 64 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 64 Sea Zone to Southeast Mexico
1 fighter moved from Eastern United States to Western United States
1 fighter moved from Hawaiian Islands to Midway
3 infantry moved from Algeria to Tunisia
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
Place Units - Americans
1 artillery, 2 bombers and 1 infantry placed in Eastern United States
1 submarine and 2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
9 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some units change owners in territory India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 1 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 1 : 1/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
1 destroyer and 2 submarines moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Greece to Southern Italy
Place Units - Italians
1 artillery and 7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Production/PUs Summary :
Germans : 47 / 56
Russians : 33 / 34
Japanese : 60 / 69
Americans : 50 / 70
Chinese : 3 / 3
British : 34 / 31
UK_Pacific : 7 / 8
Italians : 11 / 21
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 57 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
ANZAC win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Recording Battle Statistics
Non Combat Move - ANZAC
2 armour moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 2 aaGuns, 2 armour, 1 artillery and 4 infantry
Dutch New Guinea : 1 flag, 1 infantry
Egypt : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
1 fighter moved from Tobruk to Egypt
2 infantry moved from Tunisia to Libya
Turn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 1 infantry
United Kingdom : 2 infantry
Libya : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
1 fighter moved from Western Germany to Western Ukraine
6 artilleries and 4 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Poland to Baltic States
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
2 fighters moved from Southern Italy to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 artillery moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
9 mech_infantrys moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 1 : 1/4 hits
Russians roll dice for 1 mech_infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Germans win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 9 mech_infantrys in Western Ukraine, round 1 : 0/12 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter, 1 infantry and 9 mech_infantrys in Western Ukraine, round 2 : 1/11 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 fighter, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 1 : 3/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Germans win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Germans attack with 6 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry and 1 mech_infantry
Germans roll dice for 6 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Bessarabia, round 1 : 6/13 hits
Russians roll dice for 3 infantry and 1 mech_infantry in Bessarabia, round 1 : 2/4 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 6 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry and 1 mech_infantry
Germans win with 6 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry and 1 mech_infantry
Recording Battle Statistics
Non Combat Move - Germans
2 fighters moved from Bessarabia to Eastern Poland
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
13 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Archangel to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 fighter moved from 125 Sea Zone to Western Germany
Place Units - Germans
3 artilleries placed in Novgorod
8 mech_infantrys placed in Germany
1 factory_minor placed in Greece
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Production/PUs Summary :
Germans : 52 / 62
Russians : 28 / 34
Japanese : 60 / 69
Americans : 50 / 70
Chinese : 3 / 3
British : 34 / 31
UK_Pacific : 7 / 8
Italians : 11 / 21
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Politics - Russians
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
8 infantry moved from Novosibirsk to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.
Non Combat Move - Russians
4 infantry moved from Novosibirsk to Tsinghai
2 aaGuns moved from Novosibirsk to Samara
1 mech_infantry moved from Caucasus to Ukraine
1 armour moved from Caucasus to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Volgograd to Rostov
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
Place Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 4 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Japanese
1 unit repaired.
Giving bonus movement to units
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship and 2 cruisers moved from 33 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Kweichow to Manchuria
1 fighter moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
4 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 2/3 hits
UK_Pacific roll dice for 1 armour in Shan State, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 1 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Manchuria, round 1 : 1/9 hits
Chinese roll dice for 3 infantry in Manchuria, round 1 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 1/7 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 3 : 4/6 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Russians: 3 infantry
Japanese win with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Russians: 3 infantry
Battle in Hawaiian Islands
Japanese attack with 3 artilleries and 5 infantry
Americans defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 1 : 3/4 hits
Japanese roll dice for 3 artilleries and 5 infantry in Hawaiian Islands, round 1 : 5/8 hits
Americans roll dice for 1 aaGun and 3 infantry in Hawaiian Islands, round 1 : 2/3 hits
1 aaGun owned by the Americans , 2 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 aaGun and 3 infantry
Japanese win with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 aaGun and 3 infantry
Recording Battle Statistics
Non Combat Move - Japanese
2 carriers, 3 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Manchuria to Japan
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 tactical_bomber moved from Manchuria to Jehol
1 aaGun, 2 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Szechwan to Yunnan
2 mech_infantrys moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 19 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 aaGun and 1 infantry moved from 22 Sea Zone to Marianas
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 infantry placed in Japan
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Production/PUs Summary :
Germans : 52 / 62
Russians : 28 / 28
Japanese : 62 / 72
Americans : 49 / 70
Chinese : 3 / 3
British : 34 / 31
UK_Pacific : 6 / 8
Italians : 11 / 21
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from Southeast Mexico to 64 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 89 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries, 2 bombers, 4 infantry and 1 mech_infantry
Italians defend with 2 armour, 1 harbour and 3 infantry
Americans win, taking Gibraltar from Italians with 3 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 armour and 3 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Americans win with 3 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 armour and 3 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Recording Battle Statistics
Non Combat Move - Americans
2 bombers moved from Gibraltar to Morocco
3 artilleries moved from Algeria to Morocco
3 infantry moved from Tunisia to Libya
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 64 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 64 Sea Zone to 10 Sea Zone
2 infantry and 2 mech_infantrys moved from Southeast Mexico to 64 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 64 Sea Zone to 10 Sea Zone
2 infantry and 2 mech_infantrys moved from 10 Sea Zone to Western United States
1 aaGun moved from Eastern United States to Central United States
1 fighter moved from Midway to Western United States
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Place Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
11 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Place Units - UK_Pacific
1 artillery and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some units change owners in territory India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
British roll dice for 1 submarine in 99 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Recording Battle Statistics
Non Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 battleship, 1 cruiser and 2 submarines moved from 96 Sea Zone to 95 Sea Zone
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Production/PUs Summary :
Germans : 52 / 62
Russians : 28 / 28
Japanese : 59 / 72
Americans : 49 / 64
Chinese : 5 / 5
British : 34 / 32
UK_Pacific : 7 / 7
Italians : 11 / 16
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
2 aaGuns, 2 armour, 1 artillery and 4 infantry moved from South Australia to New South Wales
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Combat Move - French
Giving bonus movement to units
1 fighter moved from Egypt to 99 Sea Zone
Combat - French
Battle in 99 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 fighter
Casualties for Italians: 1 destroyer
French win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 fighter
Casualties for Italians: 1 destroyer
Recording Battle Statistics
Non Combat Move - French
2 infantry moved from Libya to Tobruk
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
6 artilleries and 2 infantry moved from Bessarabia to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 6 artilleries and 2 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 6 artilleries and 2 infantry in Ukraine, round 1 : 6/8 hits
Russians roll dice for 1 mech_infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 6 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Germans win with 6 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Germans
1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 infantry moved from Archangel to Belarus
3 artilleries moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Baltic States to Belarus
1 aaGun and 1 infantry moved from Western Ukraine to Ukraine
2 fighters moved from Eastern Poland to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
4 mech_infantrys moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Belarus
8 armour moved from Eastern Poland to Belarus
8 armour moved from Eastern Poland to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Smolensk to Belarus
1 tactical_bomber moved from Bryansk to Ukraine
1 tactical_bomber moved from Smolensk to Western Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber could not land in Ukraine and was removed
Place Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Production/PUs Summary :
Germans : 55 / 65
Russians : 25 / 28
Japanese : 59 / 72
Americans : 49 / 64
Chinese : 5 / 5
British : 34 / 32
UK_Pacific : 7 / 7
Italians : 11 / 16
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
2 aaGuns moved from Samara to Russia
1 infantry moved from Russia to Bryansk
1 armour moved from Tambov to Russia
17 infantry moved from Russia to Smolensk
1 infantry moved from Amur to Buryatia
4 infantry moved from Kansu to Suiyuyan
4 infantry moved from Tsinghai to Shensi
2 infantry moved from Kansu to Shensi
Place Units - Russians
8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs (3 lost to blockades); end with 27 PUs total
Japan is going to throw everything in SZ26 against SZ10. Let me know if you want to scramble or if you want to wait for the map (I haven’t decided the Buy or other combats yet).
Here’s the map
need scramble orders SZ10
If you’re not Amphibious Assaulting, then scramble all for a battle royale!
If you’re Amphibing, then no scramble…