• TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                2 bombers, 5 fighters and 7 tactical_bombers moved from Kwangsi to Szechwan
                1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 artillery moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hopei
                3 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 artilleries and 4 infantry
                    Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                    Japanese win with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers, 5 fighters and 7 tactical_bombers
                    Chinese defend with 1 fighter and 8 infantry
                    Japanese win with 2 bombers, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for Chinese: 1 fighter and 8 infantry
                    Japanese win with 2 bombers, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for Chinese: 1 fighter and 8 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 bombers, 3 fighters and 6 tactical_bombers moved from Szechwan to Hunan
                1 armour and 1 artillery moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 fighter moved from Korea to Hunan
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 fighter moved from Korea to Manchuria

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 fighter placed in Japan
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 carrier, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                1 tactical_bomber placed in Western United States
                2 transports placed in 101 Sea Zone
                Americans undo move 3.
                1 artillery and 2 infantry placed in Central United States
                1 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Sikang

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - British
                Giving bonus movement to units
                2 artilleries, 9 infantry and 1 mech_infantry moved from India to Burma
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 infantry moved from Eastern Persia to West India
                1 bomber and 1 fighter moved from Malta to 96 Sea Zone
                2 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 artillery and 1 mech_infantry moved from Ethiopia to Italian Somaliland
                1 cruiser and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from Alexandria to Egypt
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 1 fighter
                    Italians defend with 1 cruiser, 1 destroyer and 1 transport
                    Italians win with 1 transport remaining. Battle score for attacker is -10
                    Casualties for British: 1 bomber, 1 destroyer and 1 fighter
                    Casualties for Italians: 1 cruiser and 1 destroyer
                Battle in Italian Somaliland
                    British attack with 1 artillery and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                    British win with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                3 aaGuns moved from India to Burma
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      British take Brazil from Neutral_Allies

    Place Units - British
                1 carrier and 1 destroyer placed in 98 Sea Zone
                1 tactical_bomber placed in 98 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                    Some units change owners in territory India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                      Italians take Tunisia from French

    Combat - Italians
                Recording Battle Statistics

    Non Combat Move - Italians
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 artillery and 3 infantry moved from Tobruk to Libya

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - French
                Giving bonus movement to units
                1 destroyer moved from 81 Sea Zone to 94 Sea Zone
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                3 infantry moved from Algeria to Morocco

    Combat - French
                Battle in 94 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 transport
                    French win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                    French win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French


  • interceptors?

    Unusual game; have not lost control of Med so early before

    Intercept.tsvg


  • No intercepts.


  • hey I made a mistake. I meant to send tact bombers/fighter with sub @ your cruiser. Do I have any options?


  • Yeah was wondering why you would attack like that, I don’t mind if you edit it but that may cause a crash right? Anyway you can do it how you want to.


  • meant to send fighter, tact with sub vs your cruiser. Sub was hit and is dead. Any way to roll dice for the missing planes? Any re-do’s in this game? Can I get the sub bacK?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Politics - Germans
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 carrier and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                3 artilleries and 6 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                4 armour moved from Germany to Eastern Poland
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 submarine moved from 113 Sea Zone to 114 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                Germans attacks with 5 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 tactical_bomber killed by AA guns
                Bombing raid in United Kingdom causes: 5 damage to unit: airfield
                Bombing raid in United Kingdom causes: 11 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 16 damage total.
    Damaged units is as follows: airfield = 5, factory_major = 11
                Battle in 114 Sea Zone
                    Germans attack with 1 submarine
                    Russians defend with 1 cruiser
                    Russians win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in Eastern Poland
                    Germans attack with 4 armour, 3 artilleries and 7 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 4 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 4 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                6 armour and 1 mech_infantry moved from Germany to Romania
                2 artilleries and 4 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Greece to Romania
                2 armour moved from Greece to Bulgaria
                2 infantry moved from Greece to Bulgaria
                2 armour moved from Bulgaria to Romania
                1 aaGun moved from Poland to Eastern Poland
                2 artilleries and 3 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                4 artilleries moved from Germany to Poland
                2 infantry moved from Southern France to France
                1 armour moved from Northern Italy to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 artillery moved from France to Western Germany
                1 armour moved from Western Germany to Poland
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Poland to Eastern Poland
                1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Norway
                1 armour and 2 infantry moved from Norway to Finland
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Place Units - Germans
                1 carrier placed in 112 Sea Zone
                1 fighter placed in Western Germany
                3 armour and 3 artilleries placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Bessarabia to Western Ukraine
                2 artilleries and 8 infantry moved from Bessarabia to Ukraine
                1 artillery and 2 infantry moved from Rostov to Ukraine
                1 artillery and 2 infantry moved from Volgograd to Rostov
                2 infantry moved from Novgorod to Karelia
                1 submarine moved from 125 Sea Zone to 127 Sea Zone
                12 infantry moved from Buryatia to Amur
                2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
                1 infantry moved from Smolensk to Belarus
                1 armour, 3 artilleries, 13 infantry and 1 mech_infantry moved from Novgorod to Archangel
                3 infantry moved from Belarus to Bryansk
                2 artilleries and 1 infantry moved from Smolensk to Bryansk
                1 artillery and 1 infantry moved from Russia to Bryansk
                6 infantry moved from Yenisey to Timguska
                1 armour and 1 mech_infantry moved from Archangel to Novgorod

    Combat - Russians
                Battle in Karelia
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Karelia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
                2 aaGuns moved from Novgorod to Archangel
                2 aaGuns moved from Belarus to Bryansk
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour and 1 mech_infantry moved from Turkmenistan to Persia
                      Russians take Persia from Neutral_Allies
                2 aaGuns moved from Buryatia to Amur

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Politics - Japanese
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 artillery, 1 fighter and 8 infantry moved from Manchuria to Amur
                2 infantry moved from Korea to Amur
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 fighter moved from Japan to Amur
                2 bombers moved from Hunan to Amur
                1 artillery moved from Jehol to 19 Sea Zone
                1 armour moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 5 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Amur
                1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery and 2 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                4 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 14 infantry
                    Russians defend with 2 aaGuns and 12 infantry
                    Japanese win, taking Amur from Russians with 1 armour, 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 bomber, 2 fighters and 10 infantry
                    Casualties for Russians: 2 aaGuns and 12 infantry
                    Japanese win with 1 armour, 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 bomber, 2 fighters and 10 infantry
                    Casualties for Russians: 2 aaGuns and 12 infantry
                Recording Battle Statistics
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Setting uses for triggers used this phase.
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
                Setting uses for triggers used this phase.
                Setting uses for triggers used this phase.

    Non Combat Move - Japanese
                1 bomber moved from Amur to Korea
                1 aaGun moved from Manchuria to Korea
                1 armour and 1 mech_infantry moved from Kiangsu to Jehol
                1 armour moved from Yunnan to Shensi
                2 artilleries and 2 infantry moved from Yunnan to Kwangsi
                3 tactical_bombers moved from Hunan to Kwangsi
                4 fighters moved from Hunan to Kwangsi
                2 tactical_bombers moved from Hunan to Korea
                1 tactical_bomber moved from Hunan to Kwangsi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 36 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                2 armour and 1 infantry placed in Kiangsu
                1 armour, 1 fighter and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs


  • Hello G:

    Started a move, realized my air couldn’t reach your Chinese, so started over - no die rolls or anything, but in case it shows on Marti.  Then attacked you in what the battle calculator said was an easy victory and LOST 3 birds. OMG. Oh well.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 tactical_bomber moved from Western United States to 101 Sea Zone
                1 infantry moved from Eastern United States to Central United States
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                Americans undo move 3.
                Americans undo move 2.
                1 artillery and 1 infantry placed in Eastern United States
                1 fighter placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                Notification to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Setting uses for triggers used this phase.

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                7 infantry moved from Sikang to Tsinghai

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                2 artilleries and 8 infantry moved from Burma to Shan State
                1 mech_infantry moved from Burma to Siam
                      UK_Pacific take Siam from Japanese
                3 infantry moved from Malaya to Shan State
                1 armour and 2 mech_infantrys moved from India to Shan State
                1 artillery and 1 infantry moved from India to Burma
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Formosa
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from West India to India
                1 fighter moved from Gibraltar to 97 Sea Zone
                1 battleship moved from 92 Sea Zone to 97 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from Italian Somaliland to Ethiopia
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 tactical_bomber moved from 98 Sea Zone to Albania
                1 armour and 1 infantry moved from Egypt to 98 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from 97 Sea Zone to Albania
                1 fighter and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
                1 artillery and 2 infantry moved from Egypt to Alexandria
                2 infantry moved from Tanganyika Territory to Belgian Congo

    Combat - British
                ???
                Battle in Albania
                    British attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour and 2 infantry
                    British win, taking Formosa from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 1 armour and 2 infantry
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 1 armour and 2 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 tactical_bomber moved from Albania to 97 Sea Zone

    Place Units - British
                1 carrier, 1 destroyer and 1 transport placed in 98 Sea Zone
                British undo move 1.
                1 carrier and 1 destroyer placed in 98 Sea Zone
                1 artillery placed in Egypt
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

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