• I think it was not so much the attack that was incorrect as the retreat, you cannot leave the battleship in Sz110 alive. Perhaps you could also have sent one more plane there instead of 111 but that’s a minor difference. I don’t think the dice are biased here, though I have had some good ones where it matters. Most of the attacks were at better odds then you’d think, check the battle calculator on them.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 armour and 1 mech_infantry moved from Bryansk to Novgorod
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                6 infantry moved from Yakut S.S.R. to Yenisey
                1 artillery and 7 infantry moved from Karelia to Novgorod
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Volgograd to Rostov
                1 submarine moved from 114 Sea Zone to 115 Sea Zone

    Non Combat Move - Russians
                2 aaGuns moved from Smolensk to Belarus

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                2 bombers, 5 fighters and 7 tactical_bombers moved from Kwangsi to Szechwan
                1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 artillery moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hopei
                3 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 artilleries and 4 infantry
                    Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                    Japanese win with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers, 5 fighters and 7 tactical_bombers
                    Chinese defend with 1 fighter and 8 infantry
                    Japanese win with 2 bombers, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for Chinese: 1 fighter and 8 infantry
                    Japanese win with 2 bombers, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for Chinese: 1 fighter and 8 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 bombers, 3 fighters and 6 tactical_bombers moved from Szechwan to Hunan
                1 armour and 1 artillery moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 fighter moved from Korea to Hunan
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 fighter moved from Korea to Manchuria

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 fighter placed in Japan
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 carrier, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                1 tactical_bomber placed in Western United States
                2 transports placed in 101 Sea Zone
                Americans undo move 3.
                1 artillery and 2 infantry placed in Central United States
                1 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Sikang

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - British
                Giving bonus movement to units
                2 artilleries, 9 infantry and 1 mech_infantry moved from India to Burma
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 infantry moved from Eastern Persia to West India
                1 bomber and 1 fighter moved from Malta to 96 Sea Zone
                2 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 artillery and 1 mech_infantry moved from Ethiopia to Italian Somaliland
                1 cruiser and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from Alexandria to Egypt
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 1 fighter
                    Italians defend with 1 cruiser, 1 destroyer and 1 transport
                    Italians win with 1 transport remaining. Battle score for attacker is -10
                    Casualties for British: 1 bomber, 1 destroyer and 1 fighter
                    Casualties for Italians: 1 cruiser and 1 destroyer
                Battle in Italian Somaliland
                    British attack with 1 artillery and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                    British win with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                3 aaGuns moved from India to Burma
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      British take Brazil from Neutral_Allies

    Place Units - British
                1 carrier and 1 destroyer placed in 98 Sea Zone
                1 tactical_bomber placed in 98 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                    Some units change owners in territory India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                      Italians take Tunisia from French

    Combat - Italians
                Recording Battle Statistics

    Non Combat Move - Italians
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 artillery and 3 infantry moved from Tobruk to Libya

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - French
                Giving bonus movement to units
                1 destroyer moved from 81 Sea Zone to 94 Sea Zone
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                3 infantry moved from Algeria to Morocco

    Combat - French
                Battle in 94 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 transport
                    French win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                    French win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French


  • interceptors?

    Unusual game; have not lost control of Med so early before

    Intercept.tsvg


  • No intercepts.


  • hey I made a mistake. I meant to send tact bombers/fighter with sub @ your cruiser. Do I have any options?


  • Yeah was wondering why you would attack like that, I don’t mind if you edit it but that may cause a crash right? Anyway you can do it how you want to.


  • meant to send fighter, tact with sub vs your cruiser. Sub was hit and is dead. Any way to roll dice for the missing planes? Any re-do’s in this game? Can I get the sub bacK?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Politics - Germans
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 carrier and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                3 artilleries and 6 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                4 armour moved from Germany to Eastern Poland
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 submarine moved from 113 Sea Zone to 114 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                Germans attacks with 5 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 tactical_bomber killed by AA guns
                Bombing raid in United Kingdom causes: 5 damage to unit: airfield
                Bombing raid in United Kingdom causes: 11 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 16 damage total.
    Damaged units is as follows: airfield = 5, factory_major = 11
                Battle in 114 Sea Zone
                    Germans attack with 1 submarine
                    Russians defend with 1 cruiser
                    Russians win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in Eastern Poland
                    Germans attack with 4 armour, 3 artilleries and 7 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 4 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 4 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                6 armour and 1 mech_infantry moved from Germany to Romania
                2 artilleries and 4 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Greece to Romania
                2 armour moved from Greece to Bulgaria
                2 infantry moved from Greece to Bulgaria
                2 armour moved from Bulgaria to Romania
                1 aaGun moved from Poland to Eastern Poland
                2 artilleries and 3 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                4 artilleries moved from Germany to Poland
                2 infantry moved from Southern France to France
                1 armour moved from Northern Italy to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 artillery moved from France to Western Germany
                1 armour moved from Western Germany to Poland
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Poland to Eastern Poland
                1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Norway
                1 armour and 2 infantry moved from Norway to Finland
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Place Units - Germans
                1 carrier placed in 112 Sea Zone
                1 fighter placed in Western Germany
                3 armour and 3 artilleries placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Bessarabia to Western Ukraine
                2 artilleries and 8 infantry moved from Bessarabia to Ukraine
                1 artillery and 2 infantry moved from Rostov to Ukraine
                1 artillery and 2 infantry moved from Volgograd to Rostov
                2 infantry moved from Novgorod to Karelia
                1 submarine moved from 125 Sea Zone to 127 Sea Zone
                12 infantry moved from Buryatia to Amur
                2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
                1 infantry moved from Smolensk to Belarus
                1 armour, 3 artilleries, 13 infantry and 1 mech_infantry moved from Novgorod to Archangel
                3 infantry moved from Belarus to Bryansk
                2 artilleries and 1 infantry moved from Smolensk to Bryansk
                1 artillery and 1 infantry moved from Russia to Bryansk
                6 infantry moved from Yenisey to Timguska
                1 armour and 1 mech_infantry moved from Archangel to Novgorod

    Combat - Russians
                Battle in Karelia
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Karelia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
                2 aaGuns moved from Novgorod to Archangel
                2 aaGuns moved from Belarus to Bryansk
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour and 1 mech_infantry moved from Turkmenistan to Persia
                      Russians take Persia from Neutral_Allies
                2 aaGuns moved from Buryatia to Amur

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Politics - Japanese
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 artillery, 1 fighter and 8 infantry moved from Manchuria to Amur
                2 infantry moved from Korea to Amur
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 fighter moved from Japan to Amur
                2 bombers moved from Hunan to Amur
                1 artillery moved from Jehol to 19 Sea Zone
                1 armour moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 5 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Amur
                1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery and 2 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                4 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters and 14 infantry
                    Russians defend with 2 aaGuns and 12 infantry
                    Japanese win, taking Amur from Russians with 1 armour, 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 bomber, 2 fighters and 10 infantry
                    Casualties for Russians: 2 aaGuns and 12 infantry
                    Japanese win with 1 armour, 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 bomber, 2 fighters and 10 infantry
                    Casualties for Russians: 2 aaGuns and 12 infantry
                Recording Battle Statistics
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Setting uses for triggers used this phase.
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
                Setting uses for triggers used this phase.
                Setting uses for triggers used this phase.

    Non Combat Move - Japanese
                1 bomber moved from Amur to Korea
                1 aaGun moved from Manchuria to Korea
                1 armour and 1 mech_infantry moved from Kiangsu to Jehol
                1 armour moved from Yunnan to Shensi
                2 artilleries and 2 infantry moved from Yunnan to Kwangsi
                3 tactical_bombers moved from Hunan to Kwangsi
                4 fighters moved from Hunan to Kwangsi
                2 tactical_bombers moved from Hunan to Korea
                1 tactical_bomber moved from Hunan to Kwangsi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 36 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                2 armour and 1 infantry placed in Kiangsu
                1 armour, 1 fighter and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs


  • Hello G:

    Started a move, realized my air couldn’t reach your Chinese, so started over - no die rolls or anything, but in case it shows on Marti.  Then attacked you in what the battle calculator said was an easy victory and LOST 3 birds. OMG. Oh well.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 tactical_bomber moved from Western United States to 101 Sea Zone
                1 infantry moved from Eastern United States to Central United States
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                Americans undo move 3.
                Americans undo move 2.
                1 artillery and 1 infantry placed in Eastern United States
                1 fighter placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                Notification to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Setting uses for triggers used this phase.

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

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