12L - G40 Alpha 3.9 Odonis(Axis) vs U-505 (Allies) - no tech

  • '20 '19 '18 '15 '13

    BTW - how does one conduct shore bombardment and Strategic Bombing raids?

    Not sure if my bombing run on Russia was actually a bombing on IPCs…

  • 2007 AAR League

    With shore bombardments, after you’re done with your combat moves, it will stop and ask you if you want to use the available units for shore bombardment and which territory you want to bombard in, in case there are multiple territories to possibly bombard in.

    With strategic bombing, when you move the bomber into the territory you are attacking, it will give you 2 options: “bomb/escort” which is a bombing raid or “attack” which is attacking the units in the territory.

    And yes, you did bomb Russia. For 18 points of damage.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 armour moved from 44 Sea Zone to Celebes
                      Japanese take Celebes from UK_Pacific
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Malaya
                1 battleship moved from 37 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                2 armour and 1 mech_infantry moved from Anhwe to Yunnan
                4 tactical_bombers moved from Hopei to Yunnan
                2 bombers moved from Anhwe to Yunnan
                1 fighter moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 artillery moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    British defend with 1 battleship
                    Japanese win, taking 42 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 battleship
                    Japanese win with 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 battleship
                Battle in 43 Sea Zone
                    Japanese attack with 1 battleship
                    ANZAC defend with 1 cruiser
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 battleship remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                    Japanese win with 1 battleship remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Malaya
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 infantry
                    Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 6 tactical_bombers
                    British defend with 3 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                    retreated to Yunnan
                    Chinese win with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -67
                    Casualties for Japanese: 2 armour, 2 fighters, 1 mech_infantry and 5 tactical_bombers
                    Casualties for British: 3 aaGuns and 3 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 carrier moved from 37 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 20 Sea Zone
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 41 Sea Zone to 35 Sea Zone
                1 artillery moved from Kwangtung to Kwangsi
                3 armour moved from Manchuria to Anhwe
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Buryatia to Amur
                1 aaGun moved from Yakut S.S.R. to Buryatia
                1 tactical_bomber moved from Yunnan to Anhwe
                2 bombers moved from Yunnan to Manchuria

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 58 PUs total

  • 2007 AAR League

    Scramble/kamikaze Sea of Japan?

  • 2007 AAR League

    Map

  • '20 '19 '18 '15 '13

    Yes, scramble & kamikazee.

    Kamikazee:

    4 for the BB
    1 each for the CRU

    OOL:

    BB, AC hits.
    DD
    CRU
    FTRs

    Game on! :)

  • 2007 AAR League

    @Odonis:

    Yes, scramble & kamikazee.

    Kamikazee:

    4 for the BB
    1 each for the CRU

    OOL:

    BB, AC hits.
    DD
    CRU
    FTRs

    Game on! :)

    Where does the damaged BB fall into that OOL? You will have 5 remaining units for round 2. Is that 5 fig or 4 fig, 1 dmgd BB or…

    For information’s sake, the kamikazes sunk my BB, but missed both CA’s and I have 4 SS involved in the attack, which I may or may not take as casualties, depending on whether you save the BB or not.

  • '20 '19 '18 '15 '13

    Sorry, keep the BB with the FTRs til the end.

    That way I can continue to fire at the SS’s.

    So, lose FTRs until there’s 1 FTR and 1 BB left and then kill BB before the last FTR.

  • 2007 AAR League

    Ok. 4 fig, 1 dmgd BB. Got it.

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 armour, 2 fighters, 7 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
                      Russians take Siberia from Japanese
                      Russians take Sakha from Japanese
                1 infantry moved from Soviet Far East to Siberia
                1 bomber and 3 fighters moved from Midway to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 16 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,4,2,3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 :  6/11 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters in 6 Sea Zone, round 1 :  6/10 hits
                        3 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Americans , 2 carriers owned by the Japanese , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 2 :  2/4 hits
                        1 battleship owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 bomber, 1 cruiser, 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 :  2/7 hits
                        Japanese roll dice for 4 fighters in 6 Sea Zone, round 2 :  2/4 hits
                        1 fighter owned by the Americans , 1 cruiser owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
                    4 submarines owned by the Americans Submerged
                        Americans roll dice for 1 bomber, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 :  2/5 hits
                        Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 :  2/2 hits
                        2 fighters owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters
                    Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers and 3 fighters
                    Americans win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters
                    Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers and 3 fighters
                Recording Battle Statistics

    Non Combat Move - Americans
                1 carrier moved from 10 Sea Zone to 7 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                1 bomber moved from 6 Sea Zone to Soviet Far East
                2 transports moved from 3 Sea Zone to 2 Sea Zone
                2 mech_infantrys moved from Alaska to 2 Sea Zone
                2 mech_infantrys and 2 transports moved from 2 Sea Zone to 3 Sea Zone
                2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
                1 aaGun moved from Western United States to British Columbia
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                2 fighters placed in Eastern United States
                2 transports placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 armour placed in Western United States
                2 infantry placed in Western United States
                1 infantry and 1 mech_infantry placed in Eastern United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 artillery and 1 infantry
        British Columbia : 1 aaGun
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Midway : 1 airfield
        Sakha : 1 armour and 1 mech_infantry
        Soviet Far East : 1 bomber and 2 mech_infantrys
        Siberia : 1 infantry
        7 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        3 Sea Zone : 2 transports
        6 Sea Zone : 4 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Gibraltar : 2 aaGuns, 1 artillery and 5 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Holland Belgium : 1 flag, 1 infantry
        86 Sea Zone : 1 transport
        101 Sea Zone : 3 transports
        Brazil : 1 flag, 2 infantry
        91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transports
        110 Sea Zone : 1 carrier and 2 transports

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 23 / 26
        Japanese : 52 / 58
        Americans : 60 / 80
        Chinese : 5 / 6
        British : 27 / 30
        UK_Pacific : 14 / 13
        Italians : 15 / 25
        ANZAC : 10 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 fighter and 3 infantry moved from Tsinghai to Kansu
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 1 :  2/4 hits
                        Japanese roll dice for 1 artillery in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Shensi
                1 infantry moved from Tsinghai to Shensi
                2 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Shensi : 1 fighter and 5 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Kansu : 2 infantry
        Hopei : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 23 / 26
        Japanese : 48 / 58
        Americans : 60 / 80
        Chinese : 9 / 15
        British : 27 / 30
        UK_Pacific : 14 / 13
        Italians : 15 / 25
        ANZAC : 10 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    Game History

    Round :4

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                2 infantry moved from French Indo China to Kwangsi
                1 armour and 1 mech_infantry moved from Yunnan to Malaya
                1 fighter moved from Szechwan to Kwangsi
                1 tactical_bomber moved from India to Kwangsi
                1 fighter and 1 tactical_bomber moved from India to Malaya
                1 fighter moved from India to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
                1 armour moved from Belgian Congo to Egypt
                1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Ethiopia to Kenya
                      British take Kenya from Italians
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Kwangsi
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 harbour
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    British win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Malaya
                    British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 harbour
                        British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 1 :  2/4 hits
                        Japanese roll dice for 1 artillery in Malaya, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    British win with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Egypt
                    British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 fighter; Italians defend with 2 fighters and 1 harbour
                        British roll dice for 2 cruisers in Egypt, round 1 :  0/2 hits
                        British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 1 :  2/5 hits
                        Italians roll dice for 3 fighters in Egypt, round 1 :  2/3 hits
                        2 infantry owned by the British , 1 fighter owned by the Italians and 1 fighter owned by the Germans lost in Egypt
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 2 :  1/3 hits
                        Italians roll dice for 1 fighter in Egypt, round 2 :  1/1 hits
                        1 tactical_bomber owned by the British and 1 fighter owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 fighter
                    Casualties for British: 2 infantry and 1 tactical_bomber
                    Casualties for Italians: 2 fighters
                    British win with 1 armour and 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 fighter
                    Casualties for British: 2 infantry and 1 tactical_bomber
                    Casualties for Italians: 2 fighters
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from Egypt to Northwest Persia
                1 aaGun, 1 armour, 2 artilleries and 7 infantry moved from Iraq to Northwest Persia
                1 transport moved from 81 Sea Zone to 72 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                2 infantry moved from India to West India
                1 armour and 1 mech_infantry moved from India to Yunnan
                2 mech_infantrys moved from India to Eastern Persia
                1 fighter moved from 37 Sea Zone to Yunnan
                1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Siam to Shan State
                1 destroyer moved from 119 Sea Zone to 110 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from Scotland to 109 Sea Zone
                1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                1 fighter moved from Scotland to United Kingdom
                3 aaGuns, 1 fighter and 4 infantry moved from Scotland to United Kingdom

    Place Units - British
                1 carrier and 1 transport placed in 110 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Place Units - UK_Pacific
                1 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
                    Some units change owners in territory India
                    Some units change owners in territory Malaya

    Territory Summary for UK_Pacific :

    Siam : 1 flag,    India : 1 factory_major
        French Indo China : 1 flag,    Sumatra : 1 flag,
    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 23 / 26
        Japanese : 43 / 58
        Americans : 60 / 80
        Chinese : 11 / 15
        British : 30 / 28
        UK_Pacific : 17 / 16
        Italians : 12 / 25
        ANZAC : 10 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                3 infantry moved from Syria to Iraq
                1 artillery moved from Syria to Iraq
                1 armour moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Trans-Jordan to Egypt
                1 artillery moved from Trans-Jordan to Iraq
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 armour moved from Trans-Jordan to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
                1 armour and 1 infantry moved from 94 Sea Zone to Algeria
                      Italians take Algeria from French
                1 infantry moved from Trans-Jordan to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 armour and 1 harbour
                    Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -1
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                    Italians win with 1 armour remaining. Battle score for attacker is -1
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                Battle in Iraq
                    Italians attack with 2 artilleries and 3 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Iraq from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Italians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                2 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Trans-Jordan to Iraq
                3 transports moved from 98 Sea Zone to 97 Sea Zone
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 battleship and 1 cruiser moved from 98 Sea Zone to 94 Sea Zone
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 infantry moved from Northern Italy to Southern France
                3 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Trans-Jordan to Egypt

    Place Units - Italians
                2 infantry and 1 mech_infantry placed in Southern Italy
                3 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 fighter moved from Queensland to 44 Sea Zone
                1 fighter moved from Sumatra to Java
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    ANZAC win with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Java
                    ANZAC attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in Java, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Java, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    ANZAC win with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter moved from Java to 42 Sea Zone
                1 fighter moved from 42 Sea Zone to Western Australia
                1 fighter moved from 44 Sea Zone to 42 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 1 aaGun, 1 artillery and 2 infantry
        Western Australia : 1 fighter
        Java : 1 flag, 1 armour
        Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians

    Combat - French
                Recording Battle Statistics

    Non Combat Move - French
                1 fighter moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 76 Sea Zone to 79 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        Anglo Egyptian Sudan : 1 infantry
        Tunisia : 1 infantry
        Tobruk : 1 flag,    Libya : 1 flag, 1 infantry
        79 Sea Zone : 1 destroyer
        110 Sea Zone : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 21 / 26
        Japanese : 39 / 58
        Americans : 60 / 80
        Chinese : 11 / 15
        British : 28 / 28
        UK_Pacific : 17 / 16
        Italians : 17 / 29
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    I’m attacking NOR with 3 MECH, 2 ART and 2 FTR.

    On Defence, you have:

    US

    1 INF, 1 MECH

    UK

    1 INF
    1 MECH
    1 AA

    What’s your OOL?

    I have 1 Hit in Round 1…

  • '20 '19 '18 '15 '13

    Sorry, UK has 2 INF.

    No AA hits

  • '20 '19 '18 '15 '13

    I figured this was a no-brainer anyway, so went ahead and battle went accordingly.

    However, I will need your decision whether to scramble your FTRs from Russia to intercept my Bombing raid. For some reason it doesn’t allow you to scramble your TACs…

    I’m bringing 3 SBR and 3 TAC as escort.

    Darn, can’t get out of the scramble window and if you don’t reply soon, I’ll be forced to cancel the move…

    May need to re-do then and edit the losses in NOR and HOLL.

  • '20 '19 '18 '15 '13

    Map…

    scramble in Russia?

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