12L - G40 Alpha 3.9 Odonis(Axis) vs U-505 (Allies) - no tech

  • 2007 AAR League

    Map.

  • '20 '19 '18 '15 '13

    Seems fine, go for it!

  • 2007 AAR League

    scramble Sea of Japan?

  • '20 '19 '18 '15 '13

    Yes, scramble three FTR

  • 2007 AAR League

    Gotta go buy smokes. Be back soon.

  • '20 '19 '18 '15 '13

    Lol - me too!

  • 2007 AAR League

    Good God. 1 freakin’ hit in sz6. What’s your casualty?

  • 2007 AAR League

    Well, at least you only hit once, too. I chose the DD so you’ll have to let me know before I continue if you want to lose a fighter.

  • '20 '19 '18 '15 '13

    lose the DD

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Politics - Americans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 armour, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                      Russians take Soviet Far East from Japanese
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 89 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 3 fighters
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 1 :  1/4 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    2 submarines owned by the Americans retreated to 16 Sea Zone
                    Japanese win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 91 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 91 Sea Zone, round 1 :  3/5 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Americans win with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Recording Battle Statistics
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to Midway
                2 fighters moved from Hawaiian Islands to Midway
                1 bomber moved from 6 Sea Zone to Midway
                2 mech_infantrys moved from Western United States to Alaska
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun, 2 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
                1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 armour and 3 infantry placed in Eastern United States
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Alaska : 2 mech_infantrys
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Midway : 1 airfield, 1 bomber and 3 fighters
        Soviet Far East : 1 armour, 1 infantry and 1 mech_infantry
        26 Sea Zone : 2 submarines
        10 Sea Zone : 1 carrier
        16 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
        3 Sea Zone : 2 transports
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
        Gibraltar : 2 aaGuns, 3 infantry and 1 mech_infantry
        86 Sea Zone : 1 transport
        101 Sea Zone : 3 transports
        Brazil : 1 flag, 1 artillery and 3 infantry
        91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 28 / 37
        Japanese : 58 / 59
        Americans : 52 / 72
        Chinese : 3 / 13
        British : 27 / 23
        UK_Pacific : 14 / 24
        Italians : 14 / 24
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 fighter and 2 infantry moved from Sikang to Shensi
                5 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Szechwan, round 1 :  0/5 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 4 infantry in Szechwan, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                    Chinese win with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                4 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Tsinghai : 1 fighter and 4 infantry
        Szechwan : 3 infantry

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 28 / 37
        Japanese : 56 / 59
        Americans : 52 / 72
        Chinese : 5 / 6
        British : 27 / 23
        UK_Pacific : 14 / 24
        Italians : 14 / 24
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Combat Move - British
                Giving bonus movement to units
                1 bomber moved from Quebec to 119 Sea Zone
                1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                      British take 106 Sea Zone from Germans
                2 fighters moved from United Kingdom to 119 Sea Zone
                2 fighters moved from United Kingdom to 119 Sea Zone
                1 tactical_bomber moved from Trans-Jordan to Alexandria
                1 fighter moved from 81 Sea Zone to Alexandria
                1 battleship moved from 39 Sea Zone to 42 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia
                      British take Ethiopia from Italians
                2 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 fighter moved from India to French Indo China
                2 infantry moved from Shan State to French Indo China
                2 infantry moved from Shan State to Siam
                1 tactical_bomber moved from Shan State to Siam
                2 infantry moved from Shan State to Malaya
                1 tactical_bomber moved from Shan State to Malaya
                2 fighters moved from India to Yunnan
                1 artillery and 4 infantry moved from Shan State to Yunnan

    Combat - British
                Battle in Malaya
                    British attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 harbour and 1 infantry
                        British roll dice for 2 infantry and 1 tactical_bomber in Malaya, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Malaya, round 1 :  0/1 hits
                        British roll dice for 2 infantry and 1 tactical_bomber in Malaya, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    British win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Alexandria
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 bomber
                        British roll dice for 1 fighter and 1 tactical_bomber in Alexandria, round 1 :  1/2 hits
                        Italians roll dice for 1 bomber in Alexandria, round 1 :  0/1 hits
                        1 bomber owned by the Italians lost in Alexandria
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber
                Battle in Siam
                    British attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 infantry and 1 tactical_bomber in Siam, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Siam, round 1 :  0/1 hits
                        British roll dice for 2 infantry and 1 tactical_bomber in Siam, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Siam, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    British win with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    British attack with 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry
                    Japanese defend with 4 artilleries and 4 infantry
                        British roll dice for 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry in Yunnan, round 1 :  4/11 hits
                        Japanese roll dice for 4 artilleries and 4 infantry in Yunnan, round 1 :  1/8 hits
                        1 infantry owned by the British and 4 infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry in Yunnan, round 2 :  3/10 hits
                        Japanese roll dice for 4 artilleries in Yunnan, round 2 :  0/4 hits
                        3 artilleries owned by the Japanese lost in Yunnan
                        British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry in Yunnan, round 3 :  5/10 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
                    Casualties for Japanese: 4 artilleries and 4 infantry
                    Casualties for British: 1 infantry
                    British win with 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
                    Casualties for Japanese: 4 artilleries and 4 infantry
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    British attack with 1 battleship
                    Japanese defend with 1 destroyer and 1 transport
                        British roll dice for 1 battleship in 42 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    British win, taking 42 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                    British win with 1 battleship remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 119 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 4 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 bomber, 1 destroyer and 4 fighters in 119 Sea Zone, round 1 :  3/6 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    British win, taking 119 Sea Zone from Neutral with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    British win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in French Indo China
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in French Indo China, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    British win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from French Indo China to Szechwan
                2 fighters moved from Yunnan to India
                1 tactical_bomber moved from Siam to India
                1 tactical_bomber moved from Malaya to India
                3 aaGuns moved from Shan State to Yunnan
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
                1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Persia to Iraq
                1 bomber moved from 119 Sea Zone to United Kingdom
                5 aaGuns, 8 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                3 fighters moved from 119 Sea Zone to Scotland
                1 fighter moved from 119 Sea Zone to United Kingdom

    Place Units - British
                2 infantry placed in Union of South Africa
                2 transports placed in 109 Sea Zone

    Turn Complete - British
                British collect 27 PUs (1 lost to blockades); end with 30 PUs total

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 28 / 37
        Japanese : 49 / 59
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 28 / 30
        UK_Pacific : 20 / 0
        Italians : 13 / 24
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Place Units - UK_Pacific
                1 armour, 2 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs (7 lost to blockades); end with 13 PUs total
                    Some units change owners in territory India
                    Some units change owners in territory Malaya

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 28 / 37
        Japanese : 49 / 59
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 28 / 30
        UK_Pacific : 20 / 13
        Italians : 13 / 24
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                7 infantry moved from Egypt to Trans-Jordan
                3 armour moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                      Italians take Syria from French

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 3 armour, 1 artillery, 7 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 3 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 3 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                1 infantry moved from 98 Sea Zone to Syria
                1 fighter moved from Southern Italy to Egypt
                1 fighter moved from Southern Italy to Egypt

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • '20 '19 '18 '15 '13

    OUCH…

    Too many games running simultaneously. Forgot I didn’t have a factory in Egypt.

    Oh well…

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 cruiser moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 fighter moved from Queensland to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 1 :  2/2 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 43 Sea Zone
                    ANZAC attack with 1 cruiser
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter moved from 41 Sea Zone to Sumatra
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 infantry moved from Shan State to Malaya

    Place Units - ANZAC
                1 armour placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 armour, 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
        Sumatra : 1 fighter

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone

    Combat - French
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Tunisia : 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag, 1 infantry
        76 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 28 / 37
        Japanese : 49 / 59
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 27 / 30
        UK_Pacific : 20 / 13
        Italians : 15 / 25
        ANZAC : 10 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    @Odonis:

    OUCH…

    Too many games running simultaneously. Forgot I didn’t have a factory in Egypt.

    Oh well…

    You too, huh. I had planned on landing in Java with Anzac. Oh well.

    If those Italian fighters had movement remaining at the end of their turn, you can move them if you want.

  • '20 '19 '18 '15 '13

    Nah, I’ll keep as is. Thanks though…

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 4 armour, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Eastern Poland to Ukraine
                      Germans take Western Ukraine from Russians
                      Germans take Ukraine from Russians
                3 bombers moved from Eastern Poland to Russia

    Combat - Germans
                Strategic bombing raid in Russia
                Bombing raid in Russia causes: 18 damage to unit: factory_major
                    Bombing raid in Russia causes 18 damage total.
                Recording Battle Statistics

    Non Combat Move - Germans
                7 infantry moved from Bessarabia to Ukraine
                2 artilleries moved from Bessarabia to Ukraine
                3 armour moved from Romania to Belarus
                8 armour moved from Eastern Poland to Belarus
                2 armour moved from Novgorod to Belarus
                2 aaGuns moved from Novgorod to Belarus
                3 artilleries moved from Novgorod to Belarus
                20 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                2 mech_infantrys moved from Eastern Poland to Belarus
                2 aaGuns moved from Eastern Poland to Belarus
                3 tactical_bombers moved from Eastern Poland to Belarus
                3 infantry moved from Poland to Eastern Poland
                3 fighters moved from Eastern Poland to Western Germany
                3 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Western Germany to France
                2 infantry moved from Karelia to 127 Sea Zone
                1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 127 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from 112 Sea Zone to Western Germany
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                3 bombers moved from Russia to Eastern Poland

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                3 armour placed in Novgorod
                3 mech_infantrys placed in Poland
                1 armour and 2 mech_infantrys placed in Romania

    Turn Complete - Germans
                Germans collect 54 PUs (2 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

Suggested Topics

  • 12
  • 19
  • 42
  • 281
  • 154
  • 186
  • 247
  • 229
Axis & Allies Boardgaming Custom Painted Miniatures

117

Online

17.8k

Users

40.4k

Topics

1.8m

Posts