@donutgold hey there, all ok?
12L - G40 Alpha 3.9 Odonis(Axis) vs U-505 (Allies) - no tech
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Yes, scramble & kamikazee.
Kamikazee:
4 for the BB
1 each for the CRUOOL:
BB, AC hits.
DD
CRU
FTRsGame on! :)
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Yes, scramble & kamikazee.
Kamikazee:
4 for the BB
1 each for the CRUOOL:
BB, AC hits.
DD
CRU
FTRsGame on! :)
Where does the damaged BB fall into that OOL? You will have 5 remaining units for round 2. Is that 5 fig or 4 fig, 1 dmgd BB or…
For information’s sake, the kamikazes sunk my BB, but missed both CA’s and I have 4 SS involved in the attack, which I may or may not take as casualties, depending on whether you save the BB or not.
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Sorry, keep the BB with the FTRs til the end.
That way I can continue to fire at the SS’s.
So, lose FTRs until there’s 1 FTR and 1 BB left and then kill BB before the last FTR.
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Ok. 4 fig, 1 dmgd BB. Got it.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 7 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
1 bomber and 3 fighters moved from Midway to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,4,2,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 2/4 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 6/11 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters in 6 Sea Zone, round 1 : 6/10 hits
3 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Americans , 2 carriers owned by the Japanese , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser, 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 2/7 hits
Japanese roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits
1 fighter owned by the Americans , 1 cruiser owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
4 submarines owned by the Americans Submerged
Americans roll dice for 1 bomber, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters
Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers and 3 fighters
Americans win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters
Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers and 3 fighters
Recording Battle StatisticsNon Combat Move - Americans
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from 6 Sea Zone to Soviet Far East
2 transports moved from 3 Sea Zone to 2 Sea Zone
2 mech_infantrys moved from Alaska to 2 Sea Zone
2 mech_infantrys and 2 transports moved from 2 Sea Zone to 3 Sea Zone
2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 aaGun moved from Western United States to British Columbia
1 transport moved from 101 Sea Zone to 86 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
2 fighters placed in Eastern United States
2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 armour placed in Western United States
2 infantry placed in Western United States
1 infantry and 1 mech_infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 artillery and 1 infantry
British Columbia : 1 aaGun
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield
Sakha : 1 armour and 1 mech_infantry
Soviet Far East : 1 bomber and 2 mech_infantrys
Siberia : 1 infantry
7 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
3 Sea Zone : 2 transports
6 Sea Zone : 4 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Gibraltar : 2 aaGuns, 1 artillery and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
86 Sea Zone : 1 transport
101 Sea Zone : 3 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transports
110 Sea Zone : 1 carrier and 2 transportsProduction/PUs Summary :
Germans : 51 / 65
Russians : 23 / 26
Japanese : 52 / 58
Americans : 60 / 80
Chinese : 5 / 6
British : 27 / 30
UK_Pacific : 14 / 13
Italians : 15 / 25
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 fighter and 3 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 1 : 2/4 hits
Japanese roll dice for 1 artillery in Kansu, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
2 infantry moved from Szechwan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 1 fighter and 5 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Kansu : 2 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 51 / 65
Russians : 23 / 26
Japanese : 48 / 58
Americans : 60 / 80
Chinese : 9 / 15
British : 27 / 30
UK_Pacific : 14 / 13
Italians : 15 / 25
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Game History
Round :4
Combat Move - British
Giving bonus movement to units
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from French Indo China to Kwangsi
1 armour and 1 mech_infantry moved from Yunnan to Malaya
1 fighter moved from Szechwan to Kwangsi
1 tactical_bomber moved from India to Kwangsi
1 fighter and 1 tactical_bomber moved from India to Malaya
1 fighter moved from India to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 armour moved from Belgian Congo to Egypt
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to EgyptCombat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 1 : 1/4 hits
Japanese roll dice for 1 artillery in Kwangsi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
British win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Malaya
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 1 : 2/4 hits
Japanese roll dice for 1 artillery in Malaya, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
British win with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Egypt
British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 2 fighters and 1 harbour
British roll dice for 2 cruisers in Egypt, round 1 : 0/2 hits
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 1 : 2/5 hits
Italians roll dice for 3 fighters in Egypt, round 1 : 2/3 hits
2 infantry owned by the British , 1 fighter owned by the Italians and 1 fighter owned by the Germans lost in Egypt
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 2 : 1/3 hits
Italians roll dice for 1 fighter in Egypt, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 fighter owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter
Casualties for British: 2 infantry and 1 tactical_bomber
Casualties for Italians: 2 fighters
British win with 1 armour and 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter
Casualties for British: 2 infantry and 1 tactical_bomber
Casualties for Italians: 2 fighters
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Egypt to Northwest Persia
1 aaGun, 1 armour, 2 artilleries and 7 infantry moved from Iraq to Northwest Persia
1 transport moved from 81 Sea Zone to 72 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from India to West India
1 armour and 1 mech_infantry moved from India to Yunnan
2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from 37 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Siam to Shan State
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Scotland to 109 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from Scotland to United Kingdom
3 aaGuns, 1 fighter and 4 infantry moved from Scotland to United KingdomPlace Units - British
1 carrier and 1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs (2 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
Some units change owners in territory India
Some units change owners in territory MalayaTerritory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
French Indo China : 1 flag, Sumatra : 1 flag,
Production/PUs Summary :Germans : 51 / 65
Russians : 23 / 26
Japanese : 43 / 58
Americans : 60 / 80
Chinese : 11 / 15
British : 30 / 28
UK_Pacific : 17 / 16
Italians : 12 / 25
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
3 infantry moved from Syria to Iraq
1 artillery moved from Syria to Iraq
1 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Algeria
Italians take Algeria from French
1 infantry moved from Trans-Jordan to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 harbour
Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 armour
Casualties for Italians: 1 infantry and 1 mech_infantry
Italians win with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 armour
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Iraq
Italians attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Italians win, taking Iraq from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Trans-Jordan to EgyptPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
3 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from Queensland to 44 Sea Zone
1 fighter moved from Sumatra to Java
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
ANZAC win with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
ANZAC attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in Java, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Java, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
ANZAC win with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Western Australia
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 artillery and 2 infantry
Western Australia : 1 fighter
Java : 1 flag, 1 armour
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Recording Battle StatisticsNon Combat Move - French
1 fighter moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 76 Sea Zone to 79 Sea ZoneTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 1 infantry
Tobruk : 1 flag, Libya : 1 flag, 1 infantry
79 Sea Zone : 1 destroyer
110 Sea Zone : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 51 / 65
Russians : 21 / 26
Japanese : 39 / 58
Americans : 60 / 80
Chinese : 11 / 15
British : 28 / 28
UK_Pacific : 17 / 16
Italians : 17 / 29
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m attacking NOR with 3 MECH, 2 ART and 2 FTR.
On Defence, you have:
US
1 INF, 1 MECH
UK
1 INF
1 MECH
1 AAWhat’s your OOL?
I have 1 Hit in Round 1…
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Sorry, UK has 2 INF.
No AA hits
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I figured this was a no-brainer anyway, so went ahead and battle went accordingly.
However, I will need your decision whether to scramble your FTRs from Russia to intercept my Bombing raid. For some reason it doesn’t allow you to scramble your TACs…
I’m bringing 3 SBR and 3 TAC as escort.
Darn, can’t get out of the scramble window and if you don’t reply soon, I’ll be forced to cancel the move…
May need to re-do then and edit the losses in NOR and HOLL.
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Map…
scramble in Russia?
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sorry, map…
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no scrambles
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Oh oh, getting error messages all over the place. Can’t complete the SBR.
I can start again, editing losses where applicable for the other battles and redoing the SBR altogether.
What do you think?
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thats fine.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 mech_infantrys moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
` 1 armour moved from Ukraine to Tambov
Germans take Bryansk from Russians
Germans take Tambov from Russians
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 bombers moved from Eastern Poland to RussiaCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Germans win with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Turning on Edit Mode
EDIT: Germans player Adding units owned by PlayerID named:Germans to Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
Battle in Normandy Bordeaux
` Germans attack with 2 artilleries, 2 fighters and 3 mech_infantrys
British defend with 1 aaGun, 2 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Germans win with 2 artilleries, 2 fighters and 2 mech_infantrys remaining. Bat4le score for attacker is 18
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Germans from Normandy Bordeaux: 2 mech_infantrys
EDIT: Turning off Edit Mode
Battle in Rostov
Germans attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Turning on Edit Mode
EDIT: Germans player Adding units owned by PlayerID named:Germans to Rostov: 1 infantry
EDIT: Turning off Edit Mode
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia causes: 5 damage to unit: airfield
Bombing raid in Russia causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Damaged units is as follows: airfield = 5, factory_major = 13
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Russia to Novgorod
3 tactical_bombers moved from Belarus to Novgorod
2 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
2 aaGuns, 13 armour, 3 artilleries and 20 infantry moved from Belarus to Bryansk
2 artilleries moved from Ukraine to Bryansk
5 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Romania to Ukraine
2 mech_infantrys moved from Romania to Ukraine
3 armour moved from Novgorod to Bryansk
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Poland to Western Germany
3 infantry moved from Eastern Poland to Poland
1 aaGun moved from Western Germany to Germany
1 infantry moved from Denmark to Western GermanyPlace Units - Germans
3 artilleries, 1 bomber and 3 infantry placed in Germany
1 infantry placed in Western Germany
3 armour placed in Ukraine
1 tactical_bomber placed in NovgorodTurn Complete - Germans
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs