Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
Scramble, yes, three fighters.
G’night!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 4 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Siberia to Amur
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Soviet Far East to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 1 : 1/4 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Americans win with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Amur
Americans attack with 1 infantry
Japanese defend with 1 aaGun
Americans roll dice for 1 infantry in Amur, round 1 : 0/1 hits
Americans roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Amur, round 4 : 0/1 hits
Americans roll dice for 1 infantry in Amur, round 5 : 0/1 hits
Americans roll dice for 1 infantry in Amur, round 6 : 0/1 hits
Americans roll dice for 1 infantry in Amur, round 7 : 1/1 hits
1 aaGun owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Americans win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers and 3 fighters
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 0/4 hits
Americans roll dice for 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 1 : 3/6 hits
1 submarine owned by the Americans , 1 carrier owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 5/5 hits
3 submarines owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -31
Casualties for Japanese: 1 carrier and 2 destroyers
Casualties for Americans: 1 bomber, 1 carrier, 4 submarines and 1 tactical_bomber
Recording Battle Statistics
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to Soviet Far East
2 transports moved from 3 Sea Zone to 1 Sea Zone
2 aaGuns and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone
2 aaGuns, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 103 Sea Zone
1 carrier moved from 91 Sea Zone to 103 Sea Zone
1 fighter moved from Eastern United States to 103 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 aaGun moved from British Columbia to Alaska
1 armour moved from Western United States to Alaska
3 infantry moved from Western United States to British Columbia
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 cruiser and 2 transports placed in 101 Sea Zone
4 infantry and 2 tactical_bombers placed in Eastern United States
1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
British Columbia : 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Alaska : 1 aaGun and 1 armour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield
Soviet Far East : 1 fighter and 2 mech_infantrys
Amur : 1 infantry
10 Sea Zone : 1 carrier and 1 fighter
1 Sea Zone : 2 transports
8 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
89 Sea Zone : 2 infantry and 1 transport
102 Sea Zone : 2 transports
101 Sea Zone : 1 cruiser and 2 transports
Brazil : 1 flag, 103 Sea Zone : 1 armour, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry and 3 transports
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
Production/PUs Summary :
Germans : 54 / 69
Russians : 20 / 35
Japanese : 44 / 37
Americans : 54 / 74
Chinese : 10 / 15
British : 28 / 28
UK_Pacific : 17 / 16
Italians : 17 / 29
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Shensi to Hopei
Place Units - Chinese
3 artilleries and 1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Territory Summary for Chinese :
Kansu : 2 infantry
Hopei : 3 artilleries, 1 fighter and 6 infantry
Chahar : 1 infantry
Anhwe : 2 infantry
Production/PUs Summary :
Germans : 54 / 69
Russians : 20 / 35
Japanese : 42 / 37
Americans : 54 / 74
Chinese : 12 / 18
British : 28 / 28
UK_Pacific : 17 / 16
Italians : 17 / 29
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Game History
Round :5
Combat Move - British
Giving bonus movement to units
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber and 2 fighters moved from United Kingdom to Holland Belgium
1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 armour, 2 artilleries and 7 infantry moved from Northwest Persia to Iraq
1 infantry moved from Hunan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 armour and 1 artillery moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Battle in Holland Belgium
British attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 1 : 3/7 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
British win with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 harbour
British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 3/6 hits
Japanese roll dice for 1 armour in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
British win with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries and 5 infantry
British roll dice for 2 cruisers in Iraq, round 1 : 0/2 hits
British roll dice for 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Iraq, round 1 : 4/13 hits
Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Iraq, round 1 : 2/8 hits
2 infantry owned by the British and 4 infantry owned by the Italians lost in Iraq
British roll dice for 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Iraq, round 2 : 3/11 hits
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Iraq, round 2 : 1/4 hits
1 infantry owned by the British , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Iraq
British roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Iraq, round 3 : 3/10 hits
Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits
1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries and 5 infantry
British win with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries and 5 infantry
Recording Battle Statistics
Non Combat Move - British
1 aaGun moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Russia
1 fighter and 1 tactical_bomber moved from Szechwan to Russia
1 infantry moved from Szechwan to Sikang
2 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from Malaya to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Sikang
1 transport moved from 81 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
Place Units - British
1 fighter placed in United Kingdom
4 infantry placed in United Kingdom
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Place Units - UK_Pacific
1 armour, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some units change owners in territory India
Territory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
French Indo China : 1 flag, Sumatra : 1 flag,
Production/PUs Summary :
Germans : 51 / 69
Russians : 20 / 35
Japanese : 40 / 37
Americans : 54 / 74
Chinese : 14 / 18
British : 33 / 33
UK_Pacific : 17 / 17
Italians : 15 / 29
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Algeria to Tunisia
1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 mech_infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 battleship moved from 94 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 97 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Southern France to France
1 fighter moved from Southern Italy to Egypt
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 transport moved from 94 Sea Zone to 97 Sea Zone
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries and 3 infantry placed in Northern Italy
1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Japanese
Combat - ANZAC
Recording Battle Statistics
Non Combat Move - ANZAC
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Western Australia to Dutch New Guinea
1 aaGun and 1 infantry moved from South Australia to Northern Territory
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 aaGun and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 armour and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 aaGun and 1 fighter
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Alexandria : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 2 infantry
Tobruk : 1 flag, Libya : 1 flag, 1 infantry
110 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 51 / 69
Russians : 20 / 35
Japanese : 37 / 37
Americans : 54 / 74
Chinese : 14 / 18
British : 33 / 33
UK_Pacific : 17 / 17
Italians : 17 / 27
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
16 armour, 5 artilleries, 25 infantry and 6 mech_infantrys moved from Bryansk to Russia
4 armour and 2 mech_infantrys moved from Ukraine to Russia
4 tactical_bombers moved from Novgorod to Russia
3 bombers moved from Novgorod to Russia
1 bomber moved from Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 20 armour, 5 artilleries, 4 bombers, 25 infantry, 8 mech_infantrys and 4 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 42 infantry, 6 mech_infantrys and 2 tactical_bombers
Germans captures 35PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour and 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 13 armour, 5 artilleries, 3 bombers, 25 infantry, 8 mech_infantrys and 4 tactical_bombers
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 3 armour, 4 artilleries, 2 fighters, 42 infantry, 6 mech_infantrys and 2 tactical_bombers
Germans win with 7 armour and 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 13 armour, 5 artilleries, 3 bombers, 25 infantry, 8 mech_infantrys and 4 tactical_bombers
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 3 armour, 4 artilleries, 2 fi’hters, 42 infantry, 6 mech_infantrys and 2 tactical_bombers
Recording Battle Statistics
Non Combat Move - Germans
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Belarus to Archangel
1 aaGun moved from Bryansk to Ukraine
3 infantry moved from Poland to Germany
3 artilleries moved from Germany to Western Germany
2 infantry and 3 mech_infantrys moved from Western Germany to France
2 fighters moved from Western Germany to France
1 fighter`and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Belarus to Baltic States
1 bomber moved from Russia to Novgorod
Place Units - Germans
2 armour and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
6 artilleries placed in Germany
Germans undo move 3.
6 artilleries placed in Western Germany
4 infantry placed in Germany
3 infantry placed in France
Germans undo move 3.
4 artilleries placed in Germany
2 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs (2 lost to blockades); end with 87 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
Turn Summary: Failed to login to forum, server responded with status code: 404
Post Turn Summary to AxisAndAllies.org success = false
Turn Summary: Failed to login to forum, server responded with status code: 404
Post Turn Summary to AxisAndAllies.org success = false
File won’t open again.
Game History
Round :6
Purchase Units - Germans
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Germans from Bryansk: 16 armour, 5 artilleries, 25 infantry and 6 mech_infantrys
EDIT: Germans player Removing units owned by PlayerID named:Germans from Ukraine: 4 armour and 2 mech_infantrys
EDIT: Germans player Removing units owned by PlayerID named:Germans from Novgorod: 3 bombers and 4 tactical_bombers
EDIT: Germans player Removing units owned by PlayerID named:Germans from Germany: 1 bomber
EDIT: Germans player Removing units owned by PlayerID named:Russians from Russia: 4 aaGuns, 3 armour, 4 artilleries, 2 fighters, 42 infantry, 6 mech_infantrys and 2 tactical_bombers
EDIT: Germans player Removing units owned by PlayerID named:British from Russia: 2 fighters and 1 tactical_bomber
EDIT: Germans player Changing ownership of Russia from Russians to Germans
EDIT: Germans player Adding units owned by PlayerID named:Germans to Russia: 7 armour and 1 bomber
EDIT: Turning off Edit Mode
Germans buy 2 armour, 6 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
Non Combat Move - Germans
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Belarus to Archangel
1 aaGun moved from Bryansk to Ukraine
3 infantry moved from Poland to Germany
3 artilleries moved from Germany to Western Germany
2 infantry and 3 mech_infantrys moved from Western Germany to France
2 fighters moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 carrier, 1 cruiser, 1 submarine and 3 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Belarus to Baltic States
1 bomber moved from Russia to Novgorod
Place Units - Germans
2 armour and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
4 artilleries placed in Germany
2 artilleries placed in Western Germany
3 infantry placed in France
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Check the above map for accuracy. I’m going to do my Russian turn since it won’t affect anything.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Vologda to Archangel
1 infantry moved from Tambov to Samara
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Battle in Archangel
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 aaGun owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Russians win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Recording Battle Statistics
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Rostov to Volgograd
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag, Dzavhan : 1 flag, Central Mongolia : 1 flag, Tsagaan Olom : 1 flag, Bryansk : 1 infantry
Archangel : 1 infantry
Tambov : 1 infantry
Volgograd : 1 armour, 1 factory_minor and 4 mech_infantrys
Samara : 1 infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 102
Russians : 19 / 0
Japanese : 37 / 37
Americans : 54 / 74
Chinese : 14 / 18
British : 33 / 33
UK_Pacific : 17 / 17
Italians : 17 / 27
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 armour moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangtung to Kwangsi
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from Kwangtung to Kwangsi
1 armour moved from Korea to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 bomber moved from Japan to 8 Sea Zone
1 armour moved from Manchuria to Anhwe
2 fighters moved from Japan to Anhwe
1 fighter moved from Japan to Kiangsi
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 armour and 2 fighters
Chinese defend with 2 infantry
retreated to Anhwe
Chinese win with 2 infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 1 armour and 1 fighter
Battle in Kiangsi
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Japanese win with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter and 2 tactical_bombers
British defend with 1 armour and 1 artillery; Chinese defend with 1 harbour
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Japanese win with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Battle in Amur
Japanese attack with 1 armour and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Japanese win with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 bomber moved from 8 Sea Zone to Japan
1 fighter moved from Kiangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Anhwe to Kiangsu
1 artillery moved from Evenkiyskiy to Yenisey
Place Units - Japanese
1 cruiser, 1 destroyer and 2 transports placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Yet again, I can’t open the file. I’m going to uninstall and reinstall 1.5.1.2 to see if i have better luck.
Nope. I have no idea why I am having so much trouble with these files. Time for bed. I’ll try to deal with this tomorrow.
Check this map for accuracy.
seems fine… good to go
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
4 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 103 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 103 Sea Zone to Gibraltar
1 fighter moved from 103 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to Gibraltar
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 2 mech_infantrys moved from Soviet Far East to Siberia
Combat - Americans
Battle in Siberia
Americans attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Americans roll dice for 1 fighter and 2 mech_infantrys in Siberia, round 1 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Siberia, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Americans win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Morocco
Americans attack with 1 armour, 1 fighter, 8 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 1 : 0/1 hits
Americans roll dice for 1 armour, 1 fighter, 8 infantry and 1 mech_infantry in Morocco, round 1 : 2/11 hits
Italians roll dice for 1 infantry in Morocco, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Americans win with 1 armour, 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 5 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 1 artillery, 2 fighters and 5 infantry in Gibraltar, round 1 : 2/8 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Americans win with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Recording Battle Statistics
Non Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 carrier moved from 103 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from British Columbia to 1 Sea Zone
1 aaGun and 1 armour moved from Alaska to 1 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Siberia to 3 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from British Columbia to Alaska
1 mech_infantry moved from Western United States to Alaska
Place Units - Americans
1 submarine placed in 105 Sea Zone
1 artillery and 1 bomber placed in Western United States
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 armour and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 bomber, 1 factory_major and 1 harbour
Alaska : 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield
Soviet Far East : 1 aaGun, 1 armour and 2 infantry
Siberia : 1 flag, 2 mech_infantrys
10 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
3 Sea Zone : 1 carrier, 2 fighters and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 2 tactical_bombers
Gibraltar : 1 aaGun, 1 artillery and 6 infantry
Morocco : 1 flag, 1 aaGun, 1 armour, 8 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
101 Sea Zone : 2 transports
Brazil : 1 flag, 91 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 10 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 102
Russians : 17 / 0
Japanese : 40 / 41
Americans : 56 / 76
Chinese : 12 / 18
British : 33 / 33
UK_Pacific : 17 / 17
Italians : 16 / 27
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
3 artilleries, 1 fighter and 6 infantry moved from Hopei to Anhwe
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Sikang
3 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Territory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Jehol : 1 flag, 2 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Anhwe : 6 artilleries, 1 fighter and 7 infantry
Production/PUs Summary :
Germans : 52 / 102
Russians : 17 / 0
Japanese : 37 / 41
Americans : 56 / 76
Chinese : 15 / 21
British : 33 / 33
UK_Pacific : 17 / 17
Italians : 16 / 27
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0