1-1.png
My map isn’t heavily distorted to fit too many kind of units. I am favour to add new units if only absolutely needed. But Italy and China have units with similar Mech stats to diversify their options.
6. If they reach friendly territory that is not their own, they turn into a soldier from that country.
I don’t think I would make them switch nationalities. But the idea is nice (overall) … would add a new dimension to the game – that’s for sure!
@Guerrilla:
Oh… and the russian winter :lol:
Every “winter” (4 turn) the germans roll for every unit in caucusus, and Russia and keraila(possibly more) and every unit rolls 1d6 if a 2-1 that unit cannot move till spring (i’ll make it easy on em :wink: …)b
I don’t think I would make them switch nationalities. But the idea is nice (overall) … would add a new dimension to the game – that’s for sure!
I think it could work in A&AE too, although Im not sure about Pacific.
Artillery get a free pre battle support shot. it acts just like battleship land bombard. all art. fire d6 with 1-2 as a hit. if hit a unit can fire back…
What good would POWs do?
They don’t really do to much, they can just escape and get back home, I’m just a great fan of The Great Escape. POWs don’t impact the game much they’re just a neat little rule.
Just sounds like an extra complication to me
make sure you get a good italian variation
also, i like the idea in which nutral countrys defend themselves. you might have to search for the post that mentions it
How about making AA guns transportable (is that a word?). – i.e. they can be transported at the capacity of 1 aa per transport. Also, when the transport is attacked while the aa gun is loaded – the AA gun fires as usually. The AA may not be taken as a casualty … and if the transport is sunk – so too is the AA. This is similar to the W@W rule (I think?).
This gives AA guns an added feature … and allows an added method of protecting your transports and other navy units.
How about making AA guns transportable (is that a word?). – i.e. they can be transported at the capacity of 1 aa per transport. Also, when the transport is attacked while the aa gun is loaded – the AA gun fires as usually. The AA may not be taken as a casualty … and if the transport is sunk – so too is the AA. This is similar to the W@W rule (I think?).
This gives AA guns an added feature … and allows an added method of protecting your transports and other navy units.
I think that is how 1st Edition rules go too…
Your right Guerrilla Guy, but they cant shoot out of the transport