@captainwalker Jesus, Ive never really played with bids because me and my firneds that play in person dont. We generally just play the game the way its given.
I think this version is pretty balanced all of ozetas version are pretty fun.
Sorry, you’re right, making a mess of this I am. Not used to seeing the units so small on the Battlemap.
I am moving them, but need to pay more attention. I’ll get better, I promise :cry:
SZ 111 2nd Round:
Rolls: 1@2 2@3 3@4; Total Hits: 21@2: (3)2@3: (5, 3)3@4: (5, 5, 3)
Return Fire;
Rolls: 1@4; Total Hits: 01@4: (6)
Damn! That sucks! My Sub failed to hit your sub! :cry:
Meant my BB failed to hit your sub… :roll:
NonComs:
1 Inf from Rom to Bul(activating minor)
1 INF from Norway to FIN (activating minor)
1 Transport from SZ114 to SZ112. Transport 2 INF from DEN to Norway.
1 CC from SZ114 to SZ112
1 FTR, 1 TAC from SZ 111 to SZ 112 (land on newly built AC)
1 FTR, 1 SBR from SZ 111 to WGER
2 FTR, 3 TAC, 1 SBR from SZ110 to WGER
1 TAC from FRANCE to WGER
1 INF from Holl to WGER
3 INF, 1 ART from SGER to WGER
2 INF from SGER to HUN
3 ART from GER to WGER
11 INF, 3 AA from GER to POL
1 FTR from YUGO to S. ITALY
Builds: 1 AC and 2 Trans in SZ112
Collect IPC: 71
Russia’s turn.
Odonis(Axis) vs Brado(Allies) - No Tech - Alpha 3.9 - 1a Germany.AAM
Sorry, real map here:
Odonis(Axis) vs Brando(Allies) - No Tech - Alpha 3.9 - 1aGermany.AAM
Ignore my last comment, seeme the original map was correct.
You type your moves out exactly like me… Hmm! Interesting! I’m wondering if this is someone I’ve played before under a different alias… :lol:
Russia Turn 1
Builds : 8 Inf, 3 Art, save 1 IPC
Non Coms
6 Inf from Bury to Yak
6 Inf, 2 AA’s from Sak to Bury
2 Inf from Amu to Sib
3 Inf from Amu to Bury
1 Sub from SZ127 to SZ124
1 CC from SZ115 to SZ113
2 Inf from Cau to Ros
1 Inf from Bes to Nukr
3 Inf from Sukr to Nukr
1 Inf from Epl to to Bel
2 Inf from Bal to Bel
1 Inf from Arch to Volo
1 Inf, 1 Art from Rus to Volo
1 Mech, 1 Arm from Rus to Smo
2 AA guns from Rus to Bry
1 FTR, 1 Tac from Rus to Bel
6 Inf, 1 Art, 2 AA’s, 1 FTR from Nov to Bel
1 Inf from Kar to Nov
3 Inf from Vyb to Nov
1 Mech, 1 Arm from Vol to Rus
Builds : 3 Inf in Nov, 3 Inf in Sukr, 2 Inf, 3 Art in Rus
Collect : 38 IPC’s
Japan’s Turn
Going to bed now… Here’s the map…
Oh, I forgot to ask you if my Russian navy in SZ115 could exit the Baltic Sea into SZ112? LOL! :-P I’m assuming the answer is no, so the map stays the same… :lol:
Odonis(Axis)vs_Brado(Allies)-No_Tech-Alpha_3.9-_2b_Russia.AAM
Uh, that’s a no. Lol!
BTW - I copied your format, Sensei, as this is my first game - I assure you I’m not Krieg in disguise ;)
What time zone you in?
I’m in Asia, so GMT +8…
I’m in California. 5AM my time. Tired! Night, night! :|
Japan Turn 1:
Japan Builds:
2 trans, 1 Minor Ind
No IPCs saved
Japan Combat Moves
SFE
1 Trans from SZ19 drops 1 Tank in SFE (SZ5)
SIB
1 trans from SZ19 drops 1 INF in SIB (SZ5)
2 FTR from SZ6
2 TAC from SZ6
AMU
4 INF, 1 FTR from KOR
1 FTR from OKI
CHA
1 INF from JEHOL
ANH
1 INF from SHA
HUN
3 INF, 1 ART from KSI
1 FTR from FOR
1 SBR from JAP
YUN
3 INF, 1 ART from KWA
1 SBR from JAP
1 FTR, 1 TAC from KSU
SIB
Rolls: 1@1 2@3 2@4; Total Hits: 31@1: (2)2@3: (3, 6)2@4: (3, 3)
Return Fire:
Rolls: 2@2; Total Hits: 02@2: (5, 6)M
Two INF in SIB lost.
AMU
Rolls: 4@1 2@3; Total Hits: 54@1: (1, 5, 1, 1)2@3: (1, 1)
Return Fire:
:1@2:
Japan hits INF in AMU.
Return Fire:
Rolls: 1@2; Total Hits: 01@2: (4)
HUN
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 32@1: (6, 5)2@2: (6, 1)1@3: (3)1@4: (3)
Return Fire:
Rolls: 2@2; Total Hits: 12@2: (3, 2)
HUN: Japan removes 1 INF.
YUN
Rolls: 2@1 2@2 1@3 2@4; Total Hits: 32@1: (2, 1)2@2: (4, 1)1@3: (5)2@4: (5, 2)
Return Fire:
Rolls: 4@2; Total Hits: 14@2: (6, 4, 1, 5)
Japan removes 1 INF.
YUN Round 2:
Rolls: 1@1 2@2 1@3 2@4; Total Hits: 21@1: (4)2@2: (4, 4)1@3: (2)2@4: (6, 2)
Return Fire:
Rolls: 1@2; Total Hits: 01@2: (6)
Japan Non-Com:
5 INF, 1 ART from MAN to AMU
1 MECH from MAN to JEH
1 ART from JEH to CHA
2 INF, 1 ART from SHA to ANH
3 INF, 1 ART from KSU to ANH
1 FTR, 1 TAC, 1 SBR from YUN to KWA
1 FTR, 1 SBR from HUN to KWA
2 FTR from AMU to MAN
2 FTR, 2 TAC from SIB to SZ6
1 TRANS from SZ6, 1 ART from JAP, 1 INF from OKI to SZ33. INF, ART offload to Caroline ISL
1 SS, 1 DD from SZ6 to SZ33
1 CRU from SZ6 to SZ36
1 Trans from SZ20 to SZ6
1 CRU from SZ20 to SZ36
1 BB, 1 DD, 1 SS from SZ19 to SZ36
2 TAC from JAP to MAN
2 FTR from JAP to KWA
Builds:
2 Trans in SZ6
1 Minor IND in KSU
IPC:
Japan collects 43
US turn.
Odonis(Axis) vs Brado(Allies) - No Tech - Alpha 3.9 - 1a Japan.AAM
Uh Houston, we have a problem! LOL! :-D
First of all, you only start w/1 Trans in SZ19, not two. You listed two in your combat moves.
2nd, You listed the Trans in SZ19, moved to SZ20, picked up the Arm from Japan, moved to SZ5, invades Sfe. So, that’s one of Japan’s Trans used. You start w/3.
You indicated you attacked Sib w/1 Inf, carried by 1 Trans in SZ19. I think you meant to say SZ20. The Trans in SZ20 can’t reach SZ5 to invade Sib. The naval base in SZ20/Hong Kong is owned by the British. The Japanese can’t use that naval base. Therefore, your Trans only has a movement of 2. So, since you rolled for Sib, I’ll assume the Trans in SZ6, picked up 1 Inf from Oki, Iwo, Japan or Man(I’ll let you choose) and invaded Sib. The places I listed are the only places where you can pick up 1 Inf and invade Sib.
3rd, In the scenario above, you still have 1 Trans in SZ20 that hasn’t moved. You can move it wherever you want.
You can also change your non-combat movement around if you like. But, since you already rolled the dice, the Sib battle still has to happen. Which you should keep by the way, since you attacked it w/only 1 Inf and I had 2 Inf and you killed me. Nice rolling btw! :-P
Also, when typing out your moves, try to indicate where the units are coming, going, what they’re doing and where they’re going to. For instance,
“1 Trans from SZ19, moves to SZ6, picks up 1 Arm from Japan, moves to SZ5, invades Sfe” Much easier to follow on the map… :wink:
Keep in mind, the Mongols are now activated per the Alpha 3 rules and are now Russian Inf. I’ll update on the map. Let me know what changes you’d like to make before moving forward. Otherwise, I think the Japanese turn is over and I’m ready for the Allied block of moves… :-)