@SuperbattleshipYamato Shocked your not going aggressive with Italy.
Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
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Ah, I’m an idiot. All good!
BTW - I’ve been typing in my combat moves so you should receive these soon.
Thanks!
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Just opened the map you sent me. You sent me the Alpha 2 map. Take the first map file I sent you. Save it on a folder on your desktop titled, “Alpha 39” Then, go to Battlemap. Click File, then Open. Go to the folder on your desktop titled, “Alpha 39” Select the file I sent you titled, “Alpha_3.aam” That should be the Alpha 3.9 map file. After you’ve verified it is the Alpha 3.9 map, save that file as, “Odonis(Axis) vs Brado(Allies) - No tech - Alpha 39 Global - 1aGermany” and save it in a folder on your desktop titled, “Brado” under a A&A directory.
The bottom line is, after you save the file I originally sent you in your Alpha 39 folder on your desktop. It should pull up the Alpha 3.9 map. If it doesn’t make sure you have the T40.gim folder in your Battlemap directory. That’s the only other thing I can think of.
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Glad you got it figured out… :-D
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Combat Moves
SZ 106
1 SS from SZ117
1 SS from SZ118SZ 111
1 SS from SZ124
1 BB from SZ113
1 TAC from Germany
1 FTR from Norway
1 FTR from Holland
1 SBR from GermanySZ 110
1 SS from SZ 103
1 SS from SZ108
3 TAC from WGER
2 FTR from WGER
1 SBR from GERFRANCE
1 ARM, 2 ART, 2 INF from HOLL
3 INF, 4 MECH, 1 ART from WGER
3 ARM from SGER
1 TAC from POLNORMANDY
2 ARM, 1 INF from HOLL
YUGO
1 INF, 1 ARM from ROM
2 INF, 1 ARM, 1 FTR from HUN
1 INF, 1 ART from SGER
1 ARM from POLScrambles?
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SZ 106
Rolls: 2@2; Total Hits: 02@2: (6, 6)
Return fire
Rolls: 1@2; Total Hits: 11@2: (2)
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2nd Round SZ106. 1 SS lost.
Rolls: 1@2; Total Hits: 01@2: (4)
Return Fire
Rolls: 1@2; Total Hits: 11@2: (1)
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Both SS lost in 106. DD and Transport survive.
YUGO
Rolls: 3@1 2@2 4@3; Total Hits: 13@1: (5, 5, 4)2@2: (4, 6)4@3: (6, 5, 2, 6)
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YUGO Return Fire:
Rolls: 5@2; Total Hits: 45@2: (3, 2, 2, 1, 2)
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Yugo loses 1 INF. Germany loses 4 INF.
YUGO 2nd Round:
Rolls: 1@2 4@3; Total Hits: 11@2: (1)4@3: (5, 4, 6, 6)
Return Fire:
Rolls: 4@2; Total Hits: 04@2: (3, 3, 6, 6)
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YUGO loses 1 INF.
YUGO 3rd Round:
Rolls: 1@2 4@3; Total Hits: 31@2: (5)4@3: (1, 3, 5, 1)
Return Fire:
Rolls: 3@2; Total Hits: 13@2: (5, 3, 1)
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YUGO complete. Germany loses 1 ART.
NORMANDY Round 1:
Rolls: 1@1 2@3; Total Hits: 21@1: (6)2@3: (2, 1)
Return Fire:
Rolls: 2@2; Total Hits: 12@2: (3, 1)
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Normandy Complete. Germany loses 1 INF.
FRANCE
1 AA Gun shot:
Rolls: 1@1; Total Hits: 01@1: (4)
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FRANCE 1st Round:
Rolls: 7@1 6@2 4@3 1@4; Total Hits: 27@1: (2, 5, 6, 2, 2, 4, 6)6@2: (6, 3, 4, 3, 5, 5)4@3: (4, 3, 5, 1)1@4: (5)
Return Fire:
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (5, 2, 2, 4, 2, 5, 3, 4)2@3: (4, 2)1@4: (3)
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Uh, you rolled 6 @ 2 in France. It was supposed to be 4 @ 2…
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Sorry, you’re right. 6 @ 2. My apologies. :-P No scrambles for me…
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Sorry, I realized that one infantry had been left behind in Holland in error. On my Battlemap I had brought 3 in from Holland, and 1 INF had gone to Normandy.
How do you normally address these types of errors?
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FRANCE Round 1: GER removes 5 INF. France removes 1 AA, 1 INF.
FRANCE Round 2:
Rolls: 2@1 6@2 4@3 1@4; Total Hits: 42@1: (6, 2)6@2: (2, 1, 4, 5, 1, 6)4@3: (6, 6, 5, 5)1@4: (4)
Return Fire:
Rolls: 7@2 2@3 1@4; Total Hits: 57@2: (2, 5, 2, 1, 2, 5, 1)2@3: (5, 6)1@4: (5)
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Wow! Bad dicing in France… :|
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Tell me about it! I assume that we continue based on you keeping the highest defense value items on the board?
Germany removes all remaining INF and MECH. France removes 4 INF.
FRANCE ROUND 3:
Rolls: 3@2 4@3 1@4; Total Hits: 53@2: (1, 5, 5)4@3: (2, 3, 6, 2)1@4: (3)
Return Fire:
Rolls: 3@2 2@3 1@4; Total Hits: 13@2: (4, 3, 6)2@3: (4, 6)1@4: (4)
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Round 2 should have been 1@1, not 2@1. You lost your 5 German Inf in Round 1, leaving you with 4 Mech, which paired w/the 3 Art is 1@1 6@2. No worries though. I’ll let it slide since you’re getting awful dicing…