TheHeavyJ (axis) v. Kilroy (allies) AA40 Pac G5
-
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :2
Purchase Units - British
British buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
1 armour moved from India to Burma
1 tactical_bomber moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 armour, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Burma, round 1 : 3/3 hits
Japanese roll dice for 1 armour in Burma, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
British win with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Recording Battle StatisticsNon Combat Move - British
1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 aaGun and 5 infantry placed in IndiaTurn Complete - British
British collect 12 PUs; end with 12 PUs total
Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for British :
Burma : 1 armour and 1 infantry
India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour and 2 infantry
39 Sea Zone : 1 cruiserProduction/PUs Summary :
Japanese : 41 / 43
Americans : 17 / 22
Chinese : 6 / 8
British : 12 / 17
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 8 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from South Australia to Western Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from Queensland to Northern Territory
1 armour moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 infantry moved from Malaya to Shan StateCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 1 airfield, 1 armour, 1 artillery and 1 harbour
Northern Territory : 1 fighter and 1 infantry
New Zealand : 1 airfield, 3 fighters, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 3 infantry and 1 mech_infantry
South Australia : 1 infantry
Western Australia : 1 infantry
35 Sea Zone : 1 flag, 1 submarine
56 Sea Zone : 1 destroyer
62 Sea Zone : 1 transportProduction/PUs Summary :
Japanese : 41 / 43
Americans : 17 / 22
Chinese : 6 / 8
British : 12 / 17
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 8 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser and 2 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Hunan to Yunnan
3 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Suiyuan to Shensi
1 artillery moved from Suiyuan to Shensi
1 infantry moved from Suiyuan to Shensi
1 fighter moved from Anhwe to Shensi
4 infantry moved from Chahar to Hopei
1 artillery moved from Chahar to Hopei
1 tactical_bomber moved from Chahar to Hopei
1 tactical_bomber moved from Chahar to Hopei
3 armour moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsi to Shensi
1 infantry moved from Siam to Shan State
1 fighter moved from Kwangsi to Shan State
6 fighters moved from Yunnan to India
2 tactical_bombers moved from Yunnan to India
3 bombers moved from Yunnan to India
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Japanese take Java from Dutch
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from Dutch
1 artillery moved from 41 Sea Zone to Sumatra
2 fighters moved from Japan to Kwangtung
1 tactical_bomber moved from Japan to Kwangtung
1 cruiser moved from 18 Sea Zone to 20 Sea Zone
1 carrier moved from 18 Sea Zone to 20 Sea Zone
1 transport moved from 18 Sea Zone to 20 Sea Zone
1 battleship moved from 18 Sea Zone to 20 Sea Zone
2 destroyers moved from 18 Sea Zone to 20 Sea Zone
1 submarine moved from 18 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 18 Sea Zone to Kwangtung
1 fighter moved from 18 Sea Zone to KwangtungCombat - Japanese
Battle in Kwangtung
Japanese attack with 3 armour, 3 fighters and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 3 armour, 3 fighters and 2 tactical_bombers in Kwangtung, round 1 : 5/8 hits
British roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 3 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Japanese win with 3 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 4 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 4 infantry and 2 tactical_bombers in Hopei, round 1 : 1/7 hits
Chinese roll dice for 4 infantry in Hopei, round 1 : 2/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Hopei, round 3 : 0/5 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits
Japanese roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Hopei, round 4 : 2/5 hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for Chinese: 4 infantry
Japanese win with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for Chinese: 4 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Shensi, round 1 : 1/5 hits
Chinese roll dice for 3 infantry in Shensi, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Shensi, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Japanese win with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 1 : 1/2 hits
British roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 3 bombers, 6 fighters and 2 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
AA guns fire in India : 0/11 hits
Japanese roll dice for 3 bombers, 6 fighters and 2 tactical_bombers in India, round 1 : 4/11 hits
British roll dice for 1 armour, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 1 : 3/12 hits
4 infantry owned by the British and 3 fighters owned by the Japanese lost in India
Japanese roll dice for 3 bombers, 3 fighters and 2 tactical_bombers in India, round 2 : 2/8 hits
British roll dice for 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 4/8 hits
2 infantry owned by the British , 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in India
Japanese roll dice for 3 bombers and 1 tactical_bomber in India, round 3 : 1/4 hits
British roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 2/6 hits
1 tactical_bomber owned by the British , 1 bomber owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 2 bombers in India, round 4 : 0/2 hits
British roll dice for 1 armour, 3 fighters and 1 mech_infantry in India, round 4 : 3/5 hits
2 bombers owned by the Japanese lost in India
British win with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -89
Casualties for Japanese: 3 bombers, 6 fighters and 2 tactical_bombers
Casualties for British: 6 infantry and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Japanese
3 fighters moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangtung to Kwangsi
2 fighters moved from Shensi to Kweichow
2 tactical_bombers moved from Hopei to Kweichow
1 fighter moved from Shan State to YunnanPlace Units - Japanese
3 armour placed in Kiangsu
1 cruiser and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 3 fighters and 2 tactical_bombers
Korea : 1 infantry
Kiangsu : 3 armour and 1 factory_minor
Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag, 1 artillery, 1 fighter and 3 infantry
Suiyuan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 fighters and 2 tactical_bombers
Hunan : 1 flag, Hopei : 1 flag, 1 artillery
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, 1 infantry
Borneo : 1 flag, Kwangtung : 1 flag, 3 armour and 1 harbour
French Indo China : 1 flag, Celebes : 1 flag, Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 transport
20 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
6 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 5 submarines and 2 tactical_bombersProduction/PUs Summary :
Japanese : 56 / 62
Americans : 17 / 22
Chinese : 3 / 8
British : 8 / 17
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 cruiser, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 cruiser and 1 submarine placed in 10 Sea Zone
1 mech_infantry placed in Western United States
Notification to player Americans: America has allied itself with the British, Anzac, and Chinese, and declared war on Japan!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to FriendlyTurn Complete - Americans
Americans collect 17 PUs; end with 17 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 2 bombers, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
35 Sea Zone : 1 destroyer and 1 transport
26 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
4 Sea Zone : 1 submarineProduction/PUs Summary :
Japanese : 56 / 62
Americans : 17 / 62
Chinese : 3 / 8
British : 8 / 17
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 5 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kansu to Suiyuan
1 infantry moved from Kansu to Suiyuan
1 infantry moved from Kansu to Suiyuan
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shensi, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits
Japanese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in Suiyuan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuan
Chinese win, taking Suiyuan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Suiyuan : 3 infantryProduction/PUs Summary :
Japanese : 54 / 62
Americans : 17 / 62
Chinese : 5 / 10
British : 8 / 17
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 battleship and 2 fighters; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 fighter moved from Yunnan to 39 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from Yunnan to Burma
3 infantry moved from Yunnan to Burma
2 tactical_bombers moved from Kwangsi to Shensi
3 fighters moved from Kwangsi to Shensi
2 tactical_bombers moved from Kweichow to Burma
1 infantry moved from Szechwan to Shensi
1 artillery moved from Hopei to Suiyuan
2 fighters moved from Kweichow to Suiyuan
3 armour moved from Kwangtung to Yunnan
3 armour moved from Kiangsu to Hunan
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 destroyers moved from 20 Sea Zone to 35 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
ANZAC defend with 1 submarine; Americans defend with 1 destroyer, 1 fighter and 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 25
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 destroyer, 1 fighter and 1 transport
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 25
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 destroyer, 1 fighter and 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 fighter
British defend with 1 cruiser
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Burma
Japanese attack with 2 artilleries, 5 infantry and 2 tactical_bombers
British defend with 1 armour and 1 infantry
Japanese win, taking Burma from British with 2 artilleries, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Japanese win with 2 artilleries, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Suiyuan
Japanese attack with 1 artillery and 2 fighters
Chinese defend with 3 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery
Casualties for Chinese: 3 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery
Casualties for Chinese: 3 infantry
Battle in Shensi
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 tactical_bombers moved from Shensi to Kweichow
2 fighters moved from Shensi to Kweichow
2 fighters moved from Suiyuan to Kweichow
2 tactical_bombers could not land in Burma and were removed
1 fighter could not land in 39 Sea Zone and was removedPlace Units - Japanese
3 armour placed in Kiangsu
1 battleship and 2 fighters placed in 6 Sea Zone
Japanese undo move 2.
1 artillery and 2 fighters placed in Japan
1 battleship placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsu : 3 armour and 1 factory_minor
Japan : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Yunnan : 1 flag, 3 armour
Kweichow : 1 flag, 4 fighters and 2 tactical_bombers
Hunan : 1 flag, 3 armour
Hopei : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, 1 infantry
Burma : 1 flag, 2 artilleries and 5 infantry
Borneo : 1 flag, Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, 35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
38 Sea Zone : 2 transports
6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 5 submarines and 2 tactical_bombersProduction/PUs Summary :
Japanese : 55 / 60
Americans : 17 / 62
Chinese : 5 / 10
British : 7 / 25
ANZAC : 10 / 21
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 battleships, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
Americans take Marshall Islands from Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 infantry in Caroline Islands, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 1 : 0/1 hits
Americans roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
2 battleships and 1 transport placed in 10 Sea Zone
5 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 55 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag, 2 infantry
Philippines : 1 airfield, 2 bombers, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield and 1 infantry
33 Sea Zone : 1 destroyer and 1 transport
32 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
25 Sea Zone : 1 destroyer, 1 submarine and 1 transport
10 Sea Zone : 3 battleships, 1 cruiser and 1 transport
4 Sea Zone : 1 submarineProduction/PUs Summary :
Japanese : 55 / 60
Americans : 17 / 60
Chinese : 5 / 10
British : 7 / 25
ANZAC : 10 / 21
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SuiyuanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Suiyuan : 3 infantry
Production/PUs Summary :
Japanese : 55 / 60
Americans : 17 / 60
Chinese : 5 / 6
British : 7 / 25
ANZAC : 10 / 21
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - British
British buy 4 armour; Remaining resources: 1 PUs;Combat Move - British
Giving bonus movement to units
1 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from India to Burma
1 armour moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 2 artilleries and 5 infantry
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Burma, round 1 : 3/4 hits
Japanese roll dice for 2 artilleries and 5 infantry in Burma, round 1 : 3/7 hits
1 armour owned by the British , 3 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Burma
British roll dice for 1 fighter in Burma, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 2/4 hits
1 fighter owned by the British lost in Burma
Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -21
Casualties for Japanese: 3 infantry
Casualties for British: 1 armour, 2 fighters and 1 mech_infantry
Battle in Shan State
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
British roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
Place Units - British
4 armour placed in IndiaTurn Complete - British
British collect 8 PUs; end with 9 PUs totalTerritory Summary for British :
Shan State : 1 infantry
India : 2 aaGuns, 1 airfield, 4 armour, 1 factory_major, 1 fighter and 1 harbour
Malaya : 1 harbourProduction/PUs Summary :
Japanese : 54 / 60
Americans : 17 / 60
Chinese : 5 / 6
British : 8 / 9
ANZAC : 10 / 21
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 56 Sea Zone to 37 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 artillery and 1 harbour
Northern Territory : 1 fighter and 1 infantry
New Zealand : 1 airfield, 3 fighters, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 3 infantry and 1 mech_infantry
South Australia : 1 infantry
Western Australia : 1 infantry
37 Sea Zone : 1 destroyer
62 Sea Zone : 1 battleship and 1 transportProduction/PUs Summary :
Japanese : 54 / 60
Americans : 17 / 60
Chinese : 5 / 6
British : 8 / 9
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour and 2 battleships; Remaining resources: 2 PUs;Combat Move - Japanese
Giving bonus movement to units
2 armour moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Hopei
1 armour moved from Hunan to Shensi
Japanese take Shensi from Chinese
2 artilleries moved from Burma to India
2 infantry moved from Burma to India
3 armour moved from Yunnan to India
2 tactical_bombers moved from Kweichow to India
4 fighters moved from Kweichow to India
2 armour moved from Hunan to Shan State
2 transports moved from 38 Sea Zone to 58 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 fighter moved from Japan to 33 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 33 Sea Zone, round 1 : 2/6 hits
Americans roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 transport
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 transport
Battle in Shan State
Japanese attack with 2 armour
British defend with 1 infantry
Japanese roll dice for 2 armour in Shan State, round 1 : 2/2 hits
British roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 3 armour, 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 4 armour, 1 factory_major, 1 fighter and 1 harbour
AA guns fire in India : 0/6 hits
Japanese roll dice for 3 armour, 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in India, round 1 : 5/13 hits
British roll dice for 4 armour and 1 fighter in India, round 1 : 2/5 hits
4 armour owned by the British , 2 infantry owned by the Japanese and 1 fighter owned by the British lost in India
Japanese captures 9PUs while taking British capital
Japanese win, taking India from British with 3 armour, 2 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 2 infantry
Casualties for British: 4 armour and 1 fighter
Japanese win with 3 armour, 2 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 2 infantry
Casualties for British: 4 armour and 1 fighter
Recording Battle StatisticsNon Combat Move - Japanese
4 fighters moved from India to Burma
2 tactical_bombers moved from India to BurmaPlace Units - Japanese
2 battleships placed in 6 Sea Zone
3 armour placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs (1 lost to blockades); end with 69 PUs total
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, 1 armour
Yunnan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Hopei : 1 flag, 1 armour
Szechwan : 1 flag, Chahar : 1 flag, 2 armour
Anhwe : 1 flag, Shan State : 1 flag, 2 armour
Burma : 1 flag, 4 fighters and 2 tactical_bombers
India : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major and 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, 33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
6 Sea Zone : 4 battleships, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers
58 Sea Zone : 2 transportsProduction/PUs Summary :
Japanese : 59 / 79
Americans : 17 / 60
Chinese : 4 / 6
British : 4 / 0
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship and 5 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 bomber moved from Philippines to Kiangsu
1 bomber moved from Philippines to Kiangsu
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in Iwo Jima
Americans attack with 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry in Iwo Jima, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Americans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Kiangsu
AA guns fire in Kiangsu : 0/2 hits
Bombing raid in Kiangsu causes: 5 damage to unit: factory_minor
Bombing raid in Kiangsu causes 5 damage total.
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Kiangsu to Suiyuan
1 bomber moved from Kiangsu to SuiyuanPlace Units - Americans
1 battleship and 5 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 18 PUs; end with 18 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 58 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry
Marshall Islands : 1 flag, Marianas : 1 flag, 2 infantry
Suiyuan : 2 bombers
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Aleutian Islands : 2 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 transport
10 Sea Zone : 2 battleships, 1 cruiser and 5 destroyers
17 Sea Zone : 1 flag, 1 submarine and 1 transport
8 Sea Zone : 1 transport
4 Sea Zone : 1 submarineProduction/PUs Summary :
Japanese : 58 / 79
Americans : 18 / 63
Chinese : 4 / 6
British : 4 / 0
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Suiyuan : 5 infantry
Production/PUs Summary :
Japanese : 58 / 79
Americans : 18 / 63
Chinese : 4 / 4
British : 4 / 0
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
Turn Complete - British
Territory Summary for British :
Malaya : 1 harbour
Production/PUs Summary :
Japanese : 58 / 79
Americans : 18 / 63
Chinese : 4 / 4
British : 4 / 0
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to Queensland
1 fighter moved from Northern Territory to Philippines
1 battleship moved from 62 Sea Zone to 55 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 artillery, 3 fighters and 1 harbour
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
South Australia : 1 infantry
Western Australia : 1 infantry
Philippines : 1 fighter
37 Sea Zone : 1 destroyer
55 Sea Zone : 1 battleship
61 Sea Zone : 2 infantry and 1 transportProduction/PUs Summary :
Japanese : 58 / 79
Americans : 18 / 63
Chinese : 4 / 4
British : 4 / 0
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 battleships and 3 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
2 armour moved from Chahar to Suiyuan
1 armour moved from Hopei to Suiyuan
1 armour moved from Shensi to Suiyuan
2 tactical_bombers moved from Burma to 37 Sea Zone
1 armour moved from Shan State to Malaya
Japanese take Malaya from British
1 armour moved from Shan State to Szechwan
4 fighters moved from Burma to Borneo
1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
2 transports moved from 58 Sea Zone to 59 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 battleship moved from 33 Sea Zone to 55 Sea Zone
1 cruiser moved from 33 Sea Zone to 55 Sea Zone
1 carrier moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 transport moved from 33 Sea Zone to 55 Sea Zone
2 destroyers moved from 6 Sea Zone to 4 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from Korea to ManchuriaCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 4 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 4 Sea Zone
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 8 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 17 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 tactical_bombers in 37 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 battleship
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 55 Sea Zone, round 1 : 3/4 hits
ANZAC roll dice for 1 battleship in 55 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 battleship
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 battleship
Battle in Suiyuan
Japanese attack with 4 armour
Americans defend with 2 bombers; Chinese defend with 5 infantry
Japanese roll dice for 4 armour in Suiyuan, round 1 : 3/4 hits
Chinese roll dice for 2 bombers and 5 infantry in Suiyuan, round 1 : 1/7 hits
1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuan
Japanese roll dice for 3 armour in Suiyuan, round 2 : 2/3 hits
Chinese roll dice for 2 bombers and 2 infantry in Suiyuan, round 2 : 3/4 hits
3 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuan
Chinese win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Japanese: 4 armour
Casualties for Chinese: 5 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 tactical_bombers moved from 37 Sea Zone to Borneo
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
3 battleships and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun and 1 infantry
Shensi : 1 flag, Yunnan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Hopei : 1 flag, Szechwan : 1 flag, 1 armour
Chahar : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, India : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major and 1 harbour
Malaya : 1 flag, 1 armour and 1 harbour
Borneo : 1 flag, 4 fighters and 2 tactical_bombers
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, 4 Sea Zone : 2 destroyers and 1 submarine
6 Sea Zone : 7 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 7 submarines and 2 tactical_bombers
59 Sea Zone : 2 transports
55 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transportProduction/PUs Summary :
Japanese : 61 / 72
Americans : 18 / 63
Chinese : 4 / 4
British : 1 / 0
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 submarine moved from 17 Sea Zone to 21 Sea Zone
1 bomber moved from Suiyuan to Kiangsu
1 bomber moved from Suiyuan to Kiangsu
1 cruiser moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea ZoneCombat - Americans
Strategic bombing raid in Kiangsu
AA guns fire in Kiangsu : 0/2 hits
Bombing raid in Kiangsu causes: 1 damage to unit: factory_minor
Bombing raid in Kiangsu causes 1 damage total.
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Kiangsu to Suiyuan
1 bomber moved from Kiangsu to SuiyuanPlace Units - Americans
1 battleship and 1 transport placed in 10 Sea Zone
2 armour, 2 fighters and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 18 PUs; end with 18 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 58 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry
Marshall Islands : 1 flag, Marianas : 1 flag, 2 infantry
Suiyuan : 2 bombers
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 3 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Aleutian Islands : 2 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
25 Sea Zone : 1 cruiser and 2 destroyers
21 Sea Zone : 1 submarine
10 Sea Zone : 3 battleships, 3 destroyers and 1 transport
17 Sea Zone : 1 flag,
Production/PUs Summary :Japanese : 61 / 72
Americans : 18 / 63
Chinese : 4 / 4
British : 1 / 0
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Sikang : 1 infantry
Production/PUs Summary :
Japanese : 61 / 72
Americans : 18 / 63
Chinese : 4 / 5
British : 1 / 0
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
Turn Complete - British
Territory Summary for British :
Production/PUs Summary :
Japanese : 61 / 72
Americans : 18 / 63
Chinese : 4 / 5
British : 1 / 0
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Japanese
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Northern Territory
1 infantry moved from South Australia to Western Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from Philippines to MarianasCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC2 High Morale: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Marianas : 1 fighter
Queensland : 1 airfield, 1 armour, 1 artillery, 2 fighters and 1 harbour
Northern Territory : 1 fighter and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
South Australia : 1 infantry
Western Australia : 2 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transportProduction/PUs Summary :
Japanese : 57 / 72
Americans : 18 / 63
Chinese : 4 / 5
British : 1 / 0
ANZAC : 14 / 20
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0