Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUs12L - Botider (allies +11) vs EB (axis) game 2
-
sz53 cwlo 1dd
Noncombat
2ftr Yun - FIC
1ftr Kwa - FIC
1ftr sz56 - sz62
1ac sz57 - sz62
2ftr sz53 - sz60
1ac sz57 - sz60
2ftr sz35 - sz37
1ac sz61 - sz37Build
1dd 1trn sz62Collect
31 + 10 + 2 saved = 43 -
not sure where that map came from… it didn’t show russia’s move or your placement. try this one…
-
england 1
purchase
3 inf, rtl, cv, trn, dd… spend $42, save $1combat
fra ( )
inf eng via trn sz2 > sz7sz5 (ca, trn)
2 ftr, bmb engdice…
sz5
2 ftr @ 3, bmb @ 4
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 2)1@4: (5)
vs
ca @ 3
Rolls: 1@3; Total Hits: 01@3: (6)
-
sz5 cleared w/out loss
fra taken w/out oppositionnoncombat
2 ftr sz5 > sz7
bmb sz5 > rus
arm eca > eng… trn sz9 > sz7
bb, ss sz2 > sz7
ca sz12 > sz7
ftr egy > cau
3 inf, rtl, aa ind > per
rtl, 2 arm egy > sud
2 inf egy > trj
2 inf saf > rho
inf bur > ind
inf, rtl aus board trn sz41 > sz45deployment
3 inf, rtl > eng
cv, trn, dd > sz7collect
$50 + $1 saved = $51 -
Italy1
Purchase
10 buys 2inf 1artCombat
Cau - 1inf Lib 1arm Ita via 1trn sz14 to sz15, 1bb 1cru sz14
Fra - 1inf 1art 1ftr Ita
Egy - 1inf LibCau
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (4)2@3: (1, 2)1@4: (1)
Rolls: 11@2 3@3 1@4; Total Hits: 611@2: (4, 4, 3, 6, 1, 2, 6, 1, 5, 5, 4)3@3: (2, 2, 4)1@4: (3)
:aaa 11 @ -
Cau hwlo 1inf 1arm
Fra
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 2)1@3: (6)
Rolls: 1@2; Total Hits: 11@2: (2)
-
Fra twlo 1inf
Noncombat
1ftr Fra - Ita
1cru sz14 - sz16
2inf 1arm Blk - ItaBuild
2inf 1art ItaCollect
12 + 5 = 17 -
us 1 / china 1*
purchase
2 inf, arm, cv, dd, trn… spend $40
*spawns 2 infcombat
us has none*kia ( )
inf fuknoncombat
cv, dd, ftr sz44 > sz56
ftr haw > sz56
inf ala > wca
inf cus > wca
inf wus > wca
bmb wus > eng
bmb eus > eng
ftr wus > sz10
ftr eus > sz10deployment
cv, trn > sz10
dd > sz56
2 inf > eus
arm > wus
*2 inf > chicollect
$48 -
Ger2
Purchase
45 buys 2ftr 7inf 1artCombat
Cau - 3arm 3inf 1art Ukr, 3arm EPl, 1inf 1arm LIb via 1trn sz14 to sz16, 1bmb GerCau AA
Rolls: 1@1; Total Hits: 01@1: (5)
-
Cau
Rolls: 3@1 2@2 7@3 1@4; Total Hits: 63@1: (4, 1, 1)2@2: (6, 5)7@3: (3, 5, 4, 5, 1, 6, 1)1@4: (4)
Rolls: 8@2 3@3 1@4; Total Hits: 48@2: (6, 5, 3, 6, 3, 4, 1, 2)3@3: (6, 6, 3)1@4: (4)
-
Cau rd2
Rolls: 1@2 7@3 1@4; Total Hits: 41@2: (3)7@3: (3, 4, 1, 4, 5, 6, 2)1@4: (1)
Rolls: 2@2 3@3 1@4; Total Hits: 02@2: (4, 6)3@3: (6, 5, 5)1@4: (6)
-
Cau rd3
Rolls: 1@2 7@3 1@4; Total Hits: 71@2: (2)7@3: (4, 2, 2, 1, 1, 2, 6)1@4: (2)
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (3)
-
Cau twlo 4inf 1art
Noncombat
1bmb Cau - EPl
2ftr Nor - Ger
2art BSt - EPl
3inf Pol - GerBuild
7inf 1art 2ftr GerCollect
37 + 15 = 52 -
another patented EB wipeout of cau. :roll: i don’t even need to look at a map to know this game is over (sorry Botider)
-
i think your little one-trick wonder is gonna end soon EB - either you will be horribly burned a few times and stop trying this move, or people will begin to understand they just need to weather your initial bull rush and grind you down. problem is, your bull rush is working so WELL!!! :lol:
-
except against gamer that is. :wink:
-
Yeah going to be 0-2 against Gamer but may win a few other games.
-
5 hits on defense in caucasus? seriously? that is absurd…
-
5 hits on defense in caucasus? seriously? that is absurd…
been there, done that against EB. twice. his dice don’t have an off switch :lol:
-
i think your little one-trick wonder is gonna end soon EB - either you will be horribly burned a few times and stop trying this move, or people will begin to understand they just need to weather your initial bull rush and grind you down. problem is, your bull rush is working so WELL!!!  :lol:
i know… i’ve seen this move a few dozen times. it’s like any other strategy: it’s unbeatable if you get good luck. i’ve tried it a few times,… it’s never worked in the long run. took cau a couple of times, but never with enough to hold it, and usually end up seriously weakening japan’s air strength. i’ve never have gotten 3 hits with the italians (2 is the best i’ve done – and for a real lesson in the dangers of an italian strafe see my current debacle against ob&g), and certainly never had anywhere clsoe to 7 tanks survive to take the territory.
oh well, there’s other things to do this summer.