@SuperbattleshipYamato I’m not surprised. G42 does favor the Allies. But the Axis still have a decent chance at least Japan.
Vold vs bobgordon303
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damage carriers, dest, plane 1, carrier 1, planes 2&3, carrier 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC win, taking Queensland from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
ANZAC win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 54 Sea Zone
ANZAC attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the ANZAC
1 cruiser owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 battleship owned by the ANZAC retreated to 46 Sea Zone
Japanese win with 2 carriers, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is -30
Casualties for ANZAC: 1 carrier, 1 destroyer and 1 submarine
Recording Battle Statistics
1 fighter owned by the Japanese could not land and were killedNon Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to New Zealand
1 fighter moved from 54 Sea Zone to New South Wales
1 transport moved from 62 Sea Zone to 60 Sea ZonePlace Units - ANZAC
1 armour, 1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to TunisiaTurn Complete - French
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wow, you dodged a bullet. Could have been much much worse. I got one crappy hit, you got max hits. I bailed.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 armour moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Archangel
3 infantry moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 bombers moved from Western Germany to Western UkraineCombat - Germans
Germans creates battle in territory 112 Sea Zone
Battle in Western Ukraine
Germans attack with 2 bombers, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Germans win with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 bombers moved from Western Ukraine to Germany
1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Romania to Eastern Poland
2 armour and 1 artillery moved from Novgorod to Belarus
2 infantry moved from Baltic States to Belarus
4 infantry moved from Poland to Eastern Poland
5 armour moved from Germany to Eastern Poland
5 infantry moved from Germany to Poland
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Germans from 112 Sea Zone: 1 submarine
EDIT: Germans player Adding units owned by PlayerID named:Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from France to Southern FrancePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Romania
2 armour, 1 artillery and 4 infantry placed in Germany
1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
Hey, I’ll take everything that I can get!
Edit mode was due to my not understanding which mode on the client to move the sub from 112. It’s a non-comm (I chose not to engage), but it wouldn’t let me move after combat. So I guess it wants it as a combat move since it’s sharing a space.
I’m still learning things about this client.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
12 infantry moved from Samara to Vologda
Russians take Vologda from Germans
6 artilleries moved from Russia to Vologda
2 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
10 armour, 5 artilleries and 6 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Norway to KareliaCombat - Russians
Battle in Karelia
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Russians win with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 10 armour, 5 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 10 armour, 5 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Russians win with 10 armour, 5 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 aaGun moved from Ukraine to Western Ukraine
1 aaGun moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Rostov to Bryansk
1 aaGun moved from Samara to Russia
1 aaGun moved from Samara to Vologda
3 infantry moved from Kansu to Novosibirsk
2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
4 artilleries and 13 infantry moved from Russia to Bryansk
1 aaGun, 1 armour, 3 artilleries and 2 infantry moved from Norway to Finland
1 submarine moved from 112 Sea Zone to 110 Sea ZonePlace Units - Russians
8 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs (3 lost to blockades); end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Kansu
Japanese take Kansu from Chinese
2 artilleries and 2 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Kiangsi to Kwangsi
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 2 carriers, 1 destroyer, 2 fighters and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
Japanese take Java from ANZAC
1 artillery, 4 fighters, 4 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
3 transports moved from 19 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
Japanese take Shantung from Chinese
4 infantry moved from 19 Sea Zone to KiangsuCombat - Japanese
???
Battle in Kwangsi
Japanese attack with 2 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 4 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kwangsi from Chinese with 2 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 4 infantry
Casualties for Chinese: 2 artilleries and 4 infantry
Japanese win with 2 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 4 infantry
Casualties for Chinese: 2 artilleries and 4 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
4 fighters and 1 tactical_bomber moved from Kwangsi to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 bomber and 3 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs (1 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 artilleries moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
Americans take Hawaiian Islands from JapaneseCombat - Americans
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Western United States to Queensland
3 infantry moved from Western United States to Central United States
3 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
3 armour moved from 91 Sea Zone to Morocco
5 infantry moved from Algeria to Tunisia
1 bomber moved from Algeria to United Kingdom
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
1 battleship moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 109 Sea Zone to 91 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 1 bomber, 1 fighter and 3 infantry placed in Eastern United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
2 artilleries and 2 infantry moved from Chahar to Anhwe
1 fighter moved from Yunnan to Anhwe
2 artilleries and 1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 artilleries and 2 infantry
Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Chinese: 2 infantry
Chinese win with 2 artilleries and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 2 artilleries
Chinese win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 1 infantry
Chinese win with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
4 artilleries and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - British
Giving bonus movement to units
5 armour, 3 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from Siam to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 5 armour, 3 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 4 fighters, 7 infantry and 1 tactical_bomber
British win, taking French Indo China from Japanese with 5 armour, 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Japanese: 4 fighters, 7 infantry and 1 tactical_bomber
Casualties for British: 7 infantry
British win with 5 armour, 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Japanese: 4 fighters, 7 infantry and 1 tactical_bomber
Casualties for British: 7 infantry
Recording Battle StatisticsNon Combat Move - British
1 aaGun moved from Yunnan to French Indo China
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
5 armour moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 aaGun and 1 infantry moved from Scotland to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from India to Yunnan
1 infantry moved from Shan State to French Indo China
1 infantry moved from Burma to IndiaPlace Units - British
1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Place Units - UK_Pacific
2 armour and 2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 5 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Eastern Persia to West India
Italians take West India from UK_PacificCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 2 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
2 armour, 2 artilleries and 3 infantry moved from Egypt to Alexandria
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
3 infantry moved from Iraq to Northwest Persia
1 fighter moved from Southern France to Southern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Iraq
2 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
FYI: my turns may stretch out for the next few weeks. I’m in Alaska and fishing season is upon us :)
V
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thanks for the heads up. Any killer deals on shipping fresh salmon back to the lower 48? Or are you fishing for crab?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 battleship, 1 cruiser and 1 destroyer moved from 46 Sea Zone to 62 Sea Zone
1 armour moved from Queensland to New South Wales
1 infantry moved from New South Wales to Queensland
1 fighter moved from Burma to Kwangsi
1 fighter moved from New Zealand to 62 Sea ZonePlace Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - French
Giving bonus movement to units
1 fighter moved from Tunisia to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
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Salmon.
I’m afraid that there are no killer deals on shipping anything to or from here :(
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Germans
Germans buy 2 armour and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 artilleries and 9 infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 bombers moved from Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from Novgorod to Karelia
2 armour moved from Belarus to Karelia
1 armour moved from Urals to Archangel
Germans take Nenetsia from Russians
1 artillery and 2 infantry moved from Belarus to Archangel
8 armour, 4 artilleries, 8 infantry and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from 98 Sea Zone to EgyptCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 bombers, 1 fighter, 10 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 artillery, 3 fighters and 2 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 fighter, 10 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 artillery, 3 fighters and 2 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Germans win with 2 artilleries, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 fighter, 10 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 artillery, 3 fighters and 2 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Battle in Karelia
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 2 armour
Germans win, taking Karelia from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 8 armour, 4 artilleries, 10 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 10 armour, 5 artilleries and 6 infantry
7 armour owned by the Germans retreated to Eastern Poland
Russians win with 8 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour, 4 artilleries and 10 infantry
Casualties for Russians: 1 aaGun, 2 armour, 5 artilleries and 6 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Romania to Eastern Poland
5 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Germany to Poland
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Germans from Normandy Bordeaux: 1 artillery
EDIT: Germans player Adding units owned by PlayerID named:Germans to Normandy Bordeaux: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 bombers and 3 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
3 infantry placed in Southern France
3 infantry placed in France
1 armour and 3 infantry placed in Western Germany
1 armour and 2 infantry placed in Romania
4 infantry placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
here’s something odd. I did the German turn yesterday but saw today that it wasn’t posted. I thought I may have done it locally by accident, but I checked and the dice server was utilized so I did do it PBF. However, something happened and it didn’t post to forum.
I can’t recreate the turn from the dice emails, so I redid the turn. Nothing extravagant happened on either version of the turn. In fact, this version leaves me a little worse off than the other one if I recall correctly.
It’s the best idea I can come up with to move forward unless you have a better one.
I apologize for the mix up.
V