Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Can’t defend Egypt, but Tsinghai… awesome…
Stupid Italy.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from Neutral_Allies
2 artilleries and 2 infantry moved from India to West India
2 fighters moved from Japan to 36 Sea Zone
1 bomber moved from India to 36 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
Japanese take Persia from ANZAC
1 armour moved from Eastern Persia to Persia
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 bomber and 2 fighters
Americans defend with 2 battleships, 1 carrier and 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 bomber and 2 fighters in 36 Sea Zone, round 1 : 3/3 hits
Americans roll dice for 2 battleships and 1 carrier in 36 Sea Zone, round 1 : 3/3 hits
2 battleships owned by the Americans , 1 carrier owned by the Americans , 1 bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 36 Sea Zone
Americans win with no units remaining. Battle score for attacker is 24
Casualties for Japanese: 1 bomber and 2 fighters
Casualties for Americans: 2 battleships and 1 carrier
Japanese win with no units remaining. Battle score for attacker is 24
Casualties for Japanese: 1 bomber and 2 fighters
Casualties for Americans: 2 battleships and 1 carrier
Recording Battle Statistics
Non Combat Move - Japanese
1 artillery moved from Yunnan to Burma
Place Units - Japanese
2 armour and 1 mech_infantry placed in India
10 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs (6 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 artillery
Kwangsi : 1 airfield
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 17 infantry
Jehol : 1 infantry
Hainan : 1 harbour
Yunnan : 1 flag, Hunan : 1 flag, Anhwe : 1 flag, Ceylon : 1 flag, Shan State : 1 flag, Burma : 1 flag, 1 artillery
India : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, West India : 1 flag, 2 artilleries and 2 infantry
80 Sea Zone : 1 transport
Eastern Persia : 1 flag, Persia : 1 flag, 1 armour and 1 infantry
Production/PUs Summary :
Germans : 55 / 76
Russians : 13 / 0
Japanese : 38 / 37
Americans : 55 / 84
Chinese : 7 / 9
British : 36 / 40
UK_Pacific : 4 / 0
Italians : 22 / 34
ANZAC : 25 / 52
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Giving bonus movement to units
1 armour moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
1 submarine moved from 2 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
8 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Szechwan to Sikang
2 submarines moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 mech_infantry moved from 19 Sea Zone to Shantung
1 bomber moved from Guam to Shantung
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from 19 Sea Zone to Kiangsu
4 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
Combat - Americans
Battle in Sikang
Americans attack with 1 artillery
Italians defend with 1 infantry
Americans win, taking Sikang from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shantung
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans win, taking Manchuria from Japanese, taking Shantung from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Americans win with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Jehol
Americans attack with 4 infantry
Japanese defend with 1 infantry
Americans win, taking Jehol from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Americans win with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - Americans
1 bomber moved from Shantung to Philippines
1 carrier moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from Wake Island to 19 Sea Zone
1 aaGun moved from Algeria to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Trans-Jordan
3 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Algeria to Tunisia
1 carrier moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from Western United States to Central United States
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 infantry placed in Iraq
2 fighters and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Kweichow
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Forgot to move US fighters from carrier to North Africa on US turn. Edited to achieve this on the UK turn. Let me know if this is a problem.
I also got some Java errors at the end of UK’s turn. If the UK turn file turns out to be corrupt, let me know, and I’ll re-take its turn.
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Kweichow
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Okay, dealing with the UK corrupted save file. Just retook China’s turn. Also did the U.S. fighter edit on China’s turn. Will now re-take UK’s turn.
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
Turning on Edit Mode
EDIT: Chinese player Removing units owned by PlayerID named:Americans from 94 Sea Zone: 2 fighters
EDIT: Chinese player Adding units owned by PlayerID named:Americans to Trans-Jordan: 2 fighters
EDIT: Turning off Edit Mode
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 fighter and 5 infantry moved from Kweichow to Shensi
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
The UK’s 8th turn, this time with a perfectly good save file. (As opposed to the corrupt file from before.)
Game History
Round :8
Purchase Units - British
British buy 3 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - British
Giving bonus movement to units
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Tobruk to Northern Italy
Combat - British
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Recording Battle Statistics
Non Combat Move - British
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 aaGun and 1 infantry moved from Syria to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
4 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 armour moved from British Somaliland to Anglo Egyptian Sudan
2 infantry moved from British Somaliland to Ethiopia
4 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 fighters moved from 110 Sea Zone to 94 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
3 destroyers moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from 92 Sea Zone to Algeria
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 bomber moved from Northern Italy to Tobruk
Place Units - British
3 transports placed in 71 Sea Zone
3 mech_infantrys placed in Egypt
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
One other thing I should have mentioned: I redid the strategic bombing raid, and achieved exactly the same result as before. This was good, because I don’t know if it’s possible to use edit to increase or decrease the damage to a factory.
Italy is up.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 10 PUs;
Combat Move - Italians
Giving bonus movement to units
1 artillery moved from Novosibirsk to Timguska
Italians take Timguska from Russians
Combat - Italians
Recording Battle Statistics
Non Combat Move - Italians
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
Place Units - Italians
2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Territory Summary for Italians :
Tsinghai : 1 flag, Timguska : 1 flag, 1 artillery
Kazakhstan : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major and 10 infantry
Southern Italy : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_minor, 2 fighters, 1 harbour, 14 infantry and 2 mech_infantrys
Rostov : 1 flag, Bessarabia : 1 flag, Tambov : 1 flag, Western Ukraine : 1 flag, Novosibirsk : 1 flag, Caucasus : 1 flag,
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 10 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Malaya to Shan State
ANZAC take Shan State from Japanese
1 infantry moved from Siam to French Indo China
ANZAC take French Indo China from Japanese
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
ANZAC take Kwangtung from Japanese
1 artillery and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
ANZAC take Formosa from Japanese
1 submarine moved from 60 Sea Zone to 78 Sea Zone
1 submarine moved from 57 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 submarines moved from 41 Sea Zone to 79 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from Philippines to Malaya
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Siam
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Recording Battle Statistics
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Malaya
1 armour and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 32 PUs; end with 42 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 47 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 52 PUs
The entire Axis fleet had been massed in a single sea zone. A zone into which other Allied units were unwilling or unable to enter. “What is too difficult for our allies is child’s play for us,” said the captain of a lone French destroyer. A destroyer which, acting without orders, ventured into that sea zone to take on the entire enemy fleet.
In such a battle, there could be only one outcome.
Le triomphe de la France!
Game History
Round :8
Combat Move - French
Giving bonus movement to units
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Combat - French
Battle in 80 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle Statistics
Non Combat Move - French
Turn Complete - French
The entire Axis fleet had been massed in a single sea zone. A zone into which other Allied units were unwilling or unable to enter. “What is too difficult for our allies is child’s play for us,” said the captain of a lone French destroyer. A destroyer which, acting without orders, ventured into that sea zone to take on the entire enemy fleet.
I read that and thought you suicided the destroyer…. only to LOL so hard I just about fell out of my chair.
Nice. ;)
The entire Axis fleet had been massed in a single sea zone. A zone into which other Allied units were unwilling or unable to enter. “What is too difficult for our allies is child’s play for us,” said the captain of a lone French destroyer. A destroyer which, acting without orders, ventured into that sea zone to take on the entire enemy fleet.
I read that and thought you suicided the destroyer…. only to LOL so hard I just about fell out of my chair.
Nice. ;)
:)
sorry had no time last night, will look at germany turn today
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
2 mech_infantrys moved from Finland to Norway
2 bombers moved from Western Germany to Norway
2 artilleries moved from Vologda to Urals
Germans take Urals from Russians
2 mech_infantrys moved from Romania to Bulgaria
Germans take Bulgaria from British
Combat - Germans
Battle in Norway
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Norway, round 1 : 2/4 hits
British roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle Statistics
Non Combat Move - Germans
12 armour and 22 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Ukraine to Caucasus
3 armour moved from Russia to Rostov
1 armour and 1 mech_infantry moved from Vologda to Volgograd
3 armour moved from Novgorod to Bryansk
3 artilleries moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
2 aaGuns and 3 infantry moved from Germany to Western Germany
2 bombers moved from Norway to Southern Italy
2 fighters and 3 tactical_bombers moved from Yugoslavia to Caucasus
1 fighter moved from Germany to Caucasus
2 fighters and 1 tactical_bomber moved from Western Germany to Caucasus
Place Units - Germans
1 fighter and 2 tactical_bombers placed in Volgograd
1 fighter and 2 tactical_bombers placed in Ukraine
1 bomber placed in Russia
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Germany : 1 factory_major
Norway : 2 mech_infantrys
Northern Italy : 1 artillery and 2 infantry
Southern Italy : 2 bombers, 1 fighter and 1 tactical_bomber
Belarus : 1 flag, Karelia : 1 flag, Baltic States : 1 flag, Bryansk : 1 flag, 3 armour
Rostov : 3 armour
Urals : 1 flag, 2 artilleries
Archangel : 1 flag, Eastern Poland : 1 flag, Russia : 1 flag, 1 airfield, 1 bomber and 1 factory_minor
Ukraine : 1 flag, 1 factory_minor, 1 fighter and 2 tactical_bombers
Western Ukraine : 3 artilleries
Vologda : 1 flag, Volgograd : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 3 armour, 5 fighters and 4 tactical_bombers
Smolensk : 1 flag, Samara : 1 flag, Bulgaria : 1 flag, 2 mech_infantrys
Northwest Persia : 13 armour and 24 mech_infantrys
Yugoslavia : 1 flag, Finland : 1 flag,
Production/PUs Summary :
Germans : 60 / 85
Russians : 11 / 0
Japanese : 19 / 37
Americans : 55 / 81
Chinese : 20 / 20
British : 32 / 37
UK_Pacific : 4 / 0
Italians : 22 / 34
ANZAC : 32 / 52
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
The entire Axis fleet had been massed in a single sea zone. A zone into which other Allied units were unwilling or unable to enter. “What is too difficult for our allies is child’s play for us,” said the captain of a lone French destroyer. A destroyer which, acting without orders, ventured into that sea zone to take on the entire enemy fleet.
In such a battle, there could be only one outcome.
Le triomphe de la France!
nice one
Okay, so maybe Germany did a lot of good stuff on its turn. But Russia . . . well, you’ll see what Russia did! :o
Game History
Round :9
Combat Move - Russians
Giving bonus movement to units
Non Combat Move - Russians
2 aaGuns moved from Kweichow to Hunan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 artillery moved from Burma to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
ANZAC roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Recording Battle Statistics
Non Combat Move - Japanese
1 armour moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from India to West India
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from West India to Eastern Persia
Place Units - Japanese
1 fighter and 9 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 8 PUs (11 lost to blockades); end with 8 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 13 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Kwangsi : 1 airfield
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 26 infantry
Hainan : 1 harbour
Ceylon : 1 flag, Burma : 1 flag, India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
West India : 1 flag, Eastern Persia : 1 flag, 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 60 / 85
Russians : 11 / 0
Japanese : 19 / 13
Americans : 55 / 81
Chinese : 20 / 20
British : 32 / 37
UK_Pacific : 4 / 0
Italians : 22 / 34
ANZAC : 32 / 52
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Game History
Round :9
Purchase Units - Americans
Americans buy 2 aaGuns, 1 airfield, 1 battleship, 1 destroyer, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
4 infantry moved from Jehol to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from 36 Sea Zone to Kwangsi
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
Americans take Hainan from Japanese
5 infantry, 1 mech_infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
5 infantry moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship moved from 33 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 carrier and 2 fighters moved from 19 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
Americans take Marianas from Japanese
1 artillery moved from Sikang to Tsinghai
Chinese take Tsinghai from Italians
2 submarines moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to Malaya
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 fighter moved from Iwo Jima to Guam
Combat - Americans
Recording Battle Statistics
Non Combat Move - Americans
1 aaGun, 2 fighters and 3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery and 2 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
1 aaGun moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 94 Sea Zone to 98 Sea Zone
4 infantry moved from Morocco to Algeria
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 aaGuns moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
2 aaGuns, 1 airfield and 1 harbour placed in Iraq
1 battleship placed in 80 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kweichow to Yunnan
Place Units - Chinese
6 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total