Can’t have too many sycophants,
Thanks for telling me!
do you mind if we use these edits to the noncombat and placement phase for germany’s last turn?
Not a problem.
do you mind if we use these edits to the noncombat and placement phase for germany’s last turn?
Not a problem.
thanks kurt!
hankthetank, can you please edit kurts saved file to include my noncombat and placement edits aswell as his russiun aagun edits.
do you mind if we use these edits to the noncombat and placement phase for germany’s last turn?
Not a problem.
thanks kurt!
hankthetank, can you please edit kurts saved file to include my noncombat and placement edits aswell as his russiun aagun edits.
You’re welcome. You’ve let me have my edits, so it’s only fair I return the favor.
Board has been edited as follows:
Russian AA guns have moved from Jehol to Chahar (1) and Anhwe(1)
German changes:
I was going to add 3 Italian planes, but I figured why bother.
Board has been edited as follows:
Russian AA guns have moved from Jehol to Chahar (1) and Anhwe(1)
German changes:
- 4 Mech Inf. now in Ukraine
- 3 AA 2 fighters, 2 tac bombers in Germany
- 2 I, 1 Art 3 fighters, 3 tac bombers in Western Germany
- 1 I, 2 Art in France
I was going to add 3 Italian planes, but I figured why bother.
Edit the mech infantry out of the Ukraine because they were killed on the Russian turn.
Sorry. Will do.
For some reason I’m not allowed to use my 2 Japanese fighters to attack Kwantung. They both are in range so I don’t know what the problem is. I edited in 2 tanks to replicate the fighters. I will delete them after the battle and land the planes as if they attacked.
Ignore that last post - it won’t let me attack with the tanks either.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Japanese
2 units repaired.
Giving bonus movement to units
1 armour and 1 mech_infantry moved from India to Shan State
Japanese take Burma from UK_Pacific
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Kwangsi
Japanese take Kwangsi from Chinese
2 artilleries and 2 infantry moved from Yunnan to French Indo China
1 infantry moved from India to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from 20 Sea Zone to Kwangtung
1 submarine moved from 6 Sea Zone to 34 Sea Zone
2 cruisers moved from 36 Sea Zone to 20 Sea Zone
2 battleships moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Germans from Ukraine: 3 mech_infantrys
EDIT: Japanese player Removing units owned by PlayerID named:Germans from Ukraine: 1 mech_infantry
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Hunan: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Hunan: 2 armour
EDIT: Turning off Edit Mode
Something seems wrong with the file you’d posted. To fix this, I will redo Japan’s turn, doing exactly the things you did. If I should get different die rolls than the ones you got, I’ll edit. Speaking of which, I’ll also edit to fix the German and Russian oversights. If the final result of all this is in any way different than what it should be, let me know.
Just finished re-taking Japan’s turn to straighten out the Java errors and file problems. The battles went as they had before, so no edits needed there. In addition to editing the Russian aa guns in China, I did the following edits for Germany:
Moved 2 fighters, 2 tac bombers, and 3 aa guns from West Germany to Germany.
Moved 1 artillery from France to West Germany.
Let me know if anything else is needed.
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Japanese
2 units repaired.
Giving bonus movement to units
1 armour moved from India to Shan State
Japanese take Burma from UK_Pacific
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Kwangsi
Japanese take Kwangsi from Chinese
2 infantry moved from Yunnan to French Indo China
2 artilleries moved from Yunnan to French Indo China
1 infantry moved from India to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 armour moved from 37 Sea Zone to Siam
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Japan to Kwangtung
1 submarine moved from 6 Sea Zone to 34 Sea Zone
2 cruisers moved from 36 Sea Zone to 20 Sea Zone
2 battleships moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Siam from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 mech_infantry moved from India to Shan State
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from Kwangtung to Formosa
1 fighter moved from Japan to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Russians from Jehol: 2 aaGuns
EDIT: Japanese player Adding units owned by PlayerID named:Russians to Chahar: 1 aaGun
EDIT: Japanese player Adding units owned by PlayerID named:Russians to Anhwe: 1 aaGun
EDIT: Japanese player Adding units owned by PlayerID named:Germans to Germany: 3 aaGuns, 2 fighters and 2 tactical_bombers
EDIT: Japanese player Removing units owned by PlayerID named:Germans from Western Germany: 2 fighters
EDIT: Japanese player Removing units owned by PlayerID named:Germans from Western Germany: 2 tactical_bombers
EDIT: Japanese player Removing units owned by PlayerID named:Germans from Western Germany: 3 aaGuns
EDIT: Japanese player Removing units owned by PlayerID named:Germans from France: 1 artillery
EDIT: Japanese player Adding units owned by PlayerID named:Germans to Western Germany: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 7 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Giving bonus movement to units
1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Alexandria to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Recording Battle Statistics
Non Combat Move - Americans
1 infantry moved from Midway to 25 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 battleship, 1 carrier, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 artillery moved from Shantung to Anhwe
Place Units - Americans
3 infantry placed in Eastern United States
4 infantry placed in Western United States
1 carrier, 2 submarines and 2 transports placed in 10 Sea Zone
1 fighter placed in Western United States
1 submarine placed in 2 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
7 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 21 PUs (1 lost to blockades); end with 22 PUs total
Game History
Round :5
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Giving bonus movement to units
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Alexandria to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
2 destroyers moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Libya to Northern Italy
1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
British take Holland Belgium from Germans
1 artillery and 1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Algeria to Tunisia
1 infantry moved from Alexandria to Egypt
1 infantry moved from Kiangsi to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 1 infantry
Japanese defend with 1 airfield and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Recording Battle Statistics
Non Combat Move - British
1 bomber moved from Northern Italy to Tunisia
1 armour moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 infantry moved from 99 Sea Zone to Greece
Place Units - British
1 factory_minor placed in Egypt
1 destroyer placed in 110 Sea Zone
1 armour and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 armour moved from Bessarabia to Rostov
1 armour and 1 mech_infantry moved from Western Ukraine to Tambov
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Battle in Rostov
Italians attack with 1 armour
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour in Rostov, round 1 : 0/1 hits
Russians roll dice for 1 mech_infantry in Rostov, round 1 : 1/1 hits
1 armour owned by the Italians lost in Rostov
Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Tambov
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 1 : 1/2 hits
Russians roll dice for 1 artillery in Tambov, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Recording Battle Statistics
Non Combat Move - Italians
4 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 21 PUs
Territory Summary for Italians :
British Somaliland : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 11 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 13 infantry and 2 mech_infantrys
Bessarabia : 1 flag, Tambov : 1 flag, 1 armour and 1 mech_infantry
Western Ukraine : 1 flag, Caucasus : 1 flag, 1 artillery and 3 infantry
ANZAC bought a factory upgrade it was unable to place. Apparently its territory is worth too little. According to the help file, units purchased which cannot be placed are turned into cash. Unfortunately, it didn’t give me the cash for the factory upgrade, so I used edit to return to ANZAC the 20 IPCs it had spent on the factory upgrade.
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_upgrade, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
ANZAC take West India from Japanese
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Recording Battle Statistics
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to New Guinea
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Game History
Round :5
Combat Move - French
Giving bonus movement to units
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French