XDAP round 2: Numenoreans vs. AllWeNeedIsTank


  • Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                3 infantry moved from Hopei to Anhwe
                1 fighter moved from Shensi to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 3 armour and 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Japanese: 3 armour and 1 infantry
                    Casualties for Chinese: 3 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Japanese: 3 armour and 1 infantry
                    Casualties for Chinese: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                4 infantry moved from Shensi to Kweichow
                1 fighter moved from Anhwe to Kweichow

    Place Units - Chinese
                4 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total


  • Game History

    Round :7

    Purchase Units - British
                British buy 1 destroyer, 5 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Italian Somaliland to British Somaliland
                1 infantry moved from Ethiopia to British Somaliland
                1 armour moved from Ethiopia to British Somaliland
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                      British take Holland Belgium from Germans
                1 bomber moved from United Kingdom to France
                1 bomber moved from Tobruk to Northern Italy
                1 infantry moved from Norway to Finland

    Combat - British
                Battle in British Somaliland
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking British Somaliland from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    British win with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Strategic bombing raid in France
                    1 bomber killed by AA guns
                    Bombing raid in France causes 0 damage total.
                Strategic bombing raid in Northern Italy
                Bombing raid in Northern Italy causes: 4 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 4 damage total.
                Recording Battle Statistics

    Non Combat Move - British
                1 bomber moved from Northern Italy to Tobruk
                1 infantry moved from Libya to Tobruk
                2 infantry moved from Syria to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Egypt
                2 infantry moved from Rhodesia to Tanganyika Territory
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Union of South Africa to Tanganyika Territory
                1 transport moved from 89 Sea Zone to 106 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 aaGun moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                1 aaGun moved from 98 Sea Zone to Syria
                1 battleship moved from 99 Sea Zone to 98 Sea Zone
                2 destroyers moved from 99 Sea Zone to 98 Sea Zone
                1 cruiser moved from 99 Sea Zone to 98 Sea Zone

    Place Units - British
                1 destroyer and 2 transports placed in 71 Sea Zone
                3 infantry placed in Egypt
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 40 PUs total

    UK7.tsvg

  • TripleA

    I have a bit of a problem. I would not have chosen to scramble any fighters in Japan for the attack in sea zone 6 if given that option. Considering I lost a fighter in that battle I’m kinda annoyed, as now it looks like I’m trying to take back a move.

    Anybody have any thoughts on how to reconcile this?

  • Liaison TripleA '11 '10

    Yep.

    Kurt SHOULD have asked if you wanted to scramble.  He didn’t… not cool.  Fortunately for him you’re being honest.

    Put your Japanese fighter back on the board, negate any rolls by the fighters.  Check if the Destroyer hit or didn’t.

    Then let the americans decide what they’re doing with their sub/bomber if they lived vs the DST.


  • @Hank13:

    I have a bit of a problem. I would not have chosen to scramble any fighters in Japan for the attack in sea zone 6 if given that option. Considering I lost a fighter in that battle I’m kinda annoyed, as now it looks like I’m trying to take back a move.

    Anybody have any thoughts on how to reconcile this?

    Sorry about that.

    You can edit back your lost fighter. If your fighters got a hit, then please edit back the U.S. sub too.


  • @Gargantua:

    Yep.

    Kurt SHOULD have asked if you wanted to scramble.  He didn’t… not cool.  Fortunately for him you’re being honest.

    Put your Japanese fighter back on the board, negate any rolls by the fighters.  Check if the Destroyer hit or didn’t.

    Then let the americans decide what they’re doing with their sub/bomber if they lived vs the DST.

    I can’t argue with what you’ve written. I was feeling impatient, and just assumed that he’d want to scramble, because that’s what I would have done in his place. I guess it’s silly for me to assume everyone else will always agree with me!


  • I just checked my emails for the MARTI die rolls, and Japan’s rolls in that battle were 5,6,1. Meaning the hit came from one of the fighters. Hank, you’re welcome to edit back your fighter, as long as you edit back the U.S. sub as well.

  • TripleA

    Ok will do. I will edit the fighter and the sub on my Italian turn.


  • @Hank13:

    Ok will do. I will edit the fighter and the sub on my Italian turn.

    Sounds good. Sorry about this.

  • Liaison TripleA '11 '10

    WHOAH WHAOH WHOAH

    Hang on.

    Read the title of the email.

    I believe what gets mentioned first, is what’s rolling.

    If it reads

    “Dice for 1 destroyer 2 fighters”.  then yes, a fighter hit.

    But if it’s “2 fights 1 destroyer,” then I believe the destroyer hit…

    Let me ask Veqryn, this has come up before…

  • Liaison TripleA '11 '10

    I’ve been going over one of my games.  Maybe my initial thought is wrong.

    Look at this

    2 bombers and 3 fighters in 16 Sea Zone, round 1‏

    Your dice are: 4,3,4,3,5

    That only amounted to 2 hits scored, so the bombers WERE calculated after the fighters, despite the fighters being 2nd in the title.


  • @Gargantua:

    I’ve been going over one of my games.  Maybe my initial thought is wrong.

    Look at this

    2 bombers and 3 fighters in 16 Sea Zone, round 1‏

    Your dice are: 4,3,4,3,5

    That only amounted to 2 hits scored, so the bombers WERE calculated after the fighters, despite the fighters being 2nd in the title.

    If there’s any ambiguity, the benefit of the doubt should work against me. (I was the one who messed up.) Besides, the sub isn’t that critical to the U.S.'s Pacific strategy anyway.

    But for what it’s worth, the text of the email was as follows:


    27679:Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 1

    Your dice are: 5,6,1
    Have a nice day.

    –--------------------------------
    This is an automatically created email of the TripleA Ladder. Please don’t reply to it.

    Verification Info: Follow this link to check if your dice are authentic
    http://dice.tripleawarclub.org/MARTI_verify.php?date=2012-06&iv=RtGAsjlYfWhj5tQdQ77U6nyUNtFDcS8YsrOJwgW%2BL5M%3D&enc=6dF4J63B%2BvI0GIYYsUsPKbA%2BXVpUoZbcwgtqMV%2FIozz%2BgEaeWE7bM6RCahLBk8sUS%2Ft1CEjQH2P9FTQt3V4mOI6HIVdZ%2Fxlp4HS6ucJKanXkrRrT5%2BX4cyMSrMe3w%2BHbO1XjqtId9ZPE91Vlbe44jsWs2nUOq6EFLTQtHsx%2FBhAWQYjUva%2F6qJEr2RRGRKq7vv92o4jDTn%2B2yhVrWXMOcYBYhr2p2wWV9GrGWy0lzqg0VfOuPW5OliuLw3FUy5wU5RAMFNg7nfaIa6fp4JynaGuZJmW2IimYALJcKAsVu5Rf1k19OxbQnnZfdMZ7LqSUoHraMW4sUl7f2%2BuG6BXCersm



  • I have a lot of experience with PBEM games and I routinely read the dice e-mails to see what happened in the battles (rather than simply seeing the result). The dice e-mails list units in alphabetical order in the title, but they list the rolls in order of the attack values of the units involved. The rolls for weaker units are shown first (the destroyer) followed by the stronger units (the fighters).

  • TripleA

    kurt, no problem about the mistake, we all make them.

    i would have scrambled the planes if i was controlling japan.

    guys it is very simple to find out what hit, go to the saved game file, go to the history and check out the usa’s combat.

    it was a fighter that hit so hankthetank will edit back the fighter and the sub.

  • TripleA

    @Hank13:

    Anybody have any thoughts on how to reconcile this?

    yeah dont dangle our entire ijn in striking distance of the us navy.

    you better start rebuilding or usa will own the pacific.

  • TripleA

    @DeadTom:

    I have a lot of experience with PBEM games and I routinely read the dice e-mails to see what happened in the battles (rather than simply seeing the result). The dice e-mails list units in alphabetical order in the title, but they list the rolls in order of the attack values of the units involved. The rolls for weaker units are shown first (the destroyer) followed by the stronger units (the fighters).

    thanks for the tip tom


  • @allweneedislove:

    kurt, no problem about the mistake, we all make them.

    i would have scrambled the planes if i was controlling japan.

    guys it is very simple to find out what hit, go to the saved game file, go to the history and check out the usa’s combat.

    it was a fighter that hit so hankthetank will edit back the fighter and the sub.

    Thanks!

    Also, I appreciate Tom’s clarification of the MARTI die rolling system.


  • Italy is up.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 10 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Kazakhstan to Sikang
                      Italians take Sikang from Chinese
                1 infantry moved from Kazakhstan to Tsinghai
                      Italians take Tsinghai from Chinese
                1 artillery moved from Kazakhstan to Novosibirsk
                      Italians take Novosibirsk from Russians

    Combat - Italians
                Recording Battle Statistics

    Non Combat Move - Italians
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Rostov to Caucasus

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 32 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs

    Territory Summary for Italians :

    Tsinghai : 1 flag, 1 infantry
        Sikang : 1 flag, 1 infantry
        Kazakhstan : 1 flag,    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major and 10 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 14 infantry and 2 mech_infantrys
        Rostov : 1 flag,    Bessarabia : 1 flag,    Tambov : 1 flag,    Western Ukraine : 1 flag,    Novosibirsk : 1 flag, 1 artillery
        Caucasus : 1 flag, 1 infantry


  • Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 15 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 artillery moved from Queensland to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Siam
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                4 infantry moved from Persia to Iraq
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                1 fighter moved from Celebes to 42 Sea Zone
                1 carrier moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 fighter moved from Queensland to Philippines
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 22 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 62 Sea Zone to 57 Sea Zone
                1 submarine moved from 62 Sea Zone to 60 Sea Zone

    Combat - ANZAC
                ???
                Recording Battle Statistics

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 27 PUs; end with 42 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 47 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 52 PUs

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