hmm … wo’t let me edit my post lol
Well, was just gonna say, triplea has a lobby where you can play live also :)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries and 4 infantry moved from Germany to 113 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
Germans take Novgorod from Russians
3 artilleries and 3 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Karelia to Novgorod
6 artilleries and 13 infantry moved from Slovakia Hungary to Romania
5 armour and 3 mech_infantrys moved from Poland to Romania
1 fighter and 1 tactical_bomber moved from Western Germany to Romania
1 fighter moved from 112 Sea Zone to 114 Sea Zone
1 artillery and 6 infantry moved from Baltic States to Eastern Poland
4 armour moved from Baltic States to Eastern Poland
2 infantry moved from Baltic States to Eastern Poland
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Baltic States to Novgorod
1 bomber moved from Southern France to Romania
1 artillery moved from 98 Sea Zone to Alexandria
Combat - Germans
Battle in Eastern Poland
Germans attack with 4 armour, 1 artillery and 8 infantry
Russians defend with 1 artillery and 4 infantry
Germans win, taking Eastern Poland from Russians with 4 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Germans win with 4 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Romania
Germans attack with 5 armour, 6 artilleries, 1 bomber, 1 fighter, 13 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 8 armour, 1 artillery, 13 infantry and 1 mech_infantry
Germans win, taking Romania from Russians with 5 armour, 6 artilleries, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 62
Casualties for Germans: 11 infantry
Casualties for Russians: 8 armour, 1 artillery, 13 infantry and 1 mech_infantry
Germans win with 5 armour, 6 artilleries, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 62
Casualties for Germans: 11 infantry
Casualties for Russians: 8 armour, 1 artillery, 13 infantry and 1 mech_infantry
Battle in 114 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Recording Battle Statistics
Non Combat Move - Germans
1 fighter moved from 114 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Romania to Germany
1 bomber moved from Romania to Western Germany
3 aaGuns moved from Baltic States to Novgorod
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
2 armour moved from Ukraine to Eastern Poland
2 armour moved from Smolensk to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
3 artilleries and 1 infantry moved from Bessarabia to Eastern Poland
3 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 4 armour, 3 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 4 armour, 1 artillery and 7 infantry
retreated to Eastern Poland
Germans win with 4 armour and 1 artillery remaining. Battle score for attacker is -21
Casualties for Germans: 7 infantry
Casualties for Russians: 4 armour, 3 artilleries and 2 infantry
Recording Battle Statistics
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Eastern Poland to Smolensk
4 infantry moved from Novosibirsk to Samara
1 aaGun and 6 infantry moved from Archangel to Smolensk
1 aaGun moved from Ukraine to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
Place Units - Russians
2 artilleries, 1 fighter and 6 infantry placed in Russia
1 armour placed in Volgograd
1 armour placed in Russia
Turn Complete - Russians
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
you know you are winning, right. :)
Yeah I am now, to be honest I think those Russian and US moves killed you.
Need a scramble for SZ33.
no scramble
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 carrier, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
3 carriers, 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
1 artillery and 10 infantry moved from Manchuria to Korea
3 infantry moved from India to West India
1 armour moved from India to Yunnan
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
1 artillery moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 fighter moved from Japan to 33 Sea Zone
1 tactical_bomber moved from Japan to Korea
1 fighter and 2 tactical_bombers moved from Kwangsi to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
2 bombers moved from Kwangsi to 45 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 3 carriers and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Japanese: 1 cruiser, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Japanese win with 2 battleships, 3 carriers and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Japanese: 1 cruiser, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Battle in Korea
Japanese attack with 3 artilleries, 2 fighters, 14 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 14 infantry
Japanese win, taking Korea from Russians with 2 artilleries, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery, 1 fighter and 14 infantry
Casualties for Russians: 2 aaGuns and 14 infantry
Japanese win with 2 artilleries, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery, 1 fighter and 14 infantry
Casualties for Russians: 2 aaGuns and 14 infantry
Battle in 33 Sea Zone
Japanese attack with 1 artillery, 3 carriers, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport
Japanese win with 3 carriers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 30
Casualties for Americans: 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport
Japanese win with 3 carriers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 30
Casualties for Americans: 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Recording Battle Statistics
Non Combat Move - Japanese
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
2 bombers moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Korea to Japan
2 tactical_bombers moved from Korea to Japan
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 armour and 2 infantry placed in India
4 artilleries and 4 infantry placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Americans take Morocco from Italians
1 armour and 3 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 destroyer, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Hawaiian Islands to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 artillery, 3 carriers, 2 destroyers, 3 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport
2 submarines owned by the Japanese Submerged
Japanese win with 3 carriers, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -14
Casualties for Japanese: 2 destroyers and 1 tactical_bomber
Casualties for Americans: 3 fighters and 1 tactical_bomber
Recording Battle Statistics
Non Combat Move - Americans
1 destroyer and 2 transports moved from 26 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
1 battleship, 1 destroyer and 3 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
5 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
Giving bonus movement to units
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 armour, 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tanganyika Territory to French Equatorial Africa
British take French Equatorial Africa from Italians
Combat - British
Battle in Egypt
British attack with 2 armour, 2 artilleries and 3 infantry
Italians defend with 1 harbour and 1 infantry
British win, taking Egypt from Italians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - British
1 artillery moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
1 armour and 1 artillery moved from Quebec to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - British
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Union of South Africa
1 artillery and 1 infantry placed in Quebec
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
2 artilleries and 4 infantry moved from Trans-Jordan to Egypt
2 armour moved from French West Africa to French Equatorial Africa
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
6 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Persia to Northwest Persia
1 armour and 2 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 5 artilleries and 8 infantry
British defend with 2 armour, 2 artilleries, 1 harbour and 3 infantry
Italians win, taking Egypt from British with 1 armour, 5 artilleries and 3 infantry remaining. Battle score for attacker is 14
Casualties for British: 2 armour, 2 artilleries and 3 infantry
Casualties for Italians: 5 infantry
Italians win with 1 armour, 5 artilleries and 3 infantry remaining. Battle score for attacker is 14
Casualties for British: 2 armour, 2 artilleries and 3 infantry
Casualties for Italians: 5 infantry
Battle in French Equatorial Africa
Italians attack with 2 armour
British defend with 1 armour
Italians win, taking French Equatorial Africa from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Italians win with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Recording Battle Statistics
Non Combat Move - Italians
Place Units - Italians
2 submarines and 1 transport placed in 95 Sea Zone
1 tactical_bomber placed in Southern Italy
1 armour, 3 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 artillery moved from Eastern Poland to Baltic States
3 artilleries and 3 infantry moved from Vyborg to Novgorod
3 transports moved from 115 Sea Zone to 114 Sea Zone
3 artilleries moved from Germany to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
4 armour moved from Eastern Poland to Ukraine
Germans take Western Ukraine from Russians
Germans take Ukraine from Russians
6 artilleries and 2 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Germany to Western Germany
1 artillery and 3 infantry moved from Germany to Poland
1 armour and 2 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Alexandria to Egypt
Combat - Germans
Battle in Bessarabia
Germans attack with 6 artilleries and 2 infantry
Russians defend with 1 aaGun
Germans win, taking Bessarabia from Russians with 6 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Germans win with 6 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Recording Battle Statistics
Non Combat Move - Germans
5 armour and 3 mech_infantrys moved from Romania to Ukraine
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 fighter moved from Russia to Archangel
1 fighter moved from Smolensk to Belarus
1 mech_infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Smolensk to Belarus
2 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Smolensk to Archangel
1 fighter moved from Smolensk to Belarus
1 fighter moved from Smolensk to Archangel
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
2 fighters moved from Belarus to Russia
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 aaGun moved from Bryansk to Russia
1 armour moved from Russia to Smolensk
1 armour moved from Volgograd to Russia
4 infantry moved from Samara to Russia
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
3 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from India to Eastern Persia
1 artillery and 1 infantry moved from Kweichow to Hopei
1 armour moved from Yunnan to Hopei
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
2 artilleries moved from Korea to Manchuria
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Japanese take Queensland from ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Japanese take Caroline Islands from Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
2 battleships, 2 carriers, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
2 infantry moved from India to West India
1 tactical_bomber moved from Japan to Kwangsi
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Recording Battle Statistics
Non Combat Move - Japanese
Place Units - Japanese
3 transports placed in 6 Sea Zone
1 armour, 2 artilleries, 1 fighter and 3 infantry placed in Japan
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 77 PUs
I just captured my 6th victory city with Japan, so will win a Pacific victory next turn if you can’t recapture one.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 bomber, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
2 transports moved from 91 Sea Zone to 90 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
British take Nigeria from Italians
2 armour moved from Morocco to Algeria
3 infantry moved from Morocco to Algeria
2 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Algeria
Americans attack with 2 armour and 3 infantry
Italians defend with 1 artillery
Americans win, taking Algeria from Italians with 2 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Americans win with 2 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 26 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
Units damaged: 1 carrier owned by the Japanese
2 submarines owned by the Americans retreated to 12 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Recording Battle Statistics
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
3 armour moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 90 Sea Zone to 101 Sea Zone
1 destroyer and 2 transports moved from 64 Sea Zone to 101 Sea Zone
2 infantry moved from Western United States to Central United States
1 fighter moved from Gibraltar to Morocco
3 armour and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 artilleries, 1 bomber and 3 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
2 armour and 6 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
confused, need to remedy. Â My 2 subs attacked Sea Zone 26, where your aircraft carrier was sole defender. Then the game asked repeatedly if I wanted to retreat. I thought it was asking after I successfully sunk the transports, but it was asking before I had done so. Â Since the planes can’t hit subs and subs can hit planes, the subs should be in sz 26 and the 2 transports should be sunk. I’m going to correct this in Edit Mode on my British turn and am writing this note to explain. Will possibly delay the inevitable. You are about to win the game.