BOOM AND DOOM!
Gekkepop vs BobGordon303
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Yeah scramble the two fighters.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Combat Move - British
Giving bonus movement to units
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 armour moved from Ethiopia to Italian Somaliland
2 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
1 fighter moved from Burma to Kwangsi
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 2 fighters and 7 transports
British win with 1 bomber remaining. Battle score for attacker is 49
Casualties for Germans: 2 fighters and 7 transports
Casualties for British: 2 fighters
British win with 1 bomber remaining. Battle score for attacker is 49
Casualties for Germans: 2 fighters and 7 transports
Casualties for British: 2 fighters
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 bombers, 6 fighters, 1 harbour and 5 tactical_bombers
Japanese win with 1 bomber, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Japanese: 1 bomber
Casualties for British: 1 fighter, 2 infantry and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - British
1 cruiser moved from 39 Sea Zone to 38 Sea Zone
2 aaGuns, 1 artillery and 4 infantry moved from Burma to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to United Kingdom
1 bomber moved from 113 Sea Zone to United Kingdom
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 88 Sea Zone to 101 Sea ZonePlace Units - British
6 infantry placed in United Kingdom
British undo move 1.
1 armour, 1 artillery and 7 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Place Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
Giving bonus movement to units
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Alexandria to Egypt
2 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 armour moved from Southern France to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Tobruk to Alexandria
1 cruiser and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone
5 infantry moved from Bulgaria to Greece
1 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 artillery and 1 infantry moved from Tunisia to AlgeriaCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 artillery, 1 harbour and 1 infantry
Italians win, taking Egypt from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Italians win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Greece
Italians attack with 2 fighters and 6 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 fighters and 6 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Italians win with 2 fighters and 6 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Syria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
French win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
2 fighters moved from Greece to Southern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Place Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Some units change owners in territory India -
I placed the inf for you in since there was only one place to put them anyway. You can continue from my ita turn.
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i’m confused. You placed the inf for me…what ?? Where? Can you tell me what it is you did for me. THanks.
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I already placed the UK pacific infantry in India
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
thanks.
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You know it’s still your turn right? France has to move.
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By the way in the attack on Kwangsi I want to take a fighter as my loss, not the bomber. Will edit next turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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oh, I forgot France. In future, will work better not to make that rookie/noob error. Yes, re: bomber - feel free to change. - best to do during Germany round from what I’ve seen of server. But you probably already know that. You have played a lot of games on here, huh? I’m getting schooled in two games by my real life friend Seth. Ouch.
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I haven’t actually. Played quite a bit of Revised but this is like my third game of Global, first PBEM. Not seeing the attack on my transports was a dumb mistake, I thought the fighters couldn’t land.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
3 artilleries and 3 infantry moved from Scotland to 111 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 111 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
6 infantry moved from Norway to Finland
2 artilleries moved from Slovakia Hungary to Poland
14 infantry moved from Germany to Poland
2 artilleries moved from Western Germany to Germany
1 armour moved from Western Germany to Germany
1 artillery moved from France to Northern Italy
9 armour and 3 mech_infantrys moved from Germany to PolandCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 carrier; Americans defend with 1 cruiser and 3 transports
Units damaged: 1 carrier owned by the British
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for British: 1 carrier
Casualties for Americans: 1 cruiser and 3 transports
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for British: 1 carrier
Casualties for Americans: 1 cruiser and 3 transports
Recording Battle StatisticsNon Combat Move - Germans
1 carrier moved from 111 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from 91 Sea Zone to Tunisia
3 aaGuns moved from Germany to Poland
3 aaGuns moved from Western Germany to GermanyPlace Units - Germans
4 artilleries and 6 infantry placed in Germany
1 fighter placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Politics - Russians
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 1 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Combat Move - Russians
Giving bonus movement to units
14 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Recording Battle StatisticsNon Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
5 armour moved from Ukraine to Bessarabia
1 armour moved from Bryansk to Bessarabia
1 infantry moved from Rostov to Ukraine
1 armour moved from Russia to Ukraine
2 armour moved from Novgorod to Smolensk
6 infantry moved from Karelia to Novgorod
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
2 fighters moved from Novgorod to Ukraine
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
4 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 artilleries placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 41 PUs total -
Hey I just played the Japanese turn but get an error when I try to post the summary, I can however save the game so I will just add the save file here.
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did you exchange a fighter for a Strat? If you did so in the same round and then attacked, the game doesn’t like that.
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can’t play the file you sent. It shows the map post combat, but there are no sides, nothing for me to do. I’m thinking you changed your dead strat to a dead fighter and attacked in the same round (I’m in a lot of games and trying to recall if that was something you were going to do). From experience, the system does not like that and locks up. Best recommendation would be…
1. Open my last turn. From there, BEFORE you press DONE, go into Enable Edit Mode. Make the change.
2. Save a copy and send along so I know what you did
3. Press Done. Goes to Japan. You should have the right gear, roll out your attacks. Re-do your combat with new dice, etc.
4. If you feel the dice were unfavorable the second time around (like first time, average, second time just sucked…let’s talk). Otherwise, we’ll just play the new rolls and move forward. Does this sound okay to you?





