• TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Politics - Americans
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Guam to Caroline Islands
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 103 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                    Americans win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 103 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer and 1 submarine
                    Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
                Recording Battle Statistics

    Non Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Wake Island
                2 fighters moved from Hawaiian Islands to Wake Island
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Wake Island
                1 armour moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from 103 Sea Zone to Gibraltar

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 armour, 1 fighter and 1 infantry placed in Eastern United States
                1 armour placed in Western United States
                1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                2 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Szechwan to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Szechwan

    Place Units - Chinese
                3 artilleries and 1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • Need your scramble to protect your seven transports.  I have 2 fighters, bomber. I know you are going to scramble, just asking first.  Also, I have a carrier in the Med (open to Brits) that can roll up into positio on for fighters to land, sort of hidden behind string of defenders on Gibraltar.

    Scramble Germany 2 ftrs and i have carrier MED.tsvg


  • Yeah scramble the two fighters.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Combat Move - British
                Giving bonus movement to units
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 bomber moved from United Kingdom to 113 Sea Zone
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 artillery moved from 76 Sea Zone to Italian Somaliland
                1 armour moved from Ethiopia to Italian Somaliland
                2 infantry moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Burma to Kwangsi
                1 fighter moved from Burma to Kwangsi
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - British
                Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    British attack with 1 bomber and 2 fighters
                    Germans defend with 2 fighters and 7 transports
                    British win with 1 bomber remaining. Battle score for attacker is 49
                    Casualties for Germans: 2 fighters and 7 transports
                    Casualties for British: 2 fighters
                    British win with 1 bomber remaining. Battle score for attacker is 49
                    Casualties for Germans: 2 fighters and 7 transports
                    Casualties for British: 2 fighters
                Battle in Kwangsi
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 2 bombers, 6 fighters, 1 harbour and 5 tactical_bombers
                    Japanese win with 1 bomber, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is -15
                    Casualties for Japanese: 1 bomber
                    Casualties for British: 1 fighter, 2 infantry and 1 tactical_bomber
                Recording Battle Statistics

    Non Combat Move - British
                1 cruiser moved from 39 Sea Zone to 38 Sea Zone
                2 aaGuns, 1 artillery and 4 infantry moved from Burma to India
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 armour moved from Union of South Africa to Tanganyika Territory
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to United Kingdom
                1 bomber moved from 113 Sea Zone to United Kingdom
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                1 transport moved from 88 Sea Zone to 101 Sea Zone

    Place Units - British
                6 infantry placed in United Kingdom
                British undo move 1.
                1 armour, 1 artillery and 7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                    Some units change owners in territory India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from Alexandria to Egypt
                2 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 infantry moved from Kenya to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Southern France to Yugoslavia
                1 artillery and 1 infantry moved from Southern France to Northern Italy
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 infantry moved from Tobruk to Alexandria
                1 cruiser and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 battleship and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone
                5 infantry moved from Bulgaria to Greece
                1 infantry moved from Albania to Greece
                2 fighters moved from Southern Italy to Greece
                1 artillery and 1 infantry moved from Tunisia to Algeria

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 1 artillery, 1 harbour and 1 infantry
                    Italians win, taking Egypt from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 artillery and 3 infantry
                    Italians win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 artillery and 3 infantry
                Battle in Greece
                    Italians attack with 2 fighters and 6 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 2 fighters and 6 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 4 infantry
                    Italians win with 2 fighters and 6 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 4 infantry
                Battle in Syria
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    French win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Algeria
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                2 fighters moved from Greece to Southern Italy

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                    Some units change owners in territory India


  • I placed the inf for you in since there was only one place to put them anyway. You can continue from my ita turn.


  • i’m confused. You placed the inf for me…what ?? Where? Can you tell me what it is you did for me. THanks.


  • I already placed the UK pacific infantry in India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                2 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • thanks.


  • You know it’s still your turn right? France has to move.


  • By the way in the attack on Kwangsi I want to take a fighter as my loss, not the bomber. Will edit next turn.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French


  • oh, I forgot France. In future, will work better not to make that rookie/noob error. Yes, re: bomber - feel free to change. - best to do during Germany round from what I’ve seen of server. But you probably already know that. You have played a lot of games on here, huh? I’m getting schooled in two games by my real life friend Seth. Ouch.


  • I haven’t actually. Played quite a bit of Revised but this is like my third game of Global, first PBEM. Not seeing the attack on my transports was a dumb mistake, I thought the fighters couldn’t land.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 91 Sea Zone
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                3 artilleries and 3 infantry moved from Scotland to 111 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 111 Sea Zone to 113 Sea Zone
                3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
                6 infantry moved from Norway to Finland
                2 artilleries moved from Slovakia Hungary to Poland
                14 infantry moved from Germany to Poland
                2 artilleries moved from Western Germany to Germany
                1 armour moved from Western Germany to Germany
                1 artillery moved from France to Northern Italy
                9 armour and 3 mech_infantrys moved from Germany to Poland

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 carrier; Americans defend with 1 cruiser and 3 transports
                    Units damaged: 1 carrier owned by the British
                    Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 49
                    Casualties for British: 1 carrier
                    Casualties for Americans: 1 cruiser and 3 transports
                    Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 49
                    Casualties for British: 1 carrier
                    Casualties for Americans: 1 cruiser and 3 transports
                Recording Battle Statistics

    Non Combat Move - Germans
                1 carrier moved from 111 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 bomber moved from 91 Sea Zone to Tunisia
                3 aaGuns moved from Germany to Poland
                3 aaGuns moved from Western Germany to Germany

    Place Units - Germans
                4 artilleries and 6 infantry placed in Germany
                1 fighter placed in Western Germany
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Politics - Russians
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 3 artilleries and 8 infantry; Remaining resources: 1 PUs;
                Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied
                Setting uses for triggers used this phase.

    Combat Move - Russians
                Giving bonus movement to units
                14 infantry moved from Amur to Korea
                      Russians take Korea from Japanese

    Combat - Russians
                Recording Battle Statistics

    Non Combat Move - Russians
                1 artillery and 2 infantry moved from Novgorod to Belarus
                3 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                2 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bessarabia
                5 armour moved from Ukraine to Bessarabia
                1 armour moved from Bryansk to Bessarabia
                1 infantry moved from Rostov to Ukraine
                1 armour moved from Russia to Ukraine
                2 armour moved from Novgorod to Smolensk
                6 infantry moved from Karelia to Novgorod
                1 aaGun moved from Novgorod to Belarus
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                2 fighters moved from Novgorod to Ukraine
                1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                4 infantry moved from Yenisey to Timguska

    Place Units - Russians
                3 artilleries placed in Ukraine
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 41 PUs total

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