Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
Gekkepop vs BobGordon303
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If I’m not mistaken none of my units are in kamikaze waters. If I am mistaken I’ll use 3 kami attempts on the British battleship if it attacks, none on the americans. The attack you are proposing in the save I’ll take first hit on my battleship and then my cruisers. I do not want to damage my carrier!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Politics - Americans
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Guam to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 103 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 103 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -14
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
2 fighters moved from Hawaiian Islands to Wake Island
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Wake Island
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 103 Sea Zone to GibraltarPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Eastern United States
1 armour placed in Western United States
1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Suiyuyan to SzechwanPlace Units - Chinese
3 artilleries and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
Need your scramble to protect your seven transports. I have 2 fighters, bomber. I know you are going to scramble, just asking first. Also, I have a carrier in the Med (open to Brits) that can roll up into positio on for fighters to land, sort of hidden behind string of defenders on Gibraltar.
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Yeah scramble the two fighters.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Combat Move - British
Giving bonus movement to units
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 armour moved from Ethiopia to Italian Somaliland
2 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
1 fighter moved from Burma to Kwangsi
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 2 fighters and 7 transports
British win with 1 bomber remaining. Battle score for attacker is 49
Casualties for Germans: 2 fighters and 7 transports
Casualties for British: 2 fighters
British win with 1 bomber remaining. Battle score for attacker is 49
Casualties for Germans: 2 fighters and 7 transports
Casualties for British: 2 fighters
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 bombers, 6 fighters, 1 harbour and 5 tactical_bombers
Japanese win with 1 bomber, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Japanese: 1 bomber
Casualties for British: 1 fighter, 2 infantry and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - British
1 cruiser moved from 39 Sea Zone to 38 Sea Zone
2 aaGuns, 1 artillery and 4 infantry moved from Burma to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to United Kingdom
1 bomber moved from 113 Sea Zone to United Kingdom
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 88 Sea Zone to 101 Sea ZonePlace Units - British
6 infantry placed in United Kingdom
British undo move 1.
1 armour, 1 artillery and 7 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Place Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
Giving bonus movement to units
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Alexandria to Egypt
2 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 armour moved from Southern France to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Tobruk to Alexandria
1 cruiser and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone
5 infantry moved from Bulgaria to Greece
1 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 artillery and 1 infantry moved from Tunisia to AlgeriaCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 artillery, 1 harbour and 1 infantry
Italians win, taking Egypt from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Italians win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Greece
Italians attack with 2 fighters and 6 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 fighters and 6 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Italians win with 2 fighters and 6 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Syria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
French win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
2 fighters moved from Greece to Southern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Place Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Some units change owners in territory India -
I placed the inf for you in since there was only one place to put them anyway. You can continue from my ita turn.
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i’m confused. You placed the inf for me…what ?? Where? Can you tell me what it is you did for me. THanks.
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I already placed the UK pacific infantry in India
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
thanks.
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You know it’s still your turn right? France has to move.
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By the way in the attack on Kwangsi I want to take a fighter as my loss, not the bomber. Will edit next turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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oh, I forgot France. In future, will work better not to make that rookie/noob error. Yes, re: bomber - feel free to change. - best to do during Germany round from what I’ve seen of server. But you probably already know that. You have played a lot of games on here, huh? I’m getting schooled in two games by my real life friend Seth. Ouch.
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I haven’t actually. Played quite a bit of Revised but this is like my third game of Global, first PBEM. Not seeing the attack on my transports was a dumb mistake, I thought the fighters couldn’t land.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
3 artilleries and 3 infantry moved from Scotland to 111 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 111 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
6 infantry moved from Norway to Finland
2 artilleries moved from Slovakia Hungary to Poland
14 infantry moved from Germany to Poland
2 artilleries moved from Western Germany to Germany
1 armour moved from Western Germany to Germany
1 artillery moved from France to Northern Italy
9 armour and 3 mech_infantrys moved from Germany to PolandCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 carrier; Americans defend with 1 cruiser and 3 transports
Units damaged: 1 carrier owned by the British
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for British: 1 carrier
Casualties for Americans: 1 cruiser and 3 transports
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for British: 1 carrier
Casualties for Americans: 1 cruiser and 3 transports
Recording Battle StatisticsNon Combat Move - Germans
1 carrier moved from 111 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from 91 Sea Zone to Tunisia
3 aaGuns moved from Germany to Poland
3 aaGuns moved from Western Germany to GermanyPlace Units - Germans
4 artilleries and 6 infantry placed in Germany
1 fighter placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs





