af2f30a2-54d0-4e67-bcf1-8dd6e981ad8d-dawg-64-v-mike-g40-start-round-5-usa-9.tsvg
i would like you to see if you want to take different sips to tip up carriers for planes in sz42
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 artillery and 5 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery and 5 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC win, taking Queensland from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
ANZAC win with 1 artillery and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Recording Battle Statistics
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
Turn Complete - French
u kicked my butt. Good game.
I don’t officially win until the Japanese turn, but I take it you’re conceding then? Good game indeed, if you ever want to play another one let me know. :)
well, at the end of French turn, it said you had won and asked if I wanted to continue, I declined.
That’s weird, it says in game notes that you have to maintain a victory condition for a complete round of play to win, must be a bug or something.
rematch? same sides or switch sides?
Sure I’m up for another one, nice to try both sides so I’ll play allies this time. I might be a bit slower now since I’m playing a couple of games. Post your G1 when you’re ready.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :1
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery and 3 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Poland to France
2 bombers moved from Germany to 110 Sea Zone
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
3 artilleries moved from Germany to Western Germany
11 infantry moved from Germany to Poland
1 fighter moved from Slovakia Hungary to Southern Italy
Combat - Germans
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Germans win with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in France
Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Germans win with 5 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
Germans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser
Germans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 9 infantry
Neutral_Allies defend with 5 infantry
7 infantry owned by the Germans , 3 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Recording Battle Statistics
Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Setting uses for triggers used this phase.
Non Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 aaGuns moved from Germany to Poland
3 aaGuns moved from Western Germany to Germany
Place Units - Germans
1 carrier and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Damn posted this one in the wrong topic, was meant for another game. Disregard the last post and post your G1 in this thread.
started a fresh thread, figured it all out; take a look and let me know your ool and scramble.