• 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                1 submarine moved from 124 Sea Zone to 109 Sea Zone
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 armour and 1 mech_infantry moved from Bryansk to Belarus
                1 aaGun moved from Novgorod to Belarus
                2 artilleries moved from Novgorod to Belarus
                6 infantry moved from Novgorod to Belarus
                2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Rostov to Ukraine
                5 infantry moved from Russia to Bryansk
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                Russians undo move 2.
                Russians undo move 1.
                1 artillery and 2 infantry placed in Novgorod
                1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
                Russians undo move 2.
                1 artillery and 2 infantry placed in Ukraine
                1 artillery, 3 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • taking forever to post, so here it is too

    taking so long so here it is too.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Politics - Japanese
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 5 armour and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                3 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 armour moved from Kwangsi to Yunnan
                3 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                2 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 4 infantry
                    Japanese win with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 4 infantry
                Recording Battle Statistics
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Setting uses for triggers used this phase.
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
                Setting uses for triggers used this phase.
                Setting uses for triggers used this phase.

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
                2 infantry moved from Marianas to 22 Sea Zone
                2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 armour moved from 36 Sea Zone to Kwangsi
                1 artillery moved from 36 Sea Zone to Kwangsi
                2 artilleries moved from Anhwe to Chahar
                1 mech_infantry moved from Anhwe to Jehol
                1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
                1 artillery moved from Korea to Manchuria
                1 fighter moved from 36 Sea Zone to Japan
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser moved from 22 Sea Zone to 33 Sea Zone
                1 battleship moved from 19 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                2 fighters moved from Kwangsi to 36 Sea Zone
                2 bombers moved from Kwangsi to Caroline Islands
                2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi

    Place Units - Japanese
                2 armour placed in Japan
                1 transport placed in 6 Sea Zone
                3 armour placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 38 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs


  • Hey AxisPlaya - we seem to be in a stall. Hope we are still playing.

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units

    Non Combat Move - Americans
                1 artillery moved from Central United States to Western United States
                1 infantry moved from Central United States to Western United States
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 bomber moved from Western United States to Hawaiian Islands
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                3 mech_infantrys moved from Central United States to Eastern United States
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 armour moved from Western United States to Central United States
                1 armour moved from Central United States to Eastern United States
                1 destroyer moved from 48 Sea Zone to 26 Sea Zone
                1 submarine moved from 54 Sea Zone to 63 Sea Zone

    Place Units - Americans
                1 carrier and 2 submarines placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                2 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                1 infantry placed in Tsinghai
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - British
                Giving bonus movement to units
                1 bomber moved from Malta to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                4 infantry moved from Egypt to Alexandria
                2 fighters and 1 tactical_bomber moved from Malta to Alexandria
                1 armour and 2 artilleries moved from Egypt to Alexandria
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                3 fighters moved from United Kingdom to 109 Sea Zone
                1 mech_infantry moved from Eire to United Kingdom

    Combat - British
                Battle in Alexandria
                    British attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    1 infantry owned by the British , 1 armour owned by the British and 2 artilleries owned by the British retreated to Egypt
                    Italians win with 1 armour remaining. Battle score for attacker is 8
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 artillery, 3 infantry and 1 mech_infantry
                Battle in 109 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                    British win, taking 109 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Anglo Egyptian Sudan
                    British attack with 1 bomber and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    British win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
                1 infantry moved from Eastern Persia to West India
                1 infantry moved from Shan State to Burma
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                3 fighters moved from 109 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                    Some units change owners in territory India

  • 10

    @bobgordon303:

    Hey AxisPlaya - we seem to be in a stall. Hope we are still playing.

    I’ve been posting in this game at least once per day since the beginning.
    Nothing unusual here.

    :wink:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Yugoslavia to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 artillery moved from 97 Sea Zone to Greece
                1 artillery and 1 infantry moved from Albania to Greece
                2 infantry moved from Bulgaria to Greece
                1 armour moved from Romania to Greece
                1 bomber moved from Southern Italy to Greece
                3 fighters moved from Southern Italy to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from Greece to Southern Italy
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Kenya to Ethiopia
                1 infantry moved from British Somaliland to Ethiopia

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • Great. I am a little hooked at the moment. I will adjust my expecations on the game and look forward to an enjoyable game. Thanks.

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
                1 artillery moved from New South Wales to South Australia
                1 infantry moved from 61 Sea Zone to South Australia
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Combat Move - French
                Giving bonus movement to units
                1 destroyer moved from 58 Sea Zone to 39 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 cruiser and 1 destroyer moved from 88 Sea Zone to 101 Sea Zone
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Algeria to Tunisia

    Non Combat Move - French

    Turn Complete - French


  • Interceptor orders re: bombing raid @ UK

    scramble v bombing raid.tsvg

  • 10

    No interceptors


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                3 infantry moved from 92 Sea Zone to Algeria
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Algeria
                1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                4 fighters and 3 tactical_bombers moved from Holland Belgium to United Kingdom

    Combat - Germans
                Battle in Algeria
                    Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                    French defend with 1 infantry
                    Germans win, taking Algeria from French with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Germans win with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Air Battle in United Kingdom
                Germans attacks with 9 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 tactical_bomber killed by AA guns
                Bombing raid in United Kingdom causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom causes: 11 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 17 damage total.
    Damaged units is as follows: airfield = 6, factory_major = 11
                Recording Battle Statistics
                Cleaning up after air battles
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                4 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Algeria to 92 Sea Zone
                1 artillery moved from France to Southern France
                1 armour moved from Western Germany to Southern France
                1 armour moved from Holland Belgium to Southern France
                2 infantry moved from Yugoslavia to Northern Italy
                2 artilleries and 8 infantry moved from Romania to Slovakia Hungary
                1 aaGun and 8 infantry moved from Poland to Slovakia Hungary
                7 armour, 5 artilleries, 4 infantry and 3 mech_infantrys moved from Germany to Slovakia Hungary
                4 armour moved from Western Germany to Slovakia Hungary
                2 infantry moved from Denmark to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 artillery and 1 infantry moved from Norway to Finland

    Place Units - Germans
                2 infantry placed in Southern France
                4 artilleries and 3 infantry placed in Germany
                2 armour and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 artillery and 3 infantry moved from Ukraine to Western Ukraine
                5 infantry moved from Bryansk to Western Ukraine
                1 artillery and 3 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Belarus
                1 artillery and 3 infantry moved from Novgorod to Belarus
                1 armour moved from Bryansk to Western Ukraine
                1 fighter moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Olgiy
                6 infantry moved from Yenisey to Timguska
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Ulaanbaatar

    Place Units - Russians
                3 armour placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                8 infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                2 artilleries moved from Manchuria to Buyant-Uhaa
                1 artillery and 1 mech_infantry moved from Jehol to Buyant-Uhaa
                2 artilleries and 1 infantry moved from Chahar to Buyant-Uhaa
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                3 infantry moved from Hopei to Shensi
                2 infantry moved from Kweichow to Yunnan
                2 infantry moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                    Japanese win with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                2 armour moved from Kiangsu to Kwangsi
                1 armour moved from Kiangsu to Jehol
                1 aaGun moved from Manchuria to Buyant-Uhaa
                1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 bombers moved from Caroline Islands to Jehol
                1 tactical_bomber moved from Caroline Islands to Kiangsu
                1 tactical_bomber moved from 33 Sea Zone to Kiangsu

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 destroyer placed in 6 Sea Zone
                1 armour, 1 artillery and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units

    Non Combat Move - Americans
                2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transport moved from 101 Sea Zone to 102 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                2 fighters and 1 tactical_bomber moved from Eastern United States to 102 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 63 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 fighter placed in Eastern United States
                Notification to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Setting uses for triggers used this phase.

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                5 infantry moved from Szechwan to Yunnan
                1 fighter and 5 infantry moved from Szechwan to Shensi
                1 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 5 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 4 infantry
                    1 infantry owned by the Chinese retreated to Tsinghai
                    Japanese win with 3 infantry remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 5 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                4 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

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