@SuperbattleshipYamato no scramble thanks
Presbanrep vs. Rattenkrieg IX
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Combat Move - British
1 armour and 1 infantry moved from Karelia S.S.R. to Archangel
1 armour and 1 infantry moved from Karelia S.S.R. to West Russia
1 armour and 1 infantry moved from Karelia S.S.R. to Eastern Europe
1 battleship moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 12 Sea Zone to 7 Sea ZoneCombat - British
Battle in West Russia
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British win, taking West Russia from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
British win with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Archangel
British attack with 1 armour and 1 infantry
Germans defend with 1 armour
British win, taking Archangel from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
British win with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Eastern Europe
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British win, taking Eastern Europe from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
British win with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 7 Sea Zone
British attack with 1 battleship and 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 fighter and 3 transports
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 battleship owned by the British
1 submarine owned by the British retreated to 12 Sea Zone
Germans win with 1 fighter and 3 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 battleship and 1 carrier
Casualties for British: 1 battleship
Recording Battle Statistics
1 fighter owned by the Germans forced to land in United KingdomNon Combat Move - British
Turn Complete - British
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Japanese
Japanese buy 10 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
3 armour moved from Caucasus to Eastern Europe
1 bomber moved from Caucasus to Eastern Europe
2 armour moved from Russia to West Russia
3 armour moved from Russia to Archangel
1 armour moved from Russia to Archangel
1 armour moved from Russia to West RussiaCombat - Japanese
Battle in Archangel
Japanese attack with 4 armour
British defend with 1 armour and 1 infantry
Japanese win, taking Archangel from British with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 armour and 1 infantry
Japanese win with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 armour and 1 infantry
Battle in West Russia
Japanese attack with 3 armour
British defend with 1 armour
Japanese win, taking West Russia from British with 3 armour remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Japanese win with 3 armour remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in Eastern Europe
Japanese attack with 3 armour and 1 bomber
British defend with 1 armour and 1 infantry
Japanese win, taking Eastern Europe from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 armour and 1 infantry
Japanese win with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 armour and 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from Eastern Europe to Germany
1 bomber moved from Caucasus to Germany
2 infantry moved from Kazakh S.S.R. to Caucasus
3 armour and 2 infantry moved from Manchuria to 61 Sea Zone
3 armour, 2 infantry and 3 transports moved from 61 Sea Zone to 51 Sea Zone
2 battleships moved from 52 Sea Zone to 51 Sea Zone
1 battleship and 1 submarine moved from 61 Sea Zone to 51 Sea ZonePlace Units - Japanese
8 armour placed in Russia
2 armour and 2 infantry placed in Japan
2 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Americans
Americans buy 4 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from French Equatorial Africa to Anglo Egypt
Americans take Anglo Egypt from Germans
1 transport moved from 23 Sea Zone to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom
2 infantry moved from Norway to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 2 Sea Zone
2 infantry moved from Norway to 3 Sea Zone
2 infantry moved from 3 Sea Zone to United Kingdom
2 infantry moved from 2 Sea Zone to United Kingdom
2 armour and 2 infantry moved from Western United States to Central United States
3 armour moved from Alaska to Western United StatesCombat - Americans
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Battle in United Kingdom
Americans attack with 1 artillery and 5 infantry
Germans defend with 1 aaGun, 3 armour, 1 factory, 1 fighter and 2 infantry
Germans win, taking Western Europe from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is -13
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 5 infantry
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Turn Complete - Russians
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Germans
Germans repair 3 damage on 3 factories; Remaining resources: 76 PUs;
Germans buy 4 armour, 1 battleship, 1 carrier, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
4 armour moved from Germany to Karelia S.S.R.
3 armour moved from Ukraine S.S.R. to Karelia S.S.R.
1 armour moved from Brazil to 18 Sea Zone
1 armour and 1 transport moved from 18 Sea Zone to 9 Sea Zone
1 armour moved from 9 Sea Zone to Eastern Canada
Germans take Eastern Canada from British
3 transports moved from 7 Sea Zone to 8 Sea Zone
1 fighter moved from Germany to 8 Sea Zone
1 fighter moved from United Kingdom to 3 Sea ZoneCombat - Germans
Battle in Western Europe
Germans attack with 1 armour and 2 infantry
Americans defend with 1 aaGun and 1 infantry
Germans win, taking Western Europe from Americans with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 7 armour
Americans defend with 1 artillery and 3 infantry
Germans win, taking Karelia S.S.R. from Russians with 6 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour
Casualties for Americans: 1 artillery and 3 infantry
Germans win with 6 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour
Casualties for Americans: 1 artillery and 3 infantry
Battle in 3 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle StatisticsNon Combat Move - Germans
1 fighter moved from 3 Sea Zone to 8 Sea Zone
2 armour moved from Caucasus to Trans-Jordan
2 infantry moved from Ukraine S.S.R. to Eastern Europe
1 infantry moved from Caucasus to Ukraine S.S.R.
1 aaGun moved from Belorussia to Karelia S.S.R.Place Units - Germans
1 battleship, 1 carrier and 1 transport placed in 8 Sea Zone
1 armour and 4 infantry placed in United Kingdom
3 armour and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Combat Move - British
1 submarine moved from 12 Sea Zone to 9 Sea Zone
1 armour moved from Western United States to Eastern Canada
1 infantry moved from Central United States to Eastern CanadaCombat - British
Battle in 9 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Eastern Canada
British attack with 1 armour and 1 infantry
Germans defend with 1 armour
British win, taking Eastern Canada from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
British win with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Recording Battle StatisticsNon Combat Move - British
Turn Complete - British
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Eastern Europe to Norway
Germans take Norway from British
1 bomber moved from Germany to 7 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
3 armour, 3 battleships, 2 infantry, 1 submarine and 3 transports moved from 51 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Western United States
3 armour moved from 55 Sea Zone to Western United StatesCombat - Japanese
Battle in Western United States
Japanese attack with 3 armour and 2 infantry
Americans defend with 1 aaGun, 4 armour, 1 factory and 1 infantry
Japanese win, taking Western United States from Americans with 2 armour remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Americans: 4 armour and 1 infantry
Japanese win with 2 armour remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Americans: 4 armour and 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 2 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 armour moved from Eastern Europe to Western Europe
1 bomber moved from 7 Sea Zone to United Kingdom
1 bomber moved from 2 Sea Zone to United Kingdom
2 infantry moved from Japan to 60 Sea Zone
2 armour moved from Japan to 60 Sea Zone
2 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Hawaiian Islands
2 armour moved from 52 Sea Zone to Hawaiian IslandsPlace Units - Japanese
2 armour and 2 infantry placed in Japan
1 carrier, 1 submarine and 2 transports placed in 60 Sea Zone
1 fighter placed in ManchuriaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Americans
Americans buy 1 armour, 3 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 2 infantry moved from Central United States to Western United States
2 fighters moved from Eastern United States to Western United States
2 fighters moved from Eastern United States to Western United States
1 transport moved from 8 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in Western United States
Americans attack with 2 armour, 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 2 armour and 1 factory
Americans win, taking Western United States from Japanese with 2 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 armour
Casualties for Americans: 1 infantry
Americans win with 2 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 armour
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
4 fighters moved from Western United States to Central United StatesPlace Units - Americans
1 armour, 3 bombers and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 36 PUs; end with 36 PUs total