TheHeavyJ (axis) v. Kilroy (allies) AA40 Japan Game 4- Mulligan Round


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :12

    Combat Move - British
                Giving bonus movement to units

    Non Combat Move - British

    Turn Complete - British

    Territory Summary for British :

    Production/PUs Summary :

    Japanese : 64 / 75
        Americans : 17 / 62
        Chinese : 0 / 1
        British : 1 / 0
        ANZAC : 9 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 3 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
        Philippines : 2 fighters
        33 Sea Zone : 1 cruiser
        35 Sea Zone : 1 flag,
    Production/PUs Summary :

    Japanese : 64 / 75
        Americans : 17 / 62
        Chinese : 0 / 1
        British : 1 / 0
        ANZAC : 9 / 9
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 3 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 battleship moved from 43 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 carrier moved from 43 Sea Zone to 35 Sea Zone
                1 fighter moved from 43 Sea Zone to Philippines
                1 cruiser moved from 43 Sea Zone to 35 Sea Zone
                2 armour moved from Western Australia to 56 Sea Zone
                1 armour and 1 transport moved from 56 Sea Zone to 45 Sea Zone
                1 cruiser moved from 56 Sea Zone to 45 Sea Zone
                1 cruiser moved from 56 Sea Zone to 45 Sea Zone
                1 armour and 2 transports moved from 56 Sea Zone to 45 Sea Zone
                1 armour moved from 45 Sea Zone to Dutch New Guinea
                      Japanese take Dutch New Guinea from Dutch
                1 armour moved from 45 Sea Zone to Dutch New Guinea
                2 battleships moved from 14 Sea Zone to 10 Sea Zone
                5 battleships moved from 14 Sea Zone to 10 Sea Zone
                1 battleship moved from 19 Sea Zone to 22 Sea Zone
                2 armour moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                2 armour moved from 35 Sea Zone to Philippines
                2 infantry moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 3 armour, 1 fighter and 3 infantry
                    ANZAC defend with 2 fighters; Americans defend with 1 airfield and 1 harbour
                        Japanese roll dice for 3 armour, 1 fighter and 3 infantry in Philippines, round 1 :  3/7 hits
                        Americans roll dice for 2 fighters in Philippines, round 1 :  2/2 hits
                        2 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 2 fighters
                    Japanese win with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 2 fighters
                Battle in 10 Sea Zone
                    Japanese attack with 7 battleships
                    Americans defend with 2 battleships
                        Japanese roll dice for 7 battleships in 10 Sea Zone, round 1 :  2/7 hits
                    Units damaged: 2 battleships owned by the Americans
                        Americans roll dice for 2 battleships in 10 Sea Zone, round 1 :  2/2 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Japanese roll dice for 7 battleships in 10 Sea Zone, round 2 :  6/7 hits
                        Americans roll dice for 2 battleships in 10 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        2 battleships owned by the Americans lost in 10 Sea Zone
                    Japanese win with 7 battleships remaining. Battle score for attacker is 40
                    Casualties for Americans: 2 battleships
                    Japanese win with 7 battleships remaining. Battle score for attacker is 40
                    Casualties for Americans: 2 battleships
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 fighter moved from Philippines to 35 Sea Zone

    Place Units - Japanese
                1 battleship, 1 cruiser, 1 destroyer and 2 transports placed in 6 Sea Zone
                2 armour and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 69 PUs total
                Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Korea : 1 infantry
        Kiangsu : 1 factory_minor
        Japan : 1 aaGun, 1 airfield, 8 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
        Okinawa : 1 infantry
        Manchuria : 1 aaGun
        Shensi : 1 flag,    Yunnan : 1 flag,    Suiyuan : 1 flag,    Kweichow : 1 flag,    Hunan : 1 flag,    Kansu : 1 flag,    Hopei : 1 flag,    Tsinghai : 1 flag,    Szechwan : 1 flag,    Chahar : 1 flag,    Sikang : 1 flag,    Anhwe : 1 flag,    Shan State : 1 flag,    Burma : 1 flag,    India : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Malaya : 1 flag, 2 artilleries and 1 harbour
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Western Australia : 1 flag,    Philippines : 1 flag, 1 airfield, 3 armour, 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 infantry
        Java : 1 flag,    Dutch New Guinea : 1 flag, 2 armour
        Sumatra : 1 flag,    45 Sea Zone : 2 cruisers and 3 transports


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 5 bombers; Remaining resources: 2 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 tactical_bomber moved from Western United States to 10 Sea Zone

    Combat - Americans
                Battle in 10 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 7 battleships
                        Americans roll dice for 1 tactical_bomber in 10 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 7 battleships in 10 Sea Zone, round 1 :  4/7 hits
                        1 tactical_bomber owned by the Americans lost in 10 Sea Zone
                    Japanese win with 7 battleships remaining. Battle score for attacker is -11
                    Casualties for Americans: 1 tactical_bomber
                Recording Battle Statistics

    Non Combat Move - Americans

    Place Units - Americans
                5 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 8 PUs (7 lost to blockades); end with 10 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 50 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 5 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Aleutian Islands : 1 infantry
        Johnston Island : 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 infantry

    Production/PUs Summary :

    Japanese : 66 / 74
        Americans : 15 / 50
        Chinese : 0 / 1
        British : 1 / 0
        ANZAC : 9 / 9
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 3 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Japanese : 66 / 74
        Americans : 15 / 50
        Chinese : 0 / 1
        British : 1 / 0
        ANZAC : 9 / 9
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 3 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :13

    Combat Move - British
                Giving bonus movement to units

    Non Combat Move - British

    Turn Complete - British

    Territory Summary for British :

    Production/PUs Summary :

    Japanese : 66 / 74
        Americans : 15 / 50
        Chinese : 0 / 1
        British : 1 / 0
        ANZAC : 9 / 9
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 3 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 11 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 3 infantry
        33 Sea Zone : 1 cruiser
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Japanese : 66 / 74
        Americans : 15 / 50
        Chinese : 0 / 1
        British : 1 / 0
        ANZAC : 9 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 3 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 battleships, 2 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                2 armour moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                1 battleship moved from 6 Sea Zone to 26 Sea Zone
                1 cruiser and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                2 armour moved from 26 Sea Zone to Hawaiian Islands
                      Japanese take Hawaiian Islands from Americans
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from 35 Sea Zone to 33 Sea Zone
                3 armour moved from Philippines to 35 Sea Zone
                3 armour and 3 transports moved from 35 Sea Zone to 33 Sea Zone
                3 armour moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 cruiser moved from 35 Sea Zone to 33 Sea Zone
                1 battleship moved from 35 Sea Zone to 33 Sea Zone
                1 battleship moved from 22 Sea Zone to 33 Sea Zone
                1 transport moved from 45 Sea Zone to 21 Sea Zone
                1 armour moved from Dutch New Guinea to 45 Sea Zone
                1 armour and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 armour moved from 44 Sea Zone to Celebes
                      Japanese take Celebes from Dutch
                1 cruiser moved from 45 Sea Zone to 44 Sea Zone
                1 armour moved from Dutch New Guinea to 45 Sea Zone
                1 armour and 1 transport moved from 45 Sea Zone to 21 Sea Zone
                1 armour moved from 21 Sea Zone to Guam
                      Japanese take Guam from Americans
                1 cruiser moved from 45 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier, 1 cruiser and 3 transports
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 33 Sea Zone, round 1 :  1/3 hits
                        ANZAC roll dice for 1 cruiser in 33 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 cruiser owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 2 battleships, 1 carrier and 3 transports remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 cruiser
                    Casualties for ANZAC: 1 cruiser
                    Japanese win with 2 battleships, 1 carrier and 3 transports remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 cruiser
                    Casualties for ANZAC: 1 cruiser
                Battle in Caroline Islands
                    Japanese attack with 3 armour and 1 fighter
                    Americans defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA guns fire in Caroline Islands :  0/1 hits
                        Japanese roll dice for 3 armour and 1 fighter in Caroline Islands, round 1 :  2/4 hits
                        Americans roll dice for 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        2 infantry owned by the Americans lost in Caroline Islands
                    Japanese win, taking Caroline Islands from Americans with 3 armour and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                    Japanese win with 3 armour and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 fighter moved from Caroline Islands to 33 Sea Zone
                3 battleships moved from 10 Sea Zone to 26 Sea Zone
                4 battleships moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Japanese
                2 battleships and 2 transports placed in 6 Sea Zone
                2 armour and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 72 PUs total
                Objective Japanese2a Control Honolulu: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 3 armour and 1 harbour
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Korea : 1 infantry
        Kiangsu : 1 factory_minor
        Japan : 1 aaGun, 1 airfield, 8 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
        Okinawa : 1 infantry
        Manchuria : 1 aaGun
        Shensi : 1 flag,    Yunnan : 1 flag,    Suiyuan : 1 flag,    Kweichow : 1 flag,    Hunan : 1 flag,    Kansu : 1 flag,    Hopei : 1 flag,    Tsinghai : 1 flag,    Szechwan : 1 flag,    Chahar : 1 flag,    Sikang : 1 flag,    Anhwe : 1 flag,    Shan State : 1 flag,    Burma : 1 flag,    India : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Malaya : 1 flag, 2 artilleries and 1 harbour
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Western Australia : 1 flag,    Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Guam : 1 flag, 1 airfield and 1 armour
        Hawaiian Islands : 1 flag, 1 airfield, 2 armour, 1 harbour and 2 infantry
        French Indo China : 1 flag, 1 infantry
        Celebes : 1 flag, 1 armour
        Java : 1 flag,    Dutch New Guinea : 1 flag,    Sumatra : 1 flag,    44 Sea Zone : 1 cruiser and 1 transport
        33 Sea Zone : 2 battleships, 1 carrier, 1 fighter and 3 transports


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 8 submarines; Remaining resources: 2 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 fighter moved from Western United States to 26 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone
                1 bomber moved from Western United States to Aleutian Islands

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 4 bombers and 1 fighter
                    Japanese defend with 8 battleships, 1 cruiser, 1 destroyer and 2 transports
                        Americans roll dice for 4 bombers and 1 fighter in 26 Sea Zone, round 1 :  2/5 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Japanese roll dice for 8 battleships, 1 cruiser, 1 destroyer and 2 transports in 26 Sea Zone, round 1 :  7/10 hits
                        1 fighter owned by the Americans and 4 bombers owned by the Americans lost in 26 Sea Zone
                    Japanese win with 8 battleships, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -58
                    Casualties for Americans: 4 bombers and 1 fighter
                Recording Battle Statistics

    Non Combat Move - Americans

    Place Units - Americans
                8 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 14 PUs; end with 16 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 56 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Aleutian Islands : 1 bomber and 1 infantry
        Johnston Island : 1 infantry
        Midway : 1 airfield and 1 infantry
        10 Sea Zone : 8 submarines

    Production/PUs Summary :

    Japanese : 70 / 87
        Americans : 14 / 56
        Chinese : 0 / 1
        British : 1 / 0
        ANZAC : 9 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Japanese : 70 / 87
        Americans : 14 / 56
        Chinese : 0 / 1
        British : 1 / 0
        ANZAC : 9 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :14

    Combat Move - British
                Giving bonus movement to units

    Non Combat Move - British

    Turn Complete - British

    Territory Summary for British :

    Production/PUs Summary :

    Japanese : 70 / 87
        Americans : 14 / 56
        Chinese : 0 / 1
        British : 1 / 0
        ANZAC : 9 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
                1 fighter moved from New South Wales to Western Australia

    Combat - ANZAC
                ANZAC creates battle in territory Western Australia

    Non Combat Move - ANZAC
                1 fighter moved from Western Australia to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor and 3 infantry
        56 Sea Zone : 1 artillery, 1 infantry and 1 transport
        62 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Japanese : 70 / 87
        Americans : 14 / 56
        Chinese : 0 / 1
        British : 1 / 0
        ANZAC : 9 / 9
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0

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