@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsP@nther's TripleA 1.6.x.x Beta test thread
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Setup
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Test summary from TripleA 20:20:06
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Test summary from TripleA 20:21:20
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :1
Politics - Germans
Japanese are now being played by: Human
Germans are now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
3 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 submarine moved from 117 Sea Zone to 106 Sea ZoneCombat - Germans
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry and 1 mech_infantry
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 1 mech_infantry in France, round 1 : 4/16 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 7/11 hits
3 infantry owned by the French , 7 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 5 armour, 3 artilleries and 1 mech_infantry in France, round 2 : 6/9 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 2 : 2/8 hits
3 infantry owned by the French , 1 armour owned by the British , 1 artillery owned by the British , 1 artillery owned by the French , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in France
Germans roll dice for 5 armour and 2 artilleries in France, round 3 : 3/7 hits
French roll dice for 1 armour and 1 fighter in France, round 3 : 2/2 hits
1 armour owned by the French , 1 fighter owned by the French and 2 artilleries owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour remaining. Battle score for attacker is 16
Casualties for Germans: 3 artilleries, 7 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 1 : 8/16 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 2/5 hits
2 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
Germans attack with 1 armour and 3 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Southern France, round 1 : 0/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 : 1/2 hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artillery and 1 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 111 Sea Zone
Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the British , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 111 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 3/7 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the French , 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to FrenchNon Combat Move - Germans
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to 112 Sea Zone
2 bombers and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
1 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
1 artillery moved from Germany to Western Germany
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 aaGun moved from Germany to Poland
1 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
1 artillery and 9 infantry moved from Germany to PolandPlace Units - Germans
1 carrier and 2 transports placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Germans collect 39 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 aaGun, 1 airfield, 5 armour and 1 factory_minor
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 3 tactical_bombers
Poland : 1 flag, 1 aaGun, 1 artillery and 12 infantry
Germany : 1 flag, 2 aaGuns and 1 factory_major
Norway : 1 flag, 4 infantry
Southern Italy : 1 flag, 1 fighter and 1 tactical_bomber
112 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
Bulgaria : 1 flag, 5 infantry
Yugoslavia : 1 flag, 3 armour, 2 artilleries and 7 infantry
Finland : 1 flag, 5 infantry
110 Sea Zone : 1 flag, 1 battleship and 2 submarinesProduction/PUs Summary :
Germans : 42 / 68
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
buy some tech!
do some edits!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedResearch Technology - Russians
Russians spend 30 on tech rolls
Russians roll 5,2,5,4,2,6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Improved Artillery SupportActivate Technology - Russians
Russians activating Improved Artillery SupportPurchase Units - Russians
Turning on Edit Mode
EDIT: Changing PUs for Russians from 7 to 37
EDIT: Adding units owned by Russians to Amur: 6 bombers
EDIT: Turning off Edit Mode
Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Russians
6 bombers moved from Amur to JapanCombat - Russians
Air Battle in Japan
Russians attacks with 6 units heading to Japan
Japanese launches 1 interceptors out of Japan
Defenders Fire, : 0/1 hits
Attackers Fire, : 0/6 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
AA guns fire in Japan : 2/6 hits
2 bombers killed by AA guns
Bombing raid in Japan causes: 4 damage to unit: airfield
Bombing raid in Japan causes: 11 damage to unit: factory_major
Bombing raid in Japan causes: 4 damage to unit: harbour
Bombing raid in Japan causes 19 damage total.
Damaged units is as follows: airfield = 4, factory_major = 11, harbour = 4
Cleaning up after air battlesNon Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
3 infantry moved from Baltic States to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 armour and 1 mech_infantry moved from Russia to Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
6 infantry moved from Novgorod to Belarus
1 fighter moved from Russia to Novgorod
2 infantry moved from Caucasus to Rostov
1 tactical_bomber moved from Russia to Novgorod
2 aaGuns and 6 infantry moved from Sakha to Amur
6 infantry moved from Buryatia to Amur
4 bombers moved from Japan to AmurPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 40 PUs totalTerritory Summary for Russians :
Amur : 1 flag, 2 aaGuns, 4 bombers and 18 infantry
Belarus : 1 flag, 1 artillery and 11 infantry
Bryansk : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
Rostov : 1 flag, 2 infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 2 infantry
Ukraine : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Western Ukraine : 1 flag, 1 artillery and 8 infantry
Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
125 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 flag, 1 cruiser
115 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 42 / 68
Russians : 37 / 40
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Seems to work fine so far…
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Will continue in about half an hour.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :1
Research Technology - Japanese
Japanese spend 25 on tech rolls
Japanese roll 4,1,5,1,5 and gets 0 hitsPurchase Units - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 1 to 37
EDIT: Turning off Edit Mode
Japanese repair 19 damage on 4 airfields, 11 factory_majors and 4 harbours; Remaining resources: 18 PUs;
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 18 to 37
EDIT: Turning off Edit Mode
Japanese buy 1 artillery and 3 transports; Remaining resources: 12 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
4 infantry moved from Korea to Amur
1 fighter moved from Korea to Amur
2 fighters moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
1 fighter moved from Okinawa to Amur
2 fighters and 2 tactical_bombers moved from Japan to Amur
2 bombers moved from Japan to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 battleship moved from 19 Sea Zone to 5 Sea ZoneCombat - Japanese
Battle in Amur
Japanese attack with 3 artilleries, 2 bombers, 8 fighters, 12 infantry, 1 mech_infantry and 6 tactical_bombers
Russians defend with 2 aaGuns, 4 bombers and 18 infantry
AA guns fire in Amur : 1/6 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 battleships and 1 cruiser in Amur, round 1 : 2/3 hits
Japanese roll dice for 3 artilleries, 2 bombers, 7 fighters, 12 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 1 : 13/31 hits
Russians roll dice for 2 aaGuns, 4 bombers and 18 infantry in Amur, round 1 : 9/22 hits
4 bombers owned by the Russians , 9 infantry owned by the Russians , 9 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 3 artilleries, 2 bombers, 7 fighters, 3 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 2 : 9/22 hits
Russians roll dice for 9 infantry in Amur, round 2 : 4/9 hits
9 infantry owned by the Russians , 3 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 3 artilleries, 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Japanese: 1 fighter, 12 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns, 4 bombers and 18 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 1 : 0/5 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 4 : 0/3 hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is -13
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Amur to Korea
2 bombers and 1 fighter moved from Amur to Japan
2 fighters and 4 tactical_bombers moved from Amur to KoreaPlace Units - Japanese
1 artillery placed in Japan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 43 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 fighter and 1 tactical_bomber
Korea : 1 flag, 4 fighters and 4 tactical_bombers
Kiangsi : 1 flag, 3 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Siam : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun
Yunnan : 1 flag, 1 artillery
Hunan : 1 flag, 1 artillery
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 1 artillery and 3 infantry
Amur : 1 flag, 3 artilleries
33 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
20 Sea Zone : 1 flag, 1 cruiser, 3 destroyers, 2 submarines and 1 transport
5 Sea Zone : 1 flag, 2 battleships, 1 cruiser and 2 transports
6 Sea Zone : 1 flag, 2 carriers, 2 fighters, 2 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 42 / 68
Russians : 36 / 40
Japanese : 31 / 53
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans
Americans spend 30 on tech rolls
Americans roll 6,1,4,3,5,4 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 22 to 52
EDIT: Turning off Edit Mode
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from 31 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Western United States to Wake Island
1 bomber moved from Central United States to Wake Island
1 armour moved from Central United States to Western United States
1 infantry and 3 mech_infantrys moved from Central United States to Western United States
1 fighter moved from Eastern United States to 10 Sea ZonePlace Units - Americans
2 carriers and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 1 bomber and 3 fighters
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 flag, 1 airfield
31 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
23 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 2 destroyers and 2 transports
10 Sea Zone : 1 flag, 2 carriers, 1 fighter and 1 submarine
54 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Central United States : 1 flag, 1 factory_minor
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
101 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 42 / 68
Russians : 36 / 40
Japanese : 31 / 53
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 1 : 0/7 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Shensi: 2 infantry
EDIT: Removing units owned by Chinese from Suiyuyan: 2 infantry
EDIT: Adding units owned by Chinese to Szechwan: 2 infantry
EDIT: Removing units owned by Chinese from Kweichow: 2 infantry
EDIT: Turning off Edit Mode
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 1 flag, 1 fighter and 3 infantry
Yunnan : 1 flag, 6 infantry
Szechwan : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 42 / 68
Russians : 36 / 40
Japanese : 30 / 53
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :1
Place Units - UK_Pacific
1 battleship placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in 39 Sea Zone change ownership: 1 battleshipTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 42 / 68
Russians : 36 / 40
Japanese : 30 / 53
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 33
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Britains aquired Improved Shipyards in this turn - I forgot to post the British turn.
Building cheaper ships immediately works fine. -
Test summary from TripleA, engine version: 1.6, time: 21:16:58
-
TripleA Turn Summary for game: Pact of Steel, version: 2.2
Game History
Round :1
Research Technology - Italians
Italians spend 5 on tech rollsPurchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Italy to Anglo Egypt
1 artillery and 1 infantry moved from Libya to Anglo Egypt
1 armour and 3 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
1 armour and 3 infantry moved from 15 Sea Zone to Anglo Egypt -
TripleA Move Summary for game: Pact of Steel, version: 2.2
Game History
Round :1
Research Technology - Italians
Italians spend 5 on tech rollsPurchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Italy to Anglo Egypt
1 artillery and 1 infantry moved from Libya to Anglo Egypt
1 armour and 3 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
1 armour and 3 infantry moved from 15 Sea Zone to Anglo Egypt -
TripleA Turn Summary for game: Pact of Steel, version: 2.2
Game History
Round :1
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 5 for Jet Power and gets 0 hitsPurchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turn Summary: http://www.axisandallies.org/forums/index.php?topic=27606.0.10000
Post Turn Summary to AxisAndAllies.org success = true
1 fighter moved from Italy to Anglo Egypt
1 artillery and 1 infantry moved from Libya to Anglo Egypt
1 armour and 3 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
1 armour and 3 infantry moved from 15 Sea Zone to Anglo EgyptCombat - Italians
Battle in 15 Sea Zone
Italians attack with 1 battleship, 1 destroyer and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 15 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 15 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 15 Sea Zone
Italians win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 destroyer
Battle in Anglo Egypt
Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
British defend with 1 armour, 1 fighter and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Anglo Egypt, round 1 : 5/7 hits
British roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Egypt, round 1 : 1/4 hits
2 infantry owned by the British , 1 armour owned by the British , 1 fighter owned by the British and 1 infantry owned by the Italians lost in Anglo Egypt
Italians win, taking Anglo Egypt from British with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 18
Casualties for British: 1 armour, 1 fighter and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egypt to Libya
1 infantry moved from Sicily to ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
1 unit repaired.Territory Summary for Italians :
Italy : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Sardinia : 1 flag, 1 infantry
West Balkans : 1 flag, 1 infantry
Greece : 1 flag, 1 artillery
Libya : 1 flag, 1 fighter
Anglo Egypt : 1 flag, 1 armour, 1 artillery and 3 infantry
15 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transportsProduction/PUs Summary :
Italians : 18 / 18
Russians : 24 / 24
Germans : 38 / 38
British : 31 / 33
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: Pact of Steel, version: 2.2
Game History
Round :1
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 4 for Jet Power and gets 0 hitsPurchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Italy to Anglo Egypt
1 armour and 3 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
1 armour and 3 infantry moved from 15 Sea Zone to Anglo Egypt
1 artillery and 1 infantry moved from Libya to Anglo EgyptCombat - Italians
Battle in 15 Sea Zone
Italians attack with 1 battleship, 1 destroyer and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 15 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 15 Sea Zone
Italians win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 destroyer
Battle in Anglo Egypt
Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
British defend with 1 armour, 1 fighter and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Anglo Egypt, round 1 : 2/7 hits
British roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Egypt, round 1 : 0/4 hits
2 infantry owned by the British lost in Anglo Egypt
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Anglo Egypt, round 2 : 2/7 hits
British roll dice for 1 armour and 1 fighter in Anglo Egypt, round 2 : 1/2 hits
1 armour owned by the British , 1 fighter owned by the British and 1 infantry owned by the Italians lost in Anglo Egypt
Italians win, taking Anglo Egypt from British with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 18
Casualties for British: 1 armour, 1 fighter and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egypt to LibyaPlace Units - Italians
3 infantry placed in ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
1 unit repaired.Territory Summary for Italians :
Italy : 1 flag, 1 aaGun, 1 factory and 3 infantry
Sicily : 1 flag, 1 infantry
Sardinia : 1 flag, 1 infantry
West Balkans : 1 flag, 1 infantry
Greece : 1 flag, 1 artillery
Libya : 1 flag, 1 fighter
Anglo Egypt : 1 flag, 1 armour, 1 artillery and 3 infantry
15 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transportsProduction/PUs Summary :
Italians : 18 / 20
Russians : 24 / 24
Germans : 38 / 38
British : 31 / 33
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Move Summary for game: Pact of Steel, version: 2.2
Game History
Round :1
Research Technology - Italians
Italians spend 5 on tech rollsPurchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Anglo Egypt
1 fighter moved from Italy to Anglo Egypt
1 armour and 3 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
1 armour and 3 infantry moved from 15 Sea Zone to Anglo Egypt -
TripleA Turn Summary for game: Pact of Steel, version: 2.2
Game History
Round :1
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 2 for Jet Power and gets 0 hitsPurchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Turn Summary: http://www.axisandallies.org/forums/index.php?topic=27606.0.10000
Post Turn Summary to AxisAndAllies.org success = true
1 artillery and 1 infantry moved from Libya to Anglo Egypt
1 fighter moved from Italy to Anglo Egypt
1 armour and 3 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
1 armour and 3 infantry moved from 15 Sea Zone to Anglo EgyptCombat - Italians
Battle in 15 Sea Zone
Italians attack with 1 battleship, 1 destroyer and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 15 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 15 Sea Zone
Italians win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 destroyer
Battle in Anglo Egypt
Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
British defend with 1 armour, 1 fighter and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Anglo Egypt, round 1 : 1/7 hits
British roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Egypt, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egypt
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Anglo Egypt, round 2 : 2/6 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 2 : 3/3 hits
1 infantry owned by the British , 1 armour owned by the British and 3 infantry owned by the Italians lost in Anglo Egypt
Italians roll dice for 1 armour, 1 artillery and 1 fighter in Anglo Egypt, round 3 : 2/3 hits
British roll dice for 1 fighter in Anglo Egypt, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Anglo Egypt
Italians win, taking Anglo Egypt from British with 1 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 armour, 1 fighter and 2 infantry
Casualties for Italians: 1 artillery and 4 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egypt to LibyaPlace Units - Italians
3 infantry placed in ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
1 unit repaired.Territory Summary for Italians :
Italy : 1 flag, 1 aaGun, 1 factory and 3 infantry
Sicily : 1 flag, 1 infantry
Sardinia : 1 flag, 1 infantry
West Balkans : 1 flag, 1 infantry
Greece : 1 flag, 1 artillery
Libya : 1 flag, 1 fighter
Anglo Egypt : 1 flag, 1 armour
15 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transportsProduction/PUs Summary :
Italians : 18 / 20
Russians : 24 / 24
Germans : 38 / 38
British : 31 / 33
Japanese : 30 / 30
Americans : 42 / 42





