Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs12L - BoldFresh (allies +9) vs EB (axis)
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TrJ defense
Rolls: 1@1 6@2 1@3 1@4; Total Hits: 11@1: (4)6@2: (4, 6, 2, 4, 5, 6)1@3: (5)1@4: (6) -
right on! it’s a complete freaking joke again.
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that has GOT to be a 1 in 400 combination of results at least
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TrJ rd2
Rolls: 3@1 3@3 2@4; Total Hits: 53@1: (1, 5, 2)3@3: (1, 3, 3)2@4: (5, 3)
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (3)1@4: (5) -
the fact that you get such extremely skewed results in big battles really fascinates me. seriously billy if i could get dice like that in my favor i would never lose a game.
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TrJ twlo 2inf
Cau
Rolls: 2@3; Total Hits: 02@3: (5, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
well played!!! dripping with sarcasm. :roll: geez i set you up to do things like that and you just go for it and bowl right over everything like a mack truck.
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Cau rd2
Rolls: 2@3; Total Hits: 12@3: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Cau twol
EUk
Rolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (4, 1)
Rolls: 1@2; Total Hits: 01@2: (6) -
i’m still not sure if even your ungodly dice can save you now but they are SURE going to make a strong go of it.
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2/13 on defense for me. was at least 4 hits short and you were about 8 hits above average in a very important round. can you at least acknowledge EXTREMELY lucky results? it is very annoying to think an opponent may not even realize how lucky they are getting… :roll:
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to hit that stack you should have at least had to hit trj with the italians. so you took your shot against me but against a gamer you just give up and don’t even try. i don’t get you billy.
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EUk twol
Noncombat
2ftr 2bmb TrJ - Lib
1ftr EUk - EPl
9inf 1art Pol - EPl
1arm Ger - EPl
1ftr Pol - Fra
1aa 6inf Ger - Fra
4inf Ger - PolBuild
1aa 4inf 4arm 1bmb GerCollect
34 + 15 = 49 -
there are two players that really frustrate me lately - you and a player named commander jenn. commander jenn got hella lucky against me round after round after round and just refused to mention it - i mean just completely denied it. i find it amazing that a person can be that clueless.
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you need to post a map luckboxbilly
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well played!!! dripping with sarcasm. �:roll: �geez i set you up to do things like that and you just go for it and bowl right over everything like a mack truck.
sorry buddy. I didn’t know what else to do, and yes that was a very favorable result for the axis. The dice can be crazy.
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that’s because there really wasn’t anything good FOR you to do… taking that shot was the right thing for you to do and you just SUCKED OUT BIG TIME
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that’s because there really wasn’t anything good FOR you to do… taking that shot was the right thing for you to do and you just SUCKED OUT BIG TIME
You are right. The unfortunate dice of the axis on G1 really made things difficult.
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R3 - with 36 buys 4 inf, art, 2 arm, ftr
CM
bst () - inf (kar)
euk (art, arm) - inf (euk), 2 inf, ftr (rus)
cau (2 arm) - 2 inf, art (rus), bom (ind)
man () - inf (bry)combat:
euk - 3 inf, ftr vs. art, arm
Rolls: 3@1 1@3; Total Hits: 13@1: (6, 6, 1)1@3: (4)
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4) -
euk2
Rolls: 3@1 1@3; Total Hits: 03@1: (2, 2, 3)1@3: (5)
Rolls: 1@3; Total Hits: 01@3: (5)





