Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
12L - BoldFresh (allies +9) vs EB (axis)
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Mos rd2
Rolls: 5@1 10@3; Total Hits: 75@1: (5, 1, 6, 2, 1)10@3: (6, 1, 5, 5, 2, 1, 2, 4, 4, 2)
Rolls: 3@2; Total Hits: 03@2: (6, 4, 4) -
Mos twlo 2inf
Noncombat
2inf Ukr - Cau
1aa EUk - Mos
9inf 4ftr Ger - FraBuild
3ftr Ger
4arm CauCollect
44 + 15 + 16 + 1 saved = 76Kaz Battle - I removed 12inf 2art UK + 3inf Rus. Of course you can change if you want.
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i need a lot of things to go right but i see a crack.
R9 - with nothing buys nothing
CM
cau (2 bom, 2 inf, 7 arm) - 8 inf, 2 art, 3 arm (kaz) blitz per
combat:
cau - 8 inf, 2 art, 3 arm vs. 2 bom, 2 inf, 7 arm
Rolls: 6@1 4@2 3@3; Total Hits: 36@1: (1, 6, 4, 3, 3, 2)4@2: (5, 3, 4, 5)3@3: (2, 6, 1) -
my USUAL. terrible roll.
and the funny thing is, i was strongly considering sending in the fighter as well but i thought, if i do that it will get shot down and i will lose an hit from my infantry, which is EXACTLY what would have happened since the first roll was a 1.
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i guess it wasn’t terrible, just one hit short. would have really hurt if i’d send the fighter and lost it, and lost the infantry hit as well, then i would have been a plane down and 2 hits below avg. made the right choice for once!
lose 2 inf, arm or do you want to lose bomber(s)?
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lose 2bmb 1inf
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ok here’s your defense = i’m guessing 8 hits?
Rolls: 2@1 2@2 7@3; Total Hits: 72@1: (6, 4)2@2: (3, 1)7@3: (4, 1, 3, 2, 3, 3, 3) -
You were close with the guess
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it was very predictable.
retreat to per
NC
per - aa (kaz)
sum - bom (eaf)
feq - ftr (z12)
z38 - sub (z31) -
Ready to give up yet?
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Ready to give up yet?
I am just happy I have not had to quit after 3-4 rounds like you predicted after G1.
Jap9
Purchase
60 buys 2ac 4ddCombat
Per - 7inf 1art 3arm Ind
Ura - 1inf Eve
Kaz - 1arm NovPer
Rolls: 6@1 2@2 3@3; Total Hits: 46@1: (6, 6, 4, 6, 2, 6)2@2: (1, 1)3@3: (5, 1, 1)
Rolls: 3@2 3@3; Total Hits: 43@2: (3, 1, 3)3@3: (2, 3, 2) -
Per rd2
Rolls: 2@1 2@2 3@3; Total Hits: 22@1: (5, 5)2@2: (3, 5)3@3: (1, 2, 6)
Rolls: 2@3; Total Hits: 12@3: (4, 1) -
You would have to be retarded to quit when the dice are handing you the game (remember trj?) :lol:o
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You would have to be retarded to quit when the dice are handing you the game (remember trj?) :lol:o
The dice have been kind. Your play has helped. I just can not believe I am still in the game.
Per twlo 5inf
Noncombat
1aa Ind - Per
1inf FIC - Bur
1aa FIC - Yun
1inf Hup - Yun
1art Eve - NovBuild
2ac sz36
4dd sz62Collect
47 + 15 = 62 -
U wont be much longer :lol:
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confident Bold is so much more fun than whiny Bold
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@ExtraBilly:
confident Bold is so much more fun than whiny Bold
Thanks bud youre alright ur just a bit thick sometimes. Like when u dont even know how lucky u get in game changing battles like trj
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Yeah TrJ :-) those were good times.
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alright billy, time for step 1 of your demise (IF the dice don’t screw me yet again)
UK9 - with 32 buys 6 rpr to gbr, 5 inf, ftr, save 1
CM
z14 (trn, des, acc, 2 ftr, 2 bat) - acc, 2 des, ftr, 2 bat (z12), 2 ftr (z38), bom (waf)
blk () - inf (gib)
bra (inf) - inf (gib), arm (alg) via z22
bor () - inf (sum)
lib () - inf (alg)
cng () - 2 inf (alg)combat:
z14 - acc, 2 des, 3 ftr, bom, 2 bat vs. des, acc, 2 ftr, 2 bat
Rolls: 1@1 2@2 3@3 3@4; Total Hits: 41@1: (4)2@2: (2, 5)3@3: (4, 6, 4)3@4: (1, 4, 3) -
well, my threes took a crap as usual but overall it was the most average roll possible (5 hits would have been slightly more above odds than this roll was below odds)
will await your casualty choice.





