@axis-dominion DD, both cruisers, tac
Second round you can ask if you don’t get enough hits to wipe me out
Jap8
Purchase
42 buys 5dd save 2
Combat
Phi - 1inf FIC via 1trn sz36 to sz50
NGu - 1inf FIC via 1trn sz36 to sz48
sz38 - 1ftr FIC
Nov - 1arm Yak
Ind - 7inf 1art Bur, 3arm FIC
Ind
Rolls: 6@1 2@2 3@3; Total Hits: 36@1: (2, 5, 2, 6, 2, 6)2@2: (3, 1)3@3: (2, 1, 6)
Rolls: 1@2; Total Hits: 01@2: (6)
Ind twol
Noncombat
1inf 1art Yak - Eve
1aa Bur - FIC
1ftr sz38 - FIC
1inf Nin - Hup
Build
3dd sz62
2dd sz36
Collect
43 + 15 + 2 saved = 60
UK8 - with 38 buys inf, trn, 2 acc
CM
z48 (trn) - ftr (sum)
alg () - 2 inf (gbr)
gib () - 2 inf (gbr)
NC
alg - inf, arm (gbr)
z12 - trn, 2 des, acc, ftr, 2 bat (z6)
z38 - ftr (z48), ftr (sum), 2 acc, bat (z39)
kaz - 12 inf, 2 art (rus)
waf - bom (gbr)
place inf (sum)
place trn, 2 acc (z38)
collect 32, has 32
Italy8
Purchase
36 buys 1bb 1trn 1dd save 1
Combat
GBr - SBR 2bmb EPl
Fin + Nor - 1arm Kar
GBr AA
Rolls: 2@1; Total Hits: 02@1: (2, 2)
damage GBr
Rolling 2d6:
(2, 5)
7 damage GBr
Noncombat
2bmb GBr - Fra
2inf Bul - Ukr
2ftr Fra - sz14
5arm Ita - Bul
6inf 1arm Fra - Ita
Build
1bb 1dd 1trn sz14
Collect
26 + 5 = 31
map with GBr damage
Oh my aa missed again??? :-o
You shot down a Ger ftr last turn
turns might be slower for the next week or so - the OBG game is approaching a very critical juncture and want to concentrate on it more - hope that’s alright with you?
thanks
No worries. Play when you can.
ok EB, here’s your move
USA8 - with 56 buys 6 subs, 2 ftr
CM
z50 (trn) - ftr (z38)
NC
z20 - sub (z18)
z56 - 3 sub (z20)
z46 - 9 sub (z56)
z38 - 5 sub (z46), 5 sub, 4 des, 2 acc (z39), 6 ftr (eaf), 3 ftr (sum), ftr (z50)
wca - inf (wus)
place 6 sub (z56)
place 2 ftr (wus)
collect 45, has 45
Ger9
Purchase
51 buys 4arm 3ftr save1
Combat
Kaz - 14arm 2art 1inf Cau, 7arm EUk, 2bmb Ger, 1ftr 1bmb Ukr
Mos - 6inf EUk, 10arm EPl, 1inf Bel
Kaz AA
1ftr
Rolls: 1@1; Total Hits: 11@1: (1)
3bmb
Rolls: 3@1; Total Hits: 13@1: (1, 3, 2)
1ftr 1bmb down
Kaz
Rolls: 3@2 21@3 2@4; Total Hits: 103@2: (1, 6, 2)21@3: (3, 4, 4, 3, 4, 4, 4, 2, 1, 5, 4, 6, 3, 4, 5, 3, 4, 6, 4, 5, 2)2@4: (5, 3)
Rolls: 27@2 3@3; Total Hits: 1127@2: (2, 6, 2, 3, 5, 2, 2, 6, 5, 5, 4, 2, 3, 1, 5, 4, 1, 4, 2, 1, 6, 6, 5, 3, 3, 4, 1)3@3: (2, 6, 5)
Kaz rd2
Rolls: 13@3 2@4; Total Hits: 713@3: (1, 3, 5, 2, 6, 5, 1, 3, 6, 5, 4, 6, 4)2@4: (3, 4)
Rolls: 17@2 3@3; Total Hits: 1017@2: (1, 6, 2, 1, 2, 2, 6, 6, 3, 4, 6, 6, 6, 2, 5, 1, 2)3@3: (1, 6, 3)
Kaz hwlo 1inf 2art 18arm
retreat 3arm 2bmb to Cau
Mos
Rolls: 7@1 10@3; Total Hits: 37@1: (4, 5, 5, 3, 4, 4, 4)10@3: (1, 6, 4, 4, 1, 4, 4, 4, 3, 6)
Rolls: 6@2; Total Hits: 26@2: (1, 4, 6, 3, 2, 5)
Mos rd2
Rolls: 5@1 10@3; Total Hits: 75@1: (5, 1, 6, 2, 1)10@3: (6, 1, 5, 5, 2, 1, 2, 4, 4, 2)
Rolls: 3@2; Total Hits: 03@2: (6, 4, 4)
Mos twlo 2inf
Noncombat
2inf Ukr - Cau
1aa EUk - Mos
9inf 4ftr Ger - Fra
Build
3ftr Ger
4arm Cau
Collect
44 + 15 + 16 + 1 saved = 76
Kaz Battle - I removed 12inf 2art UK + 3inf Rus. Of course you can change if you want.
i need a lot of things to go right but i see a crack.
R9 - with nothing buys nothing
CM
cau (2 bom, 2 inf, 7 arm) - 8 inf, 2 art, 3 arm (kaz) blitz per
combat:
cau - 8 inf, 2 art, 3 arm vs. 2 bom, 2 inf, 7 arm
Rolls: 6@1 4@2 3@3; Total Hits: 36@1: (1, 6, 4, 3, 3, 2)4@2: (5, 3, 4, 5)3@3: (2, 6, 1)
my USUAL. terrible roll.
and the funny thing is, i was strongly considering sending in the fighter as well but i thought, if i do that it will get shot down and i will lose an hit from my infantry, which is EXACTLY what would have happened since the first roll was a 1.